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Player character slowed movement speed
Gene3 replied to a bear named spigot's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)There you go: https://www.dropbox.com/s/sda6zjuyqnc7s62/01f6609f9f2844b3ba6481afbac3fa93%2014377019%20EndlessPathsofOdNuaLevel3.savegame?dl=0 Thanks Stillquest!
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Player character slowed movement speed
Gene3 replied to a bear named spigot's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hi Stillquest I'm having the same problem, thanks for all your help! Edit; Also Pallegina seems to be too fast while my PC monk is slow. https://www.dropbox.com/s/dwjgwws6ooxhjtj/01f6609f9f2844b3ba6481afbac3fa93%2014377019%20EndlessPathsofOdNuaLevel3.savegame?dl=0
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What do you wish not to see in PE
Since the game is not turn based i'd rather they move away from D&D and build a system that works with real time combat. D&D needs turn based to shine, like the combat in Knights of the Chalice or Temple of Elemental Evil.
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Which Infinity Engine games did you play?
You haven't played Torment? I hope you're planning to, great game.
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PE will use Infinity Engine but......
Borrowed from the Codex, sorry I just couldn't help myself
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The Custom Player House
I'm not really into the house idea in general, hopefully one of the stretch goals will be to upgrade this 'house' into a stronghold similar to NWN 2 replete with quests and a town type area with merchants, etc.
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What do you wish not to see in PE
Huge resource sink if we're talking modern cinematic cutscences, if they just want to do a voice over with some rolling text it's probably no biggie.
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What types of weapons would you like to see in game?
Throwing knives Poison (Poisoned weapons, poisoned globes for throwing).
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Think of it as people playing people playing make believe with their video game, made worse because there's no real human interaction. Not sure what you want to call it... CLARPing (Computer Live Action Roleplaying)?
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PE will use Infinity Engine but......
PE is just inspired by the Infinity Ingine, Obsidian will be using Unity which has modern multiplatform support (same engine Wasteland 2 is using to make their game).
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"Other" Playable Species Poll
Shapeshifter would be interesting, you'd never have to worry about in game xenophobia again.
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What do you wish not to see in PE
Trash Combat MMO mechanics & Cool downs Randomised items Level scaling Awesome button Quick Time Events Lack of meaningful choices & consequences Pandering Just about every character is bi-sexual and romanceable
- Mature themes you'd like to see in the game
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Thank you evdk.
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No discrete "Combat Mode" that locks up the game's functionality until combat is over
Not sure about that metiman, maybe in 'easy mode' if there is one.