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Everything posted by Ieo
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I want them all. Chosen spell slots + cooldowns + rest mechanic + mana/power + fatigue + SOUL! I want some awesome new and original union that covers their combined weaknesses and blows away everything, rolled up into a tight curl of bacon with brown sugar and chipotle powder and baked to perfection at 400 degrees oh it must be dinnertime I must be going now tally-ho...
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming. This is the exact problem I have with potions, so I simply rarely ever use them--only the healing ones in the IE games, only healing/mana in the other games I play (because those are always the most common). I'd still love a combination system with cooldown + spell slots + rest + soul + mana, though. (You haven't mentioned any ideas on soul, but perhaps there's not much to say about it just yet WRT magic. )- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wait, isnt that what weve been discussing this whole time? Were people worried about cooldowns within a single encounter? I want to know what happens between encounters to replenish abilities. Then call me on it. Prove me wrong with arguments. Your post makes no sense. There's nothing to argue about when the issue is topical interpretation. Wowzers. Hysteria overdrive... The entire thread covers both in-combat cooldown and the rest mechanic (also interpreted as a cooldown in some cases), so it's kind of mixed up.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty much. Good. At least the stupid sleep spamming is gone. I always thought it was a ridiculous mechanic. I just hope the game utilizes a checkpoint save mechanic. Its stupid to let people save wherever they want. You mean like the autosave in BG/etc.? I liked that. There were three save types--given that Obsidian is controlling save functionality with at least one of the difficulty tiers (uh, something Iron something), it really can't be hard to just rely on the autosave somewhere.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Brevity is the soul of bitchslap.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
maybe I'm missing something, but how would this change the autopause feature at all? Well how would they decide when to engage pause without a 6 second or some x second long round or turn? It seems like they'd almost have to invent something that works the same as a round or turn in order to automatically engage pause in a fair manner for both your party and the enemy. All of that was handled automatically in the IE games. when one of your characters is ready for a new command, the game pauses. Metiman, you need to read/listen to the Reddit Q&A:- 661 replies
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...as well as those who'd do the same simply because Obsidian doesn't plan a multiplayer feature for PE. ah but see, those aren't pledges pulled - those are pledges unmade. You'd simply need to wait for kickstarter to be over and announce multiplayer and then you'd get that flood of people donating right to the paypal page (and avoiding the kickstarter fee). Underhanded as it may be, people are silly sometimes and must be dealt with in silly ways. If you heard after the kickstarter that devs were adding one guy to staff to see if he could implement the multiplayer but keeping the rest of what they promised in, would you really be that irate? Since this is a rhetorical discussion, you don't seem to be taking Bobby Null's assessment seriously--or you're actually implying that he's silly--or even Tim Cain's very clear assertion that MP introduces overly complex debugging. That you dismiss Obsidian's own comments, who've been doing game development infinitely longer than you, is irrational and silly. If 'decent' MP cannot be developed alongside SP without SP concessions, then any MP development including the hiring of an extra person for that purpose shouldn't be done until after the SP game is already developed in full. Issue is closed anyway... On to other more interesting rhetorical discussions. Interview posted above for newcomers.
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The quotes from Bobby Null and Tim Cain are already out there, so try asking them or someone else at Obsidian directly. Oh, and the expense isn't just in dollars. Null's post made that clear. I'll reiterate what I said in the "single player game is our focus" thread and this (somewhere)--I'm fine if they decide to do a crappy tack-on at the end of SP development, but a Kickstarter goal isn't ideal because then people would have that expectation, and then that could very well color the development such that the requisite SP concessions take place. Which is completely unacceptable in any way, shape or form.
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So my vote on the poll is irrelevant now? How nice of you. I voted no, I do not want it, it takes money/resources from what could be used to make content. While it would take time and money, the question is, how much? If on each player's screen they're essentially playing the game, but their NPCs are waiting for commands from someone on the other end as to what to do (and pauses are universal) I can't imagine it would take more than 1 decent programmer. I'd rather have the co-op multiplayer than 1 new dungeon, and that co op multiplayer would attract thousands more people to the game, resulting in thousands to millions more in sales, resulting in more new games from obsidian. If this game needed all the care for multiplayer that an FPS does, I'd understand, but all it should need are NPCs with blank AI script that wait for commands given from over the internet, and a simple someone hits pause and everyone's screen pauses feature. How hard could that possibly be? I realize your post is probably just rhetorical, but those are technical questions answerable only by the developers with over a decade of actual game programming experience. And they've already answered. It would cost "too much."
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If you think a forum poll(s) covering a microscopic number of self-selecting backers is somehow representative of the 50,000 backers, you are very, very mistaken. Good bye.
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
??? Listen, if us "munchkins" hadn't been out in force here today with our complaints, Josh probably would not have stepped into the forum to clarify his position with regards to level scaling. And who knows? It could be that thanks to that, even the slightest possibility of level scaling in this game has now been eliminated. Don't belittle the munchkins. We get things done. Then you sure got this done, yet refuse to address it out of, what, personal preference? Thank you for reading what I wrote. I already have. You guys still aren't addressing exactly what he wrote. How cute.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed, keep in mind that Obsidian wants to keep the communication line open as a matter of faith, while they're not obligated to do so, but extreme reactions instead can have a distinct chilling effect. I wanted this thread to be one of particular discourse--we do NOT want a chilling effect from both Obsidian and backers/potential players. That Sawyer posted twice in very short form only to point out that people should read his content more closely might be telling. This is true on its face. But if you think a particular munchkinny/crunchy/Vancian purist minority is going to somehow force Obsidian to change its mind about a technical choice, here's a newsflash: The Kickstarter was already successful. Good luck dropping the funding below $1.1 solely on the keyword "cooldown." Don't dish it if you can't take it, boy. Mere mention of 'cooldown' has a munchkin minority beelining only to that and ignoring all other possibilities or discourse for combination systems and original implementation while threatening to or already downgrading pledges (whatever, it happens). You might instead try picking apart every single thing Sawyer has said (OP quotes and quote on pg 2) on technical and higher gameplay levels. If, however, you cannot do that, and you guys are complaining solely on the "But I don't like it" as a matter of preference, then just take it or leave it; Obsidian has made the choice, and your preference isn't "right" on its face. You fail to understand that purely preferential "criticism" is not "constructive criticism" by any stretch of the imagination. Man up.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I already have. I am loving Mr. Sawyer more each time he posts on this subject. The man just refuses to be pushed around and it is simply amazing. Bravo again, sir. Oh, stop the brown nosing. You're paying this man money for a product. He owes you, not vice versa. We need more details. Obsidian has been clear that they do have a vision, and this is part of that. They were also clear that they look for player feedback for massaging the details. This thread was intended to highlight preferences and ideas around the details that would keep the usage of CDs on the "path of good" as spoken of in the OP quote. The only clear things about the particularly vocal minority are that (1) they prefer whining instead of being constructive with potential implementation and (2) they are extremely narrow in viewpoint and see "cooldown" purely in a vacuum without any regard to the many other variables that construct the entire game world, mechanically. For people who place 'tactical strategy' on such a high pedestal, I'm a bit perplexed at this complete lack of creativity.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I already have. I am loving Mr. Sawyer more each time he posts on this subject. The man just refuses to be pushed around and it is simply amazing. Bravo again, sir. Indeed. That was quite the bitchslap.- 661 replies
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Oh heeeeelllll no. Answer: Read and listen to all the Project Eternity developer interviews. They're quite clear this will never happen and are very happy that they can avoid the dumbing-down limitations that come with console design. Nor is Android/iOS coming (though the smart Linux folks have ways around Android). /thread
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps because they didn't expect psychotic outbursts or threats of revoking the pledges unless this feature gets changed. Why would you think revoking the pledge is psychotic? It's his money - if he thinks it's not the game he thoght it will be, then he's free to revoke it. Hell, I'll probably reduce my pledge too (still undecided). Without resting it's just not the same atmosphere. I dont' care if it's anacian or fatigue, but no resting? Part of the charm is simply gone. Once again--you're thinking in a vacuum. (Can't you people be a little more creative? LOL ) Example: There are cooldowns on specific spells that can be tuned according to difficulty level. You have a finite mana pool that doesn't recharge in combat and recharges slowly out of combat. Add some soul in there somewhere, I dunno how. The more you cast, the more you're exhausted, which cumulatively burdens your casting, and cannot be removed without resting. Voila, worked the magical Vancian 'resting' into it. There are a number of ways it can be done too.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As I suggested earlier, timers can be very easily adjusted across the difficulty settings, perhaps at the very hardest setting disabled entirely. But-- See, an in depth story with tactical and strategic thinking as well as an in depth role playing experience is what I am looking for, which has more to do with the game as a whole as opposed to the mechanics. I'm in agreement that I see this as a whole--the only people who are dead set against this and seriously considering un-pledging are the players who place priority on crunchiness and not the world setting and dialogic content. (If the poll in my sig is any indication--yes, I know--setting exploration and story-telling are many players' priority. I expect most players are interested in all three areas, but priority differs.) People are also talking about this whole "cooldown" thing in a complete vacuum. There are several other variables that mesh with this particular mechanic to make any combat interesting. AI: Enemy AI can be pretty atrocious; Baldur's Gate suffered from this. Enemy variety: Dragon Age suffered from this. You got one major type of enemy and only three subtypes (melee, mage caster thing, archer), and DAO tried to make up for that with quantity, which was all sorts of stupid. Soul: SO MUCH POTENTIAL HERE. Exhaustion: Stuff mentioned before in this thread and elsewhere. Mana/power: No mention of this, I don't think it's ruled out. Can be used as a dimensional limiter as well. Application to what: CD can be applied to different things, not just the ability itself, like the rest/recharge period or something. Probably other things I can't think of because it's still 7:30am over here. I have faith Obsidian is not going to implement a 'vacuous' cooldown system like people are suggesting here.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I also think this could be more easily managed for the difficulty levels. At the most difficult levels, increase cooldowns to 24 game hours or something.- 661 replies
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Then by your logic, the thread about cooldowns should be locked as well since they already made an argument of not altering that cooldown system. I'm kind of sick of interesting threads being deleted due to a few bad apples. You missed Gorth's explicit invitation to open only a single thread. Since I'm a neutral party on that count, it made sense to open a discussion thread for it on a different tack (though it's been taken over anyway). Bad example. And my note about this being locked is because the arguing becomes circular opinion. A cooldown implementation discussion is completely different, sorry you can't fathom that.
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, awful shame, that, but Sawyer & co. are very seasoned game software developers so I imagine they can come up with something different but still under the "cooldown" umbrella. Personally, I'd love to see a cooldown-Vancian-mana-soul combo system of some sort.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
that definitely can work, but it really takes away the feeling of intelligence for figuring out a fight. Typically when something like that is included it feels like the game just beats you over the head with the answer and the fight ends up lacking any excitement because you already know what to expect. Well, in any battle where survival is key, it behooves the party to do some initial investigation, scouting, whatever. That is the intelligent thing to do, because we're not talking about an "honor system" like a duel against a lich on equal footing. I think I would prefer having some in-game immersive hints where appropriate and with specific PC stat checks (NPC likes the race, or charisma, or something, or finding some little note tucked away from a different quest) than a metagaming "strategy" after a failed attempt, but that's just me. Also, a lot of people are just continuing to complain without offering ways to counter the weaknesses of CDs; Obsidian made up its mind on a technical matter, and I really doubt any amount of complaining afterwards is going to change that. Man up.- 661 replies
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[Merged] Cooldown Thread
Ieo replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmmm. I'll give it a shot. Full tier cooldowns with ascending timers by power level, with spells per tier learned by choice? Let's say we have a full collection of diverse spells a la D&D (rather than the level-upgraded spells which limit diversity, which I think is the only magic system I'm bleh about). A natural effect for this idea is that 'persistent' spells couldn't last more than the duration of the CD (something like Hold would have to be much shorter, but maybe that could be changed with difficulty settings). So casting any spell of a given tier puts the entire tier of spells on CD. T1 = 30 second CD Armour, Charm, Magic Missile, Burning Hands, Identify T2 = 50 second CD Blur, Horror, Knock, Acid Arrow, Stinking Cloud, Mirror Image T3 = 70 second CD Dispel, Fireball, Hold, Lightning Bolt, Haste, Slow T4 = 90 second CD Confusion, Farsight, Ice Storm, Polymorph, Remove Curse, Stoneskin Maybe soul can increase the number of spells you can learn per tier. Or lower cooldowns (nah, I don't think I'm in favor of that). Soul could also serve as a defense, sort of like a resist or saving throw (lowering the 'persist' state to be shorter than the expected tier CD). The trick for limitation here is high diversity of spells--you must choose among offensive/defensive/utility spells in any given encounter. Or something. Edit: Oh, and mana. Tying mana to each spell tier should be easy, and perhaps soul can effect the amount of mana you have as well.- 661 replies