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Everything posted by Drowsy Emperor
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Even if they cost less its quite a gamble hoping that Steam Early Access will cover that. Why couldn't he have just planned a budget for a 2 mil game and then use the additional money to add more content to an already finished game.
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True. Although the whole anti publisher rant was really populism from the start. Tim Schafer stopped getting to make games because the games he made either didn't sell well or weren't profitable on a scale that makes them worth the investment. And {probably} because he can't manage money either. And now instead of getting his head on straight and doing what he was paid to do he's undermining the trust that's central to Kickstarter. And the guy behind Blackwell adventures made four of them mostly on his own for a pittance.
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I tried the Witcher 2 on my schizophrenic PC (CPU under minimum recommendations, GPU above recommended) and its pretty much working at around 60fps on high settings (ubersampling disabled). My jaw almost hit the floor at how good the game looks. I think the first game had a more subdued art design that I'll probably prefer in the long run, but W2 looks spectacular. Texture sharpness and detail are awesome in particular. I'm usually not the type to place emphasis on graphics, but after years of console ports made 7 year old hardware this is pretty refreshing.
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I remember the years before Ubisoft. French games weren't often very good but they were certainly different than those from other countries. Now they've got Ubi, which is EA with a funny moustache wearing a mime outfit, and much like EA the thing they do most often is show their customers the finger.
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And how exactly they wouldn't have gotten a hold of something as retarded as that? We are talking about gaming journalism here?
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The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
MGS games have far too many commands for the number of buttons on the controller. Half of the time through MGS3 I was holding down 2-3 buttons while tapping or pushing others while fiddling with analog sticks. In MGS3 some actions vary due to how you manipulate the button so you'd have to change the game code to remap those actions to single keys on a keyboard. Unless you have pressure sensitive keys or something. -
Gran Turismo 3 Aspec corrupted my save file for the second time in two separate play-throughs. Every time I get the licenses and win a few races the game nukes me. That does it, I'm never playing it again.
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Deponia. Its good, but it has a lot of minor (and not so minor) issues.
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Let's not kid ourselves, if the press didn't get a hold of it, it would have never been fixed.
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The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
Well I suppose you could argue that the whole comic book approach makes it okay for the mooks to be mostly easy pickings, but I don't think that would be appropriate for Geralt even if he is superhuman, and Batman isn't. I couldn't tell you why though. I guess I don't find slaughtering enemies by the dozen in an RPG particularly fun - I prefer less combat to build up anticipation and encounters that are more meaningful and varied - not there just to fill empty space in the levels. At least that way the gameplay would be more like something from a book and less about gamey elements like grinding, level progression etc. -
Ah a hoax. Would have been pretty funny though.
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http://news-hound.net/samsung-pays-apple-1-billion-sending-30-trucks-full-of-5-cent-coins/
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I see they definitely got you enchanted.
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The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
I did not get this impression at all. Mostly because I found Batman's combat to omgbbq fun, while The Witcher it was not so much. Batman is about chaining a multitude of hits and neither he nor his enemies really have any sense of "preventing" opposition attacks, with the exception of Batman's counter. The whole combat system is literally designed around multiple hostiles and it flows so well. The Witcher's was a lot of tumbling trying to get an attack on the flanks and Geralt becomes exceedingly vulnerable with multiple hostiles. Due to the multiple hostiles, Batman's combat has a plethora of autoaiming to assist the player, while it's not uncommon for me to forget that Geralt attacks the direction he's facing, so I sweet tumble into... attacking the air... Batman's combat is so stupidly automated that a blindfolded guy on Youtube played it and won against 5-6 opponents while mashing the buttons. I'm not advocating Gothic type keyboard breaking as a way to fight in games, but if the game can be played just as well by my dog chewing the controller then what does the game need me for anyway, it might as well play itself. -
God I hope EA crashes and burns.
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The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
True, a shame as well Why? Why wouldn't you design the game around the best available tool for the job? Would you be disappointed about space sims being designed around flight sticks? Edit: Heck, even TW1 would have been better with a controller, but it didn't have native support. Using Xpadder can make it work, but you still need m&kb for menus and some rarely used functions. Because its not the best tool for the job? What's the problem with using 4 keys on the keyboard and a responsive mouse? If there were long combo chains then you could argue the gamepad is more comfortable Does a racing game work better with m&kb? How about action games like Batman: Arkham or Sleeping Dogs? (both notable for having similar combat systems to TW2) How about a platformer? Does a space sim work better with m&kb than with a flightstick? Mouse & keyboard is clearly superior for certain types of games: FPS, RTS, tactical RPGs, just to name a few. This is not a tactical RPG, it's an action RPG with a third person perspective. What you're saying makes sense only if the game has long combo chains that would be cumbersome to do on the keyboard. In other words, if it played on the level of complexity of Devil May Cry. If not, it boils down to personal preference. The Witcher 1's controls were instantly intuitive and did the job well. There's no way a gamepad would have been better because its much quicker to face and target enemies with a mouse than it could ever be with a gamepad, even with an implemented lock on system. -
The key question is whether there will be any changes to the constant problems TW series has. If not, its just a fancy graphical upgrade not worth bothering with.
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Sakimichi no Apollon is only modern teenage anime that's palatable. I'll look into it
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The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
I think the game should work well with a mouse and keyboard and I see no reason why that would be hard to achieve. The Witcher 1 worked smoothly that way and its not rocket science to implement. That doesn't mean I'm against playing with gamepads but I don't like PC games being built around controllers when there's a perfectly functional input device on the machine itself. I would never trade looking around with a mouse for a slow and finicky analog stick, and this is coming from someone who spent years playing on PS2's extremely well made gamepads (that still work after 7 years of abuse). -
The Witcher 3: Wild Hunt [2014]
Drowsy Emperor replied to Messier-31's topic in Computer and Console
That actually doesn't mean anything. Just because they're focusing on the PC doesn't mean typical console features won't be an integral part of the game. But for the life of me, I can't understand why they couldn't make a PC friendly interface for Witcher 2. Is it really that much work in what's already a multi million dollar project? And why they had to include QTE's. -
I watched most of the stuff you did. Our ratings are very similar too. A pity one of the first things I watched was Vision of Escaflowne. Nothing comes close afterwards.
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Watched 5 episodes of Death Note. Teenage crap.
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Company of Heroes 2 closed Beta
Drowsy Emperor replied to Monte Carlo's topic in Computer and Console
That's practically the new C&C Generals game. Which is 95% likely to suck on account of EA being behind it. -
Company of Heroes 2 closed Beta
Drowsy Emperor replied to Monte Carlo's topic in Computer and Console
Well they need to monetize their games somehow. There's a reason there are only a handful companies left doing big budget RTS games (are there even half a dozen left? Relic, Blizz, Creative Assembly, Eugen, EA's C&C...?), and only one of them is really making good money out of it - and that's the only one that's also an esport. -
http://www.adventuregamestudio.co.uk/site/ags/ (no homo)