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Backer Reward Shipment Poll
I live in New Zealand and am well aware I'll be receiving my rewards later than most (and at a greater cost to you, also). That said my preference is easily you just package it all up once the discs are done and send it to me together. Cheaper for you, more efficient in terms of man-hours spent, packing and posting and less chance of backers needing to futz around with changing addresses etc. If I can play my download of the game at the same time as everyone else then I'm perfectly happy waiting patiently for the physical stuff to arrive in the post. Same story with Wasteland 2 and last I checked my head didn't explode. Besides I'm 35 years old, I just don't need to hold the loot in my hands to be excited by the finished game anynore, much as my hoarder side appreciates the trinkets still . Just pass around download links to the strategy guide and lore stuff and we're all good.
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Update #62: Production 01 - State of the Project
Great update. Super-informative as ususal. The conversation UI is absolutely gorgeous. Reminds me of how much I loved Icewind Dale's UI over all the Infinity Engine games and I'm profoundly happy you're revisiting it here. I'd agree with a previous suggestion about formatting description text differently. I love reading it and miss it in recent crpgs but it should definitely stand apart more than just dialogue printed without quotation marks. Italics, brackets and/or different colored text and then just drop the speech marks maybe? Also I would really like to see the portrait of the person you're actually talking to. Even if it's a generic one, It creates a connection with the conversation you don't get from the pixelated little person in-game and I find it helps me engage with the fiction of the conversation. Thanks again and keep up the great work!
- Update #61: In-game Art
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Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
"You might want to pressurize the room because what you're about to see might make your head explode". Haha, silly Josh and his dry understatement, always kid- HOLY CRAP! -Gggghmrrgmuh! -Squeeeee! -Ooooooooooh. *sound of drool flowing from slack-jawed amazement* Absolutely phenomenal work guys. I honestly never expected the game to look as gorgeous as that. Super pumped.
- Update #46: How (Proto-)Typical
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Update #41: D&D: Dwarves and Doors
The minutiae of development is overwhelming. The tricks and tribulations to get every interactive elemnt in the game working like it should is a real eye-opener for non-techie people like me. The time taken to open the door on your world is very much appreciated. Difficulty with helmets eh? You coy sods ..
- Update #40: Orlan First Look and Ziets on Pantheon Design
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Update #40: Orlan First Look and Ziets on Pantheon Design
Speaking of Sagani, can anyone tell me if Obsidian have released an updated, character card of Sagani as they have with the other 4 characters? As for Paladins, this discussion reminds me a lot about the Paladin in Diablo 2. Their order was described as fanatically loyal to their code to the point of zealotry. Leading to it's downfall if I remember correctly.
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An Awesome Surprise
That's some serious dedication. What a wonderful gesture. Nice one A. Backer and congratulations again to Obsidian. Couldn't have happened for a better studio.
- Chris Avellone Plays Arcanum