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Everything posted by sorophx
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I remember a dual-wielding rogue/assassin/blade something with daggers being a sneak-attack beast. maybe add 4 levels of warrior
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there's a bug that shows you assassin's position when he's hidden, the red circle under him stays on-screen and you can kite him or do whatever you want with him
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what's a PS? playback system? a low-end dvd-player is 50$
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so, DA2 is the worst Bio game ever but one of the best CRPGs out there? mysterious
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I refuse to believe any of that makes big difference in any given DA2 fight. everything said about DA2 until now contradicts it
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provided you know the rules. DA is for gamers that don't want to even think about rules. found a weapon with higher DPS, swapped
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I know it's pointless to say it but I will anyway; every game Obsidz made was an improvement over any of the original Bio titles. same goes for Bethesda. their games can be buggy, no doubt about that (although, I've never encountered any serious bugs in their games, so I'm just stating the opinion of the majority here), but the amount of stuff they actually do better makes up for the bugs. my point; Bio is nowhere near as good as Obsidian when it comes to computer role-playing games. because every sequel Bio makes tends to be meh-ish, compared to the same amount of work done by Obsidian and the end result. I know (I think I do) why so many people like Bio's games, but if Obsidian had Bio's budget, they'd be owning the RPG scene now
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what's the point of discussing games I like? I don't need other people to tell me anything about them which is probably the reason you get so defensive when people criticize games you like anyway, nothing wrong with it. I don't want to play it because it's obviously not a game I would enjoy. but I'd like to hear more from people who've played it
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there's another topic for that kind of thing this one is spoiler-free so we have nothing else left to do then criticize Bio's work
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huh? I don't know about you, but I'm usually expecting Tolkien-caliber texts from a group of professionals working on a fantasy game. when in a game that mimics medieval Europe they're using internet lingo (also, the word "****" is used so much, coupled with mediocre jokes it almost looks like a modern-day comedy series), it's an example of exceptional writing in your opinion? to me right now it looks a bad attempt at a parody on fantasy in general. only DA2 takes itself way too seriously well, you don't even need an excuse
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one thing I've noticed in all the LPs, and it really bothers me; the character speak as if they were from the 21st century, I believe there are phrases in the dialogue that didn't exist before the internet era. also, people at Codex pointed out stuff like "truck" etc. being used (maybe DA's world is the equivalent of 17th century Europe, though). anyway, that's some lazy writing (or maybe they're just trying to appeal to 15-year old kids, which doesn't make any sense from the financial point of view)
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that's pretty much it
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well, there are different kinds of fun, it's very subjective (not to mention I personally didn't find ME2 fun in any way). games are evaluated based on other things, too. and those other things have more weight than simple fun
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"fun" shouldn't be the decisive factor, it doesn't make one game better then the other
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got a glimpse of DA2 today. somewhere in the second act (?). there's this area, full of undead (a dungeon in the Dalish Elves' lands) with a nexus (?) golem trader in the last part. I think it's some kind of a gauntlet. three rooms with 2-5 waves each. the last was particularly brutal, with two Rage Demons, one Desire Demon, two Revenants, one Arcane Horror, four Abominations and twenty Shades... we had to resort to kiting during the last leg of the fight (don't know what we would do without mass heal and revive). burned through 10 healing potions... this game is now officially a dungeon romp. for two hours I've been watching the same routine; take a couple of steps, spawn a group of enemies (I saw everything, a Monstrous Spider and a Mature Dragon as a finishing touch) - all in just two areas and adjoining dungeons. so I hear it has a good story? because even BG Dark Alliance II has better encounter design. oh, and there's apparently this one book (Evil Book), that keeps popping everywhere. at first it gives Hawke some XP in return for never seeking it out again. but you will see it at least 3 more times. every time you interact with it you get two options; either to destroy it or to take it. taking it summons a group of undead (what a surprise) - easy XP. what's the deal with that? I'm genuinely curious.
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just for the record; when I say "polish" I mean the overall work put into making the game, not just coding. and recycled areas are definitely the mark of an unpolished product. but saying that it's less of a tunnel-fighting game than DA:O... I can't believe you're serious. so far all I've heard was, "this game is one big tunnel that runs straight and has encounters every five steps"
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hmmm, what you just did is called everyone in this thread liars I see contradictory points in your post
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how in the world did KOTOR make it into that list when KOTOR2 didn't? also, what happened to NWN2?
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I don't know about metacritic, but I think the scores movies get from Rotten Tomatoes are usually a good way of determining the picture's quality. especially when you hit the "Top Critics" button (of course having a few trusted names like R.Ebert helps narrowing them down)
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I don't think anybody here would debate that DA2 isn't a "true sequel", it's not a very good sequel though. judging by various reports and reviews the game feels rushed and unpolished. it's as if ME2 and 1 changed places, with ME2 being the original and 1 - sequel to that. in its own right DA2 might not be as awful a game as some people claim it is, but seems like the franchise has been downgraded by it
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hah, yeah, I noticed that in the demo, I can see how it could be exploited
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I didn't mean that setup would be required. but I think it would be awful to have to grind through different encounters with the same tactics, because the game lets you. I'd have to actually play the game, but I'm trying to imagine what would it have been if I had had the same 4 sets of abilities in the Deep Roads in DAO... and it's a nightmare
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well, what I mean is; let's say, I need 3 ranged and one tank for a dragon fight. and this whole chapter I had characters, some of which can't use ranged weapons. do I turn back and go all the way to my camp to switch out members? or do I just resort to a tactic that involves shooting at a dragon with my mage for 40 minutes?
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ugh, no? didn't someone already say every character had his own weapon type and could never switch from, say, dual daggers to a bow?
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yes, it is. because instead of customizing my 3 characters, that I want to follow me through the whole game, I'd have to switch them every time a different approach was needed. maybe that was BioWare's goal all along but I'm not sure if I'd want to play a party-based game in such a manner