Jump to content

Baudolino05

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by Baudolino05

  1. A warhammer/morningstar was a populare choce to use from horseback. Due to increased height and horse charge, it's momentum was even higher than normal. True, but swords give you an edge with the exendend lunge, and furthermore in a long battle the difference of weight could make the difference. To be clear, I'm not sayng swords were some sort of favorite weapon in late MA battlefields. They weren't. I'm just explaining why western knights kept using swords even in the era of plate armors.
  2. Aye, the sword was a great all round weapon that could be used in most situations which was why it was carried as the perfect sidearm and backup, but I think that on the battlefield the knights' primary weapon was the lance? Though with a good charge on horseback it doesn't really matter to that footsoldier whether you hit him with a lance or sword. :D yes, it was. But usually a lance broke after the first charge.
  3. Hihihi...man, keep going with funny samples . This was an executioner armor. Typical Indian armors in that period were anything like that. Don't need to be an expert to understand that spikes are a useless weight in battle, and could be a treat for you as for your foe. You can sacrifice a little bit of functionality to look scary, but wearing an armor full of spikes means completely forget about functionality...
  4. I'd just like to point out again that this really shouldn't be "typical late middle-ages Europe - The RPG", but "Obisidian's Very Own Fantasy World - The RPG". A world where magic exists and people/fighters have to contend with it, a world with many beasties of differing sizes and threat ratio trying to kill humans and use them for food, a world in which "gods" apparently not only exist but could walk among the living and there are many varying other races to contend with too, a world in which flint-lock guns apparently exist and can be used against others, a world which doesn't even have to follow earths climate or natural/mineral areas exactly nor have similar technological advances... there could even be armors and weapons imbued by magic or similar which could alter the way they are used, a world in which everyone knows and believes that "souls" move on to another plane with the likelihood of rebirth and have seen it happen, so death doesn't quite have the finality it would carry otherwise. All of this and more should be kept in mind and considered when it comes to culture and gear, not trying to make it as close as possible to the "typical late middle-ages in Europe" with everything that would involve and people already discussing fighting styles... a world where "most large civilizations are in equivalent of Earth's high or late Middle-Ages". J.Sawyer. I'm fine with all historical periods. I just want some consistency. As long as this kind of sword is predominant, I would like to see appropriate armors (so no plates around). Correct, but swords remained good weapons for knights. See my previous post.
  5. @ FlintlockJazz_ Yeah, the majority of foot soldiers had polearms as primary weapons, but knights kept using swords even in late middle-ages because swords remains useful from a mounted warrior standpoint. Slashing someone while your horse is charging is a complete different matter than doing that standing on your feet.
  6. You wouldn't use a sword against plate or brigandine anyway, regardless of type, more a sidearm weapon really. Rapiers were slightly later than that as well, 16th century as opposed to 15th century which is what I think late middle ages are but don't quote me on that, I'm definitely no expert. Longsword would probably fit better there for the late middle ages. I don't wanna be immodest, but I'm pretty competent in this matter. I studied medieval warfare and I also had one or two sessions of historical fencing. Rapiers are definitely late middle-ages weapons. Maybe I'm missing the english word for "stocchi" (sing. stocco), but I guess It's correct calling them rapiers. Anyway, linguistic diversions apart, "stocchi" and bastard swords were used against plate armor in a very specific way, a technique called "mezzaspada" (half-sword). The technique consists in putting one hand on the hilt and the other hand on the lower part of the blade (that usually isn't sharp), using the sword like a lance and trying to hit the weak spots of the armor (not covered by plates). You need to stay VERY close to your opponent to use this technique, so wearing a good armor is strongly suggested
  7. I think it's a good statement of intent from Obsidian. I'm only ambivalent about the sword design (that said, it certainly isn't bad). By the way, I hope whips are in the game! I like it but it isn't really a typical late meddle-ages european kind of sword. It looks more like a viking sword. Actually I guess it would be pretty ineffective against a plate armor or even a brigandine. In that period western knights used to wield rapiers and bastard swords, or totally different kind of weapons like warhammers or poleaxes...
  8. This is real bear hunting armor. Where your gods now? And this one is a real deep sea diver suit. I don't think both their creators tried to make battle armors . PS: you samples make this topic really funny. Keep it up!
  9. Looks like this. Don't want Nerds in my game. According google, nerds usually prefer this style .
  10. Who said anything about oversized swords and axes? Even within our world there are still a multitude of cultures and approaches, for instance there are tribes that take drugs in the belief that it gives them heightened senses and speed, they're going out hunting with 2m long blastpipes using frog poison in nothing but a **** sheath. There are people in mongolia hunting with the help of eagles mounted on donkeys and others in iceland and other parts of the world harpooning big whales from boats and bringing them to land, training their whole lives for that task alone. You practically have every possibility in the world to follow your imagination and create an all new fantasy world, and one of the very first things you come up with is a rather English-looking fellow, whose primary and only reason for standing out is that he is holding a whip in his shield hand and people are cheering because it's "realistic" or something. It's just somewhat disappointing is all. Planescape went the right way there with a rather creative selection of races, cults and different beings from different planes. xD 1) I played Planescape for years, first as a player and then as a Dungeon Master. I love it. It's still my favorite fantasy setting, but the only reason I consider it a consistent setting it's because incoherence is part of its very nature (due to the plane-walking, of course). Without this explanation, all its races, technologies, philosophies and gods put together would be a mess.... 2) Surely there are several alternative setting to the classic european late-middle ages period and I have nothing against a more "exotic" influence. I only demand internal consistency. I don't want Swiss full plated mercenary living nearby naked Celts. People influence each others. Mongols used to be the best mounted archers on Earth, but they started to wield muskets as composite bows became obsolete. I also demand believable weapons: I hate useless 10 kilos pieces of metal. 3) Believable late middle-age armors (or weapons) as not so common in fantasy cRPGs. Actually they are pretty rare, due to the tendency to exaggerate everything. 4) Honestly I can't understand why exotic weapons (or tactics) should be more efficient against monsters than pikes or poleaxes...As long as you provide readers with a good explanation, everything can work...
  11. Also somewhat boring and rather conservative, he could be right out of one of these series dealing with the history of Robin Hood or the crusades. I'm hoping that they don't just replicate Middle-Age Europe because it's "believable", but think about design, orders etc. in THEIR fantasy world. They haven't replicated any real middle-ages battle suit. It's just a personal reinterpretation. Are you sure about that? Knighs used to hunt boars and bears armed with crossbows and splits...Actually, I think I can find a real late middle-ages weapon theoretical suited for fighting any kind of fantasy monster (incorporeal things apart). Can you say the same for oversized swords and axes?
  12. Terrible set up. It's just a fictional skirmish, not an historical reenactment. Formations broke 5 seconds after the first clash.
  13. Very funny. But this one is even funnier: what were those two books where really non-superhuman heroes (flew exceptions apart) armed with relatively believable weapons fought against orcs, ogres, dragrons, giagant spiders and flamming demons? Help me, they are kinda famous. Oh, yes, I get it! The lord of the rings and The Hobbit! I can't be sure, but I suspect their creator wouldn't agree with you. But maybe I'm wrong Actually I would hate to find a senseless piece of metal like the sword in the second picture even in the market square. But probably it's just a matter of taste.
  14. I dont' see waht's exactly wrong with the armor there Nothing, in a world where armor efficiency depends on an abstract concept of "power" and a Saint can do martial arts with a ton of gold on his body. I used to like Saint Seiya, but I don't wanna see anything similar in PE....
  15. Great history lesson. Unfortunately: - You didn't write anything we already wrote several times. Here's some snips from previous pages: To me they did a great job designing single sets of armors, but they made a mistake putting togheter armors of different periods (a mistake Tolkien didn't make). The fact is that technology changes the way warfare works...A cavalry charge was less effective in XVI century in the XI century, for instance. So, you can't put thogeter William the Conqueror's knights (Rohirrim) and late middle-ages Swiss mercenaries (Uruk-Hai). etc... - We just showed to oversized pauldron's lovers some samples of good looking historical armors, from different periods and regions, perfectly aware they can't stay together in a consistent setting. - Good fiction is about consistency. If you are not faithful to your narrative premise your are a bad writer. So Obsidian guys MUST answer to questions like: "how the diversity of races and the presence of magic effect warfare?" . - The only fictional world your magnificent dark elf armor could make sense in, is a world where armors aren't really about functionality but just about fashion, and the only way to look cool is to appear like the poor cousin of Saint Seiya. LoL
  16. Ok, I'm sold. I'm not 100% into splitting resources between combat and non-combat skills, cause it prevents from having 100% non combat characters. But maybe it's the best approach for a game like PE...
  17. I already spoke about great muslim armors. Here's some samples...
  18. Darklands and Realms of Arkania have the best travel systems I've seen in a cRPG . Obsidian tried to revive the first one in Storm of Zehir, and to a certain degree it succeeded. I would love to see another attempt, only with more depth and a 2d map this time.
  19. Man, I can't agree more. If you REALLY want to push roleplay in a roleplaying game, you have to reward all possible play-styles with the same amount of Exp, and if you want to do that there is not better solution: giving Exp points only when a quest (or another important goal) is totally or partially achieved, no matter in which way... To me TES's is the most unbalanced and clumsy system ever created. There is an boundless literature about all the stupid things you can do to max your skills in these games....
  20. Yeah,Varyag emperor's guards in Constantinople were definitely cool....There were also great Muslim armor sets in the same period...
  21. Yeah, the plate armour of Gondor troops was a bit jarring, but it did look pretty nice if you disregard that. And what about full-plated pike wielder Uruk-hais ? The fact is that technology changes the way warfare works...A cavalry charge was less effective in XVI century in the XI century, for instance. So, you can't put thogeter William the Conqueror knights (Rohirrim) and late middle-ages Swiss mercenaries (Uruk-Hai).
  22. To me they did a great job designing single sets of armors, but they made a mistake putting togheter armors of different periods (a mistake Tolkien didn't make).
  23. Only that the Daedric armor is magical in nature. And could give it's protective value due to that nature and not through the design. Like... lets take the Legacy of Kain series for an example. The most iconic weapon in the game was overstylized flamberge that was in no way practical usually. On the other hand. Due to it's magic properties it was indestructable and stole the souls of anything it hit exploding said target into a shower of gore. Doesn't need to be an effective looking sword if the enchantment on it blows you up. Or armors that had magic effects like this: "Chaos Armor My enemies are quite vicious and the Chaos armor extracts from them a heavy price for their bloodlust. The blows are meant for me, but it is their bodies that carry the wounds." "Wraith Armor This armor was spawned in the most impure of spirit forges; tempered from the seething agony of tortured souls. The metal exists only partially in the human realm, causing it to fade between tangible and ethereal states." Yeah, ok, it's magical. But if the effectiveness of an enchanted armor doesn't depend on its shape, even a magical bikini could work fine... If an armor doesn't look realistic, at least should look functional, and this is not the case...
  24. If I was an over-top-extraplanar-medievla-like-entity I would wear a better version of an human plate armor . I mean, a better designed or better crafted armor FOR A MILITARY PURPOSE. Armor's shapes aren't accidental, and looking like a damn hedgehog doesn't give you an edge in battle. Actually it is the contrary...
×
×
  • Create New...