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Purkake

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Everything posted by Purkake

  1. There is still the fact that any Joe with a (relatively cheap) camera can make a movie and get attention/awards/whatever, while going indie requires a lot of time and you are still limited in your scope. Also, the gaming public doesn't know or care about "star developers".
  2. Perhaps your grasp for the nonsensical has been honed over the years of playing Sierra games.
  3. The play-y part seemed pretty tedious, but it's still a great story with fun characters. I'm not a big fan of nonsensical adventure game puzzles.
  4. It's not that there's a lack of interest, but there's a lack of resources. You can make a crazy indie movie with very minimal resources, making a game, especially alone, requires a lot of skill and time and even then it won't be near anything you see selling for $60. Basically you need funding and people who fund you don't like taking risks. (which isn't because they are evil or bad, but because their purpose is turning a profit, not charity)
  5. Because they are considered more established and because we have grown to believe that they create a more integral person. Games and comics are relatively new and still have to prove themselves; namely produce remarkable work that transcends boundaries and breaks into the mainstream. They both share the same beginning since they both were conceived as children's entertainment that grew as the children grew into adults and sought more mature content. Truth is that just because one person watches the whole Rambo movies, reads the Twilight series or listen to Vanilla Ice, doesn't make them any more knowledgeable or integral. There is work that should be taken purely at entertainment value and there work with serious artistic value. Same is true for games, problem is that it's a hard medium to promote and break into the mainstream. On the other hand there are very few games with real artistic value, so we may be lacking in serious content. That's not what I asked. I meant why does it matter to you? You got burnt by the rubber ducky, didn't you? Never played it, I experienced it via a let's play.
  6. I hear it's hard and the name kind of doesn't make sense.
  7. If that's the case, why does it matter which is seen as a more "noble" pursuit?
  8. on the contrary, I'm a true believer. Obsidian is my god, Avellone is my prophet You have forsaken the One True Platform, there is no redemption for this. May you forever suffer from bad ports, non-configurable controls and sub-par textures!
  9. That settles it then.
  10. So music, books, movies and games hold no artistic value and are just entertainment?
  11. I see what you did there It's the character(s) and the story that make TLJ, not the gameplay or puzzle design.
  12. Yup, you know me! Good old cynic. ha-ha
  13. I find it easier to just like what I like and dislike what I dislike. Why feel false shame over feeling you should like something more? Do you really care that much about fitting into some super specific stereotype? It's video games(insert other applicable medium here), who cares?
  14. But I like Modern Warfare(1)! What now?
  15. Right... Thanks for sharing, I guess.
  16. *whistles*
  17. A much better X-COM remake called Xenonauts is still in the works...
  18. Interesting ideas, worse execution. Diablo is all about Blizzard's polish and endless iteration to get it right.
  19. *drop crate of TNT 10m away from guy* "Must have been the wind."
  20. Try the Longest Journey, I hear it's good.
  21. It probably fell under the "lack of polish" bit then.
  22. Well I see what's wrong with it, now. The players are trash. Too bad you need them for the money. Wouldn't it be great if making games was free?
  23. Yup, I heard that worked out great for Alpha Protocol.
  24. What about games that require two hands to play, it's not uncommon that one-handed people want to play video games.
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