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Labadal

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Everything posted by Labadal

  1. On Steam? Refund it.
  2. Depending on the job, I wouldn't hesitate to change. Such is life. ______________________________ Me, I've been doing lots of cardio lately, skipping all lifting. I am in far from decent shape, but I improve from day to day. Either, I go out for 10km walks/runs or I do an hour on the cross trainer. My legs hurt all the time. When I tried to sit after the latest cross trainer session, I basically just fell on the bench, lol. I just lay there, laughing.
  3. That's one game I was thinking about getting. I can't remember what turned me off of it. Maybe it was a review that compared it to a game I didn't like? Maybe because it was made by the Lord of the Fallen devs?
  4. I only played the first two; but as I understand it they get progressively sillier and the second one had a gay vampire luchador, so you might be in for a treat. You speak the truth. It's already sillier than both the previous games and I've only played for 2 hours.
  5. I started Shadow Hearts: From the New World. I've never played this game before.
  6. I guess we'll see more at Microsoft's E3 conference.
  7. I hate to break it to you but that's Triad Wars. A multiplayer spin-off that was never released. Sadly no Sleeping Dogs 2 will be happening since developer got shut down. The trailer is also ~1 year old.
  8. Three gameplay videos http://www.ign.com/videos/2017/06/09/pathfinder-kingmaker-pathfinder-intro-and-troll-combat http://www.ign.com/videos/2017/06/09/pathfinder-kingmaker-gnome-combat-assist-and-skill-check http://www.ign.com/videos/2017/06/09/pathfinder-kingmaker-wizard-gameplay
  9. Posted by Owlcat Games (Creator) Dear Pathfinders, Once again, we would like to thank all of you so much for your support! We received a ton of questions about game mechanics from you and this update's purpose is to answer at least some of them. In our first mechanics-based update we're focusing on difficulty, build diversity and character development. Your perfect hero We wish to make it possible for you to create and develop characters fitting as many concepts and play styles as possible. We want you to be able to replicate the characters that you are currently playing in tabletop, roll characters you’ve always wanted to play or that you had already played before, but you didn't get a chance to really watch them grow because of untimely character death or because your gaming group had fallen apart. For this, we want to give you as many options as possible. For example, if you had always wanted to play an Arcane Trickster*, a character who only shows her true power after her levels reach the double digits, you may have turned down this idea because most characters in tabletop (and, frankly, most campaigns) do not live that long. In Pathfinder: Kingmaker we give you a way to play this character. The Arcane Trickster is already in development, with more prestige classes already on the way. Or maybe you wanted to play a Cleric of Erastil that supports his companions from afar by summoning monsters and using his longbow (favored weapon of his deity). But when you played him in the adventure path, he died because of unlucky rolls and carelessness? We know exactly how that feels, but now your Cleric can live once more inside the CRPG! In Erastil's name! Character classes must not chain you to a certain concept, but provide you with new ideas, and that can only be made possible by large amounts of options for each of them. Our Barbarians will have a large allotment of Rage Powers, and will also have a choice between unchained and standard Rage. Rogues will have rogue talents - and will also be unchained! Wizards need to have as many spells as we can make, from both the core rulebook and other books, and there are already more than 15 spells to choose from for each of the three first spell levels, including Gravity Bow, Snowball and Enlarge Person on the first. And fighters will need all the combat feats there are, and, given enough time, advanced weapon and armor training. The list is constantly growing! We want these features to be as true to the Pathfinder RPG as possible. Of course, some combat mechanics work differently in real time. Area of effect spells can seem unwieldy because you can miss your enemies, but it could be pointed out that they are still used far more often in CRPGs. One reason for that is the amount of preparation on the table for encounters with large amounts of monsters - too much time is required to place them all on the mat. Just working out the initiative and turns for dozens of monsters can take ages! Computer games don't have such problems - annihilate these monsters to your heart's content! When preparing a feast for a large party, apply fireball to a group of monsters and cook for 2.8 seconds. There will be around 10 variants of animal companions, and the same goes for familiars. There will be more than 300 feats, including large feat chains. Some of you asked about deities - there will be at least the Big Twenty. There will be combat maneuvers. There will be blood… lines. Domains. Specialist arcane school powers. Alchemical discoveries and bardic masterpieces. Metamagic and combat styles. Lots and lots of spells. And, of course, prestige classes will also be there. You set the challenge Now, if reading about all of these features is making your head spin, because you may be hoping for a more casual experience, don't fret! If you just want to enjoy the game without worrying too much about mechanics, character planning and micro-management, you may always choose a lower difficulty setting. Our AI can help you control the characters in battle. There are pregenerated builds and recommendations for all the choices and options. You can choose exactly which elements you want help with and which of them you want to handle on your own. Difficulty settings will include a story mode, for those who are less interested in combat and want to focus more on the plot and dialogue. In story mode only thematic abilities of enemies will be noticeable, trolls will still regenerate and spiders will still be venomous, but overall combat will be far easier, and enemy abilities will be easier to deal with. Damage and enemy defenses will be greatly reduced in story mode, and some complex mechanical systems, such as attacks of opportunity, will be switched off for enemies. There will also be a core rules difficulty, which will adhere to tabletop Pathfinder as closely as possible - with attacks of opportunity on your archer that shoots in melee, friendly fire from area of effect spells and occasional deadly critical hits on your party. There will be adapted rules – a simplified version of core rules, fit for fans of CRPGs more than core, where drinking a potion will not provoke an attack of opportunity from an opponent and critical hits of your enemies are not as deadly, reducing the randomness of fights. There will also be several different harder difficulties, where enemies will have their stats (and, consequently DCs for saves, AC, attacks and such) and health incresed by different amounts, for those of you who seek a greater challenge. Other difficulty settings include an easy mode, set between story and adapted rules. On top of that, many combat-related settings will be customizable. Don't like attacks of opportunity? No problem, just switch them off in the options. Most difficulty settings can also be changed in the middle of a fight. You will also be able to choose from several AI behaviours for your party members, allowing them to use spells and abilities or spend resources on their own, should you so desire. As your characters level up, you will be able to select which among them will be following their pregenerated path and whose development you want to control by hand. For instance, you could level up your main character completely manually, but leave all your companions, or some of them, to develop according to their predestined builds. There will also be recommendations for many builds and play styles. Want a character to become a skilled archer? You can ask the game to point out recommended feats for archers in the level up interface. The game can even give you recommendations based on your previous choices! It's a little bit like shopping on the internet. "We see that you have taken Point-Blank Shot, you may also like: Precise Shot." This concludes our first update on game mechanics. What do you think? Have you got feedback or questions for us? Why not drop by in the comments section and leave us a message? We're always happy to hear from you! Reward tiers update Paizo Inc. were awesome enough to add the Inner Sea World Guide PDF to the Lore Explorer reward package. Due to Kickstarter limitations, we cannot change existing reward tiers. Instead, we will close the current Lore Explorer tier and re-create it, so it will contain the new PDF as a reward. If your pledge has already made you eligible for the Lore Explorer reward tier, don't worry! Every Lore Explorer, current and future ones alike, will gain access to the Inner Sea World Guide. * All specific names are used only as reference to original Pathfinder Roleplaying Game ® entities and could be subject to change in the Pathfinder:Kingmaker CRPG. Hail to the kings! Owlcats.
  10. Second update. https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker?ref=profile_backed
  11. I read that earlier. Sucks, but I hope the culprits get a legal whopping.
  12. I don't know where this goes, but Payday 2 is free on Steam and you get to permanently keep it.
  13. Ran 5 kilometers and then walked another 5. Today, I ran 7km. Now, I'm walking like a frog or something. My butt, ankles and places I forgot I had hurt.
  14. Devolver Digital will be publishing a new action rpg that also allows you to play in co-op. I thought it was by the Castle Crashers devs when I watched the trailer. https://www.youtube.com/watch?v=E24Y_r9FZOI
  15. Kickstarter is live! I backed at the $20 tier. https://www.kickstarter.com/projects/owlcatgames/pathfinder-kingmaker?ref=nav_search
  16. Summer sale is live. I also got 12 new GOG connect games. Not bad, not bad at all.
  17. Maybe I will appreciate it as an exploration game, but I'm not expecting a good story or good writing. It could be a fun sandbox to mess around in. As long as this means that they leave Fallout alone, I am pleased.
  18. I didn't pledge at a high enough tier, but it will be interesting to read impressions.
  19. I think it's worth it, but if you couldn't get into it then, I don't think the DLC will change your opinion.
  20. I read that the Pathfinder Card game is coming to PC. I will mostly give that a shot once it releases. It could be a fun game to play in short sessions.
  21. See, this is what surprised me about Fallout 4. I hated it when I first played it, thought it was stupid and simplified and the story (and writing) couldn't hold my interest. But then I noticed I've logged more hours in Fallout 4 than I've done in Fallout: New Vegas (which is one of the best games I've ever played).. and I also noticed that Fallout 4 is a game I can go back to just to fool around in, while Fallout: New Vegas feels finished to me. It's weird like that. I'm guessing it's a bad RPG, a bad Fallout (in my opinion), but a good game. I can understand that point of view and I can see why people might find it fun to mess about in the game world. Me, I'm playing even more Grandia, 2/3 through the game. I'm also progressing through Suikoden V. I hope to get these two beaten within the next 7 days,
  22. If it's a really good game, I can sometimes feel that way.
  23. Fallout 4 tries to be Far Cry/Minecraft/Borderlands all in one. It feels unfocused. The plot is terrible. I wasn't fond of the UI. I didn't care for any of the characters or factions. I played this to try it out and just roam a world. I treated the game more like a Borderlands/Elder Scrolls hybrid game than a Fallout game. The gunplay is better than 3 and NV. If one likes like loot, there's lots of it. What I did like and wish more games had is the fact that you can loot stuff directly. You don't have to open up containers. The problem is that you can't compare stuff while looting. Anyway, I am now playing Suikden V, on my way to half of the characters recruited.
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