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Everything posted by Labadal
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Beat chapter 1 in The Witcher 2. It's crazy how good this game looks compared to many games that came after it. I don't use the signs much. Maxed out Quen is my friend.
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Can you collect 999 swords? I'm ashamed to say that you lost me.
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I read that interview and felt that the question itself was a low blow. It wasn't asked in a manner that I would epect from RPS. Then again, most of the writers I liked have moved on to other places.
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I'm pretty sure they subserved that problem already, you know. Project Eternity? Yes, they can make a (relatively) low-budget game like PE, but Kickstarter itself can't finance large games like AP, NWN, KOTOR, FNV... and I bet that Obsidian doesn't want to live off "small" games with no guarantees. To my understanding, concerns in OP have arisen because of "large" games. Concerns in the OP are a bit selfish. I'm fine with whatever single player rpg they decide to make. I have no problem if they decide to do projects I have no interest in, like these MMOs as long as it gives Obsidian income. It's just sad to see that this is were we are now. Obsidian can't do much else as I view it. That doesn't mean I feel disappointment when I see it. Edit: I don't mind if they don't stick to *AAA* games if they can do stuff like project Eternity, but that's not reality. They need bigger projects every now and then.
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Funny thing is, even if you are a decker yourself, the game doesn't detect it correctly as of 1.2.5, so you are forced to bring a decker NPC regardless. This stopped my second playthrough dead on its tracks. Wow, that's not cool.
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Well, my team won 3-6 despite horrible defending. Glad we have Suarez and Sturridge to make up for that.
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That's what they all say.
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Wow, Justin has his plate full.
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Shadowrun Returns: Dragonfall Got the decker companion. Really needed because I have no skills in decking. Playing a dwarf street samurai with a shotty and melee focus.
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Square Enix are involved. It'll either be great or a cluster****.
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Too combat-focused?
Labadal replied to Ieldra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't want it to be the complete opposite to PST. I just named that game as I felt it was a bit extreme in that regard. There was so much that could be missed. Replayability is very important to me and I think skills should be used in different dialogue situations during the game. I think FNV handled this decently. Most skills were used at least a few times in dialogues. It wasn't an auto-win type of thing and the skills you picked couldn't be used all the time. -
Too combat-focused?
Labadal replied to Ieldra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it's a good move to have dialogue be class neutral. just take Planescape as an example. I almost always pump CHI/WIS/INT when I play it, to get the most out of the game and its dialogues. Those skills are also tied in to the non-fighter classes. It actually always bothered me that that was the case. -
Some troubled projects have made some people more reluctant to back projects, but I don't feel it's less popular. What I do think it that studios will have to work harder to convince people to back their projects. Some projects have failed to deliver on time, but the ones that have released (that I have played), have been good. In general, my experience with KS games is that I can expect a delay, but the game will probably be good. (This is true for the games I have backed or bought post-release.) Some projects have been delayed or changed because of mismanagement, others have been delayed because they got much more funding, which means the studios can be a bit more ambitious. If the KS funded games more often than not sucked, then the popularity of the service would decline.
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Maybe they'll do something with Paradox. At this point, who knows what we can expect? Self-funded RPG's without publisher design interference. That is one hell of a brighter future than we had in 2011. (A lot of the *outrage* actually reminds me of when Stick of Truth was first announced. Which imo I find funny) What I meant with my post that you quoted is that I wouldn't be surprised if the partnership with Paradox can expand to a joint project in the future. This is pure speculation from my side, but it would be an interesting move.
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Finally had the time to beat The Stick of truth. The game got even crazier and crazier than what it already was to begin with. It was fun and I might do a replay down the line. Gameplay wasn't super deep, and I think it was fairly easy to exploit the various status effects you could inflict on your opponents. The next time, I might go for more achievements. I usually don't bother, but what they hey... I want all the chimpokomons, friends and gear.
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Maybe they'll do something with Paradox. At this point, who knows what we can expect?
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I don't think they will go under and I absolutely do not think they are selling out. I think Obsidian will have to take on projects that might not be games that fans of the studio expected to see. (It has already happened.) As long as they work on games like Pillars of Eternity, I can live with some of their games not being of interest to me. I'm just disappointed to read that this is what they have to do to keep going for now. If only they could get another big deal going for a new game and not having it cancelled. Anyhow, asked them on twitter, and they seem to have a few things that are yet to be announced. It's not the end of the world, and I do admit that the views I have in this thread are very selfish. I meant no disrespect to Obsidian at all. Their games are part of why I'm still gaming. And if this thread seems to be in bad form, that wasn't the intention either. I simply hope that the studio gets some hits so they ultimately can work on whatever they want and avoid cancelled projects like in the past. If it's any concellation, because of this game being what it is, all the rpg experts at Obsidian are working on Pillars of Eternity. This wouldn't really be the case otherwise. That is a very good point. That's why I'm excited about it in the first place.
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Black Sails or whatever the name is. Sex and blood describes the first episode quite well. I don't know what the actual name is. Second season of Arrow. I won't say it's taken a nosedive but it's nowhere near as good as the first season.
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Another game I backed on Kickstarter. I really liked it. Thinking of doing another playthrough because things didn't go so well on my pilgrimage. I still listen to the soundtrack, too. Actually, I have it playing right now.
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I don't think they will go under and I absolutely do not think they are selling out. I think Obsidian will have to take on projects that might not be games that fans of the studio expected to see. (It has already happened.) As long as they work on games like Pillars of Eternity, I can live with some of their games not being of interest to me. I'm just disappointed to read that this is what they have to do to keep going for now. If only they could get another big deal going for a new game and not having it cancelled. Anyhow, asked them on twitter, and they seem to have a few things that are yet to be announced. It's not the end of the world, and I do admit that the views I have in this thread are very selfish. I meant no disrespect to Obsidian at all. Their games are part of why I'm still gaming. And if this thread seems to be in bad form, that wasn't the intention either. I simply hope that the studio gets some hits so they ultimately can work on whatever they want and avoid cancelled projects like in the past.
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Done with day 2 in The Stick of Truth. Can't say the trip hasn't been funny thus far.
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I do know that. I just look back at what we have gotten after Fallout: New Vegas and its DLC packs/Alpha Protocol . It hasn't been anything mindblowingly amazing even if I have enjoyed both DS3 and SP: TSoT. It's not that they aren't making good games. It's more of a selfish feeling, maybe. I don't mind them taking their time to different things to fund games they would like to make, but it takes time. It also means that I will skip some of their games. That's not something I was hoping would happen, but it is now a reality. Not the end of the world, I know, yet it's sad for a guy that has followed the studio since it opened. Project Eternity isn't that far off, but what if it doesn't succeed? I do think it will do well, but the question is if it does well enough to give Obsidian the money they need for a sequel. They want to self-fund the sequel. it's easier said than done. Then we have the alleged second kickstarter game that is coming up. How much can they get there? So many questions for me personally. I'm a pessimist at hear, so these questions might not even need to be asked.
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This is a question I ask myself, forum members and the developers. I have bought and enjoyed every single game and DLC developed by Obsidian Entertainment. To say I am a big fan of the company is an understatement of epic proportions. But lately, I feel like they are slowly veering away from the games that made me become the huge fan that I am today. Namely, role playing games with choice and consequence, dialogue and replay value. It began with Dungeon Siege III. I did enjoy playing it, completing it on both PC and PS3. The game came out three years ago and was my least favorite Obsidian game. Every previous game of theirs could easily make it into my all time favorite games list. Earlier this month, The Stick of Truth was released. I still haven't finished it but I have enjoyed it, yet it is alongside Dungeon Siege III one of my least favorite games of Obsidian Entertainment. I have enjoyed these two games, but the thing that I value most has been missing. The dialogue in Dungeon Siege III wasn't on par with their other games, it was more about hack n' slash, and I do love myself a good hack n' slash game every now and then, it's just not that type of game I want made by Obsidian Entertainment. South Park is good, but feels more like a game that tries to make it easy for everyone to easily get into the game. There's not really any dialogue options and there isn't really much choice and consequence to speak of. The difficulty is most of the time non-existent. Now we have these two MMO projects. I have no interest in MMOs, so it could be viewed as a selfish point of view that I think what they are doing is a waste of talent. I know why they are doing it, yet, it pains me to see. I might or might not try them out, but I can already tell that they won't be anything special to me. I've tried several MMOs and have never been able to stick with one for very long. Now we have Pillars of Eternity. This beauty is what I have put all my faith in. I have very high expectations. I rarely hype myself up for game releases, this is an exception. In this game, I'm basically getting all the things I liked about many of their previous games and they have full control over it. Then we have another Kickstarter that they are interested in doing. If this is another serious game with choice and consequence, everything else would be an extreme letdown. I don't care in what setting or which perspective (isometric, third person, first person), just give me another great rpg that I would not hesitate to have on an all time favorite games list again. It's sad to think that the last game that they made that makes it into that list was released in 2010, was successful and had an abysmal deal tied into its contract. Now, I know that Obsidian didn't choose to have it this way. I have read about all the cancelled projects that sounded interesting. Not many development studios have had so much bad luck in this regard. But what happens if the next big project gets cancelled? Will the studio have to finance its existence with a Simpsons RPG, Dungeon Siege IV and more MMOs? I sure hope not. I really hope Pillars of Eternity and whatever the new Kickstarter games is does good enough to warrant sequels. If not, I don't know what to think anymore. BioWare and Squaresoft already let me down. Black Isle and Troika shut down and so did others. I don't want this to be the fate of my favorite studio, I really don't.
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It's pretty visuals and great art direction vs. bad writing and boring gameplay. PS+ was offering it free of charge to subscribers a few months ago but I couldn't be bothered to finish it. Same here. gave up before that halfway point, I think. Great visual design and music was good. Gameplay was not fun.
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Not mass layoffs, but it feels like there's someone leaving once per week ____ Hope a dev can anwser how many projects they are working on besides the three I know of.