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Slowtrain

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Everything posted by Slowtrain

  1. I think it would be cool to have a "shoe-tying" skill to go along with the repair skill. The higher your skill, the longer your shoelaces stay tied, but even with a high skill in shoe-tying, I can fill up my gameplay hours stopping every few minutes to tie my shoes. For absolutely no reason other than to justify the skill. Stupid, well, duh, but that's exactly what the repair skill is.
  2. I'd like to see weapon degradation eliminated entirely. It's tedious busy work, nothing more. Unless it has some real core gameplay aspects, which is highly unlikely.
  3. I prefer DT over DR as a damage reduction mechanic, so if only one had to get choosen I'm glad it was DT. I'm also glad that no enmies have DR either. Makes it much easier to get a handle on which weapons to use against which enemies.
  4. I remember the first time I played IWD. When I got to the battle with Yxy I didn't have any +2 weapons. Not fun.
  5. One would think that the quest compass would be the first thing dumped in HC mode, but I doubt it's going to happen. An option toggle would be just as good though.
  6. I voted for WIz 8 since its one of my fave games and would amuse me to see an LP of it. WIth the length of the combat turns though it would take a long long time. Also, I don't know if the screenies would be all that interesting. edit: I also voted for M&M 6, just cause it's so awesome.
  7. Well, the repeating voices among minor/generic characters in a fully voiced game are pretty much a necessity. But there are definitely more unique voices among major characters now compared to Fallout 3. Especially in a open world game with a lot of npcs. I can't realsitically expect them to use several hundred differenty voice actors. Major characters should be unique and there should be a reasonable number of different voices to be split among the minor npcs. That's really good enough.
  8. Tig, this is a fab LP thread. EVen if I don't post, I'm reading. I know it's hard to keep going (my last LP Jag 2 thread petered out after a bit) but you're doing great. You're almost inspiring me to start an XCOM LP, but eh, the key word is almost. ANyway, this is great. Keep going!
  9. Do DR-increasing items still exist in the game? Like the toughness perk? Or as a med effect? Or is DR completely gone from the game, not just from the armor?
  10. I agree that the skill bonus perks are the worst. Totally pointless. But very few of the perks in FO3 are significant. Animal friend for instance. IIRC, the only critter that it affects that is actually a significant enmy is the Yao Guai. ANd all the perk really does is reduce the annoyance factor of wandering around the wasteland and not having to deaal with an endless apwan of their attacks. ANd if you take the second levele they'll attack others. WHich is nice. But is pretty minor.
  11. Animal Friend perk required 6 charisma. Child at Heart required 4 charisma. Sniper, Light Step, Better criticals perk required 6 perception. Sniper, Light Step, Silent Running required 6 agility. So it's not like perception & charisma were not useful in Failout 3. That would be an issue if individual perks were meaningful in FO3, but they're really not. There in no perk in FO3 that hass the equivalent significance to Bonus RAte of Fire in FO1, for instance.
  12. Agi modifying movement is a good idea. Lateral movement and turning speed especially. I would be up for that.
  13. Great to see stats having more of an effect on game experience. That was a problem, I felt, in FO3. It woudl be great if per and chr were actually useful in NV. And agility beyond affecting AP. In FO3, since I never used VATS, I set my agility to 1 for all my characters. Never noticed a problem. Which I thought was too bad.
  14. If you pick the PC version, Josh has confirmed that the rate at which you get perks is a setting in the GECK. You could easily make a little mod to change it and play it with the old Fallout style. If the perks aren't paritcularly powerful it doesn't matter if you get them every level. IN FO3 for example, while the perks weren't completely useless, they weren't particularly game-changing, even the high-level ones. It's more of a cumulative effect. I would prefer individually powerful, game-changing perks given infequently, but in the end both systems balance out the same.
  15. According to that article it's kind of a blend between HoMM and M&M. Interesting.
  16. Jagged Alliance 2 wasn't about the action; it was about the thinking. TB is perfect.
  17. Knights of the Nine was decent enough for an add-on/dlc. Sure beats the crap out of any DLC that was done for Fallout 3. So if the future format for Bethie's add-ons is Knights of the Nine-type length, content, story that's not bad. Not bad at all.
  18. This one was refreshingly honest. Not negative. Let's be honest: Fallout NV is going to be MOTS. Big Time. For me, personally, MOTS Fallout 3 plus some cool additions still make it potentially the best game to be released in several years. But overhyping will just lead to the inevitable backlash. To be honest. Saying MOTS to New Vegas is like saying MOTS to Vice City/San Andreas or Fallout 2. The most interesting changes for me atleast are the ones done to the dialog and the respect system. And since we see several different opinions on the game, I don't think the other reviewers were any less honest. It's not an insult though, just an acknowledgement that changes to the core experience are minimal. Better writing is the best part to me, but, realistically, I don't think a lot of Fallout 3 players are all that much into better writing. As for the honesty, eh, the hype is never honest. Been around long enough to see that over and over again. Even with a game I'm looking foward to, hype is still hype.
  19. Or one could say: 4 out of 5 Americans CAN make factual assessments. WHich is pretty good. And a higher number than I would have expected. It's all in the spin.
  20. This one was refreshingly honest. Not negative. Let's be honest: Fallout NV is going to be MOTS. Big Time. For me, personally, MOTS Fallout 3 plus some cool additions still make it potentially the best game to be released in several years. But overhyping will just lead to the inevitable backlash.
  21. His previous exotic/feral look was a lot more interesting. It also tied in nicely with questions of Geralt's humanness, or lack thereof. The new look is a lot more generic. It's not actively unpleasant, but it's nothing positive.
  22. How does one make Jagged Alliance gameplay into a mmorpg? Each gamer controls their own merc? Each gamer has their own set of mercs and fights every one elses? A bunch of different merc armies fight the same AI?
  23. My eyes are old.
  24. I think there was just one "meter" for it that was like: bad<---->neutral<---->good. Yeah, it wasn't something to which I paid much attention. FO3 wasn't a game in which a reputation value seemed to matter very much.
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