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Slowtrain

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Everything posted by Slowtrain

  1. I find it incredibly difficult to believe that FO3 will not be first person. Especially after the success of Oblivion. I also find it difficult to believe that it will use SPECIAL for any thing other than the name of its stats. Both of which are fine with me. I'd love to see a first-person Fallout. However, i do hope it would be a tad more crpg-y than Oblivion
  2. I did not realize werewolfs were so powerful according to WoD rules. In light if the info in some of the posts here, I have decided that I was wrong about the werewolf being bad game design. Seems OK to me now.
  3. The coolest thing about playing with arrows in Oblivion is the "mudcrab bounce" as illustrated here. Actually it may be the coolest thing ever in a crpg. HAVOC is just so rad. edit: You shoud click the 2nd one first.
  4. That skullguy in PS:T annoyed me. Can't remember his name, but I am assuming your talking about the guy in the lower ward who kidnaps Morte. I started down a particular dialogue path with him and once I released it was leading to confrontation I had no way to back out. Then he killed me in a cutscene. GH3Y! ALthough not as bad as some things in other games cause PS:T was an adventure game anyway where one can expect that kind of dribble.
  5. Yeah, that was kinda what I thought. Its a post-production dealie.
  6. I'm noit a big fan of cinematic FMV-type games either, although I've palyed a few like Privateer: The Darkening which I enjoyed. I was never a big fan of the Wing COmmander games, although I tried them out from time to time. On a side note, the combat interface and style seemed really arcady. Hard to judge on such a short clip, but overall the trailer did not present somethign that appelas to me very much. But who knows.
  7. Aren't the devs funded by Atari? And if Atari says use this, they use this? And Atari probably picks the CP scheme anyway without caring with the devs particualrly think. IS CP added during the mastering process? Or does it actually reside in the game code? I'm not at all familair with the process.
  8. Based on the ME trailer, the dialogue system does seem to lend more fludity and immersiveness to the game experience. FOr me, personally. Howevere the game is very cinematic (more so than I expected) and would seem to owe more to the FMV games of yore than to a classic crpg design. So its probably like comparing apples to oranges. I thought it worked well enough in this type of game, but I don't think that means it would work well in a FO-type crpg. Not that we'll probably ever see a FO-type crpg again, so probably the whole thign is moot.
  9. Oh OK. I always get them confused since Fallouit:tactics is actually called Fallout Tactics: Brotherhood of Steel which is how I think of it. I never played the one he's talking about then. edit:quote fixed
  10. I bloodboiled almost all of grouts mansion until I finally had to stop due to blood loss. exploding ghouls ftw.
  11. True, but it was darn fun to wind up your potence and celerity to the max and punch the crap out of enemies while they were spinning about in mid-air!
  12. As I mentioned previously, I don't find the werewolf to be the worst offender of goofy puzzly stuff I've ever encountered, I was just disappointed that the devs would choose to make the werewolf unkillable. I was itching for an epic battle! But then again Iwas playing a Brujah and though not a moron in any sense, she was always looking for the most direct path through an obstacle. The operative word there being THROUGH, of course. Running for 5 minutes, celerity or not, did not sit well with her.
  13. Well its hard to argue with with a 67 page thread. True enough
  14. Actually I hadn't even thought of them. The boss I was particualrly referncing was the final boss in the HL:Oppsing Force expansion. The rocket-silo weedmonster in HL was actually a well-done puzzly kind of thing. It was well-explained and made sense. I even managed to figure it out on my own! True story!
  15. Hey, don't blame me for that. I can only buy so many games a year.
  16. When I encounter a puzzle in a game my first instinct is to chop its head off with my Katana. My therapist is working with me on that though.
  17. Anyway, to spin this thread back OT, Hades, I installed that mod along with the addon. Its pretty decent, however, OOO makes a lot more sweeping changes to the gameworld and I think I like that better. WHat I did instead was to redo my OOO install, but I used the OOO Lite esp instead of the OOO full esp. Then I added all the optional modules, EXCEPT the Deadly Combat module ( I also used Borthas 5X skill slower instead). SO now I have OOO with all the benefits but combat is not wound up to the max and my pc starts with her full hit point allotment, which is nice. The Mod will still be tough at low levels, but more surviveable now for a range of pcs. OOO really is a fab mod. ALll the new quests and factions and AI enhancements..whew. Its just awesome. Thanks for the heads up on Franseco's mod though. I appreciate it. It was definitely worth trying out.
  18. Well, paralleling the consequence debate in the Oblivion thread, just because it is done a lot (or not done a lot, as the case may be) doesn't make it good (or bad). Its really more of a personal preference issue. I don't mind puzzles that are straightforward. Such as fixing the water pump in Fallout (which is also a minor consequence action as well, woohoo!). That's the type of puzzle I like. It makes sense to me. Puzzles that are resolved through some essentially illogical or extremely esoteric sequence of action(s), cause me to experience both anger and boredom in the same moment. WHich is a weird sensation, too.
  19. Bouncing Souls-The Gold Record Rise Against-The Sufferer and the Witness My 2 favorite bands both have recent releases. Life is sweet.
  20. I feel so foolish now. :">
  21. I think that those devs who choose to visit their own message boards have seen plenty of combat!
  22. WHat are some games that have real consequences? I can't think of any at the moment. DX2 Invisible War was supposed to be fraught with conseqence but it wasn't. You could kill everyone from either side, and both sides would keep letting you work for them. In on egame I wiped out the entire WTO air terminal and the WTO still loved me. IIRC, the devs defended that lack of consequence as not wanting to force any gamer down a path they might regret later. SO really the only decision of any real conseqence is right at the end where you basically decide which end game plays out. Did Fallout have consqeucnes? Kinda, as you actions affected what happened in certain areas, but those consequences were pretty immaterial to your actual game, as you really only got to see them after everything was already over. I think consequences for your choices in games is pretty good, but it doesn't happen very often.
  23. Sounds good to me. Anything that begins to reduce the static aspect of selecting pre-formed dialog options 1-x is interesting to me. I'm sure there wil be some failed experiments, but trying something new is a good thing. Marc. Try reading a book. :/ edit: Nope, I'm wrong. Different Laidlaw. Ah well, research before you post, dummy.

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