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Everything posted by ~Di
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Right click on the one you want to delete. Thank you, my sweet! *smooch*
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Can anyone tell me if there's a way to delete saved games besides just writing over them? My list of saves is getting rather clumsy to work with.
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I ended up stumbling into the ending... yes, alas it did suck... long before I was ready. Lots of quests I didn't get done, and I was never "called back" to Vault 101 for the quest there. Never got to Evergreen Mills... somehow I thought it was part of the main quest but I never ended up going there. I just missed a whole lot!! So much to see... I'll start a new character now that I know exactly where I have to stop the main quest in order to explore. Overall I love the game, and am anxious to start all over again.
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Ouch.
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I finally made him "essential". Now I don't kill him during every battle. I found the paladin and took her along... for about five minutes. She didn't add anything, had nothing useful to say, and basically was a pain in the ass every time I went into a building. But when I found her standing on top of my own dining room table, that was, like total disrespect of my humble abode. She had to go! I'm kind of enjoying Dogmeat now that I don't have to worry about him stubbing his paw on a gate and keeling over dead.
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She'd damn well better not be my mother. The way she was whining and barking orders while I saved her sorry ass by fighting a path to the Citadel for her. About the tenth time she whirled around and shouted, "What IS it?" when I tried to talk to her, I contemplated shoving a frag granade in her pants. Then I remembered reading that she was vital to completing the quest. Bummer.
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Arghh.. Never mind. That door isn't the way I need to go. *sigh* I'm so confused...
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Got a problem. I'm in the escape tunnels with Dr. Li and her gang. Came to the terminal and room full of Enclave. Dr. Li said she'd hack the terminal and ran toward it. I went into the big room, guns blazing, and took out the Enclave. But the utility door off the hallway beyond the big room still remains inaccessible. I can't hack the terminal myself, Dr. Li apparently didn't hack it, and I'm stuck. Any suggestions? The "inaccessible" door IS the way I'm supposed to go, right? Help would be appreciated.
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The glowing green arrow is not enough for you?! You mean the Pip Boy local map? That blurring, indistinguishable bunch of onscreen blobs? No. It's not enough for me.
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OMG, me too!!! Jagged Alliance 2 has been #1 on my all-time favorite list since the first time I played it... and it's still there! Love that game. Love it, love it, love it!
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Fallout and Fallout 2 have long been in my top ten of all time... but Fallout 3 beats them both for me personally. I don't think I'll live long enough to see everything Fallout 3 has to offer, and I am totally addicted to it. As much as I loved its predecessors, I was never driven to start a new game the moment I finished the last one. With Fallout 3, I will create a new character and immediately start the journey again.
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Whoa, don't drag me into this! First, the only companion I've even found is Dogmeat, and unfortunately that's just what he becomes all too often out in the wastes. I got tired of reloading, so I left him safe and sound back home. This game requires a lot of exploring in crumbling ruins and narrow tunnels where I figured that a companion might be more of a burden than a help, and as I said, from a roleplaying point of view, the vault dweller's journey seems intensely personal so traveling alone seemed a reasonable choice. I don't care if you don't want to play the game. If you don't like Bethesda products and don't want to buy one, that's entirely your choice.
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Save points. I forgot about those suckers, because I hate them so much that I will not buy/play a game that has 'em. Wouldn't play Far Cry because when I tried the demo, I spent 2 hours dying on the beach trying to discover an invisible "save point". Dumped Diablo 2 because of the danged save points ... and respawning enemies?? What's with that? Bah. Auto-match enemy leveling? Never again. Worst. Idea. Ever. I don't much care for crafting either, but I don't hate it. If I run into a game that forces me to craft, THEN I will hate it. I like NPC's, and I like romances... but only if they are actually romances and not just a couple of lines of dialogue and fade to black. (Hear that, Obsidian??) Oddly enough, in Fallout 3 I'm not using the companions at all. They just seem to get in the way, and ... I dunno... it feels like it should be a lone wastedweller's journey. Usually I love a big party.
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Well, because I love exploring an open world so much I actually didn't hate Oblivion (Okay, okay, I hated the main quest. With a passion. And the leveling scheme... wouldn't play it until I found a mod to eliminate that silliness)... but I just don't see the comparison with Fallout 3. It is night and day. I honestly think you'd love this game. Fair enough, I've probably steered you wrong in the past at some point, but this game is utterly addictive. It would take hundreds and hundreds of hours to see everything that's been tucked away in this already huge world. Infinite replayability. I really haven't read a single post on this forum or Beth's by somebody who didn't really enjoy this game (complaints about the ending, yes... and of course, technical complaints from those who are having trouble). Bethesda hit a home run with this game, IMHO. It will be in my top five all-time favorites. Buy it. Now, before it's sold out everywhere. And unless you're an extreme masochist, get the strategy guide that has maps or believe me, you'll spend 6 hours trying to navigate every subway and collapsed building you enter. I know it's cheating, but me lOVE maps!
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Okay, enough is enough. This is about the fifth time that you've issued a personal insult to me when I have been nothing but civil. Since I've repeatedly asked you to knock it off and you won't, so I'll ask someone else to have you knock it off. I still can't figure out why someone who's only been on this board for a few months "knows" me well enough to muster up such obvious dislike, but keep it to yourself from now on and address me as civilly as you would address anyone else on this forum.
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The Tenpenny quest is the one most folks are ranting about at Beth's Fallout 3 forums, so we're not the only ones who found it jarring and out of character. My problem is that I was never given an option to save the people of the tower without dropping my karma an entire level. That makes no sense, that a good character with good intentions is not given the chance to pursue the good option without losing a ton of karma... and several quests to boot, since some of the citizens of the tower were needed for future quests. I mean, you can take non-hostile Tenpenny who has just agreed to let in the ghouls out with a cold-blooded shot to the head, and get GOOD karma from that act, but if you take out Roy, who has just told you he plans to massacre the entire human population of the tower, you get BAD karma. That makes no sense at any level. Personally, I think dialogue was cracked. There should have been an option for the PC, when first talking to Roy and hearing his murderous threats against the inhabitants of the tower, to say something like, "You know I can't allow you to do that" whereupon Roy goes hostile and can be killed without karma loss. As it is, the evil character cannot lose with this quest, and the good character cannot win. To me, and literally hundreds of folks screaming foul at the Fallout 3 forum, this seems like a developer "gotcha". They lured good characters into thinking they could be helpful, only to let it dawn on them when it was too late to do anything about it that they had been had... not by Roy, though. By the developers. Anyway, I'm not about to get into an intellectual debate about a game quest, particularly not in a game that I absolutely love otherwise. I will, however, manipulate the game in my own way next time by not telling Roy I've succeeded in the mediation. The quest will show as completed. Tenpenny lives; Roy's group lives, and I'm happy. It's a win-win.
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I hated the Tenpenny Tower quest. There was no way to save the people of the tower without incurring huge negative karma hits, even if the mediation option had been carried out to its end. On future playthroughs, I'lll do the mediation option all the way through but refuse to tell Roy about my success. It's the only way I can think of to avoid the slaughter or negative karma hit that follows the logical progression. So far, the first quest that seems irrevocably illogical and broken.
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I'm only about half-way through with a level 13 character, but I utterly love this game. I got dogmeat, but bless his heart, I ended up plopping him in my Megaton house because I was afraid the poor dear would get killed. As much as I love party-based RPGs, I'm finding that I prefer Fallout 3 to be a solo adventure. I'll probably hunt out the paladin companion to see if she works out with a mini-gun, but at the moment I'm finding go-for-the-throat companions to be more of a liability than a help. And I must join those who find the Tenpenny Towers quest to be absolutely backward and broken. Frustrated the hell out of me. I've figured out how to manipulate future games... ... but the quest itself and the karma is absolutely broken. I mean, . The entire quest seemed backward, karma-wise, and left a bad taste. I'm now in the Oasis, hoping that I can figure an acceptable way out of that dilemma now that Agatha has her new violin.
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^ This. ^ This. ^ And definitely this!
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Me too! Huh? I didn't know you could And could someone please tell me where to find a
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Okay, the intercom was the key I was missing. Thanks so much!!
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What ship? I don't see a ship. I only see a small structure labeled "Rivet City"... nothing in the water.
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Where the hell is the Weatherly hotel? I'm at Rivet City... I can't find anything close to a hotel, let alone Vera!
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Okay, fixed my radio problem by setting audio acceleration to zero, and am absolutely loving this game. I mean, I can go anywhere, do anything... and I have done some pretty dumb things... all in a fabulously crafted world that feels to me exactly like Fallout. The fast-travel options are a big time saver, and so far the quests have been unexpected, unusual and fun. I'm having so much fun exploring and questing that I really don't feel like doing anything on the main quest. Suppose I should. I'm leveling rather quickly and that cap of lvl 20 will catch up to me soon. I think that hanging around Megaton doing quests may hurt me in the end, because my weapons are still pretty basic. Well, that presumes that better weapons are available in other cities. Anyway, those who stubbornly refuse to buy this game out of some twisted sense of patriotism to the old Fallout series are doing themselves a disservice. This is an excellent game, with infinite replayability because I don't see how anyone could find everything, see everything in a single playthrough. Bethesda did Fallout proud, in my book, much better than I had dared expect.
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The game benefits from a proper sound card. These days many people make do with on board sound chips, but they usually don't handle directional audio on multiple channels that well. First thing to do is to run directx setup and update sound drivers. Thanks for the advice. Unfortunately, I honestly don't know how to do that. Anyway, I'm not the only person having this problem. Over on the Bethesda boards, several others are too. It's really a game breaker since the music is blasting constantly and I cannot hear anything else. Someone said they got relief by setting the wave output on Vista to direct sound. Unfortunately, I have XP and yep, I don't know how to do that either. I'm kind of hopeless...