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Chaospread last won the day on June 28
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Is that a 9th level top-model wood elf active ability?
- 18 replies
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- class build
- monk
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Savegame file is actually zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe... Edit: perhaps they can be found with console with command "DisplayLegacyHistoryWindow()" or something like that (see this and this) but this needs more exploration...
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Savegame file is actually a zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe...
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By PG i mean "main character". Ok, i think Io see now, you have no savegame of PoE1 and only a savegame in PoE2 (with main char at 17) with decision imported from Poe1, is it right? If you have already dig inside main char diary, complete mission, options (maybe in some difficulty options etc. there are somenthing... I doubt about that but you can check if you want), the only other thing you can do is searching in current game data. Unfortunately now I have no clue about where and what to look for, you should find some .xml files, try to search for some string of PoE1 choice; here https://pillarsofeternity.fandom.com/wiki/Histories you can find some of those, i.e. "Hollowborn", "pledge", "animancy" and so on. Maybe try withj case insensitive search. The trouble could be programmers didn't use meaningful strings, or (worst) they saved them in some internal program memory and you have no chances to retrieve them, but you can make an attempt.
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Hi, party composition is fine, go for Paladin, encrease his defences to the sky, when you will have defensive mindweb every boss will be a cakewalk. Initially a blunderbuss is good, as it has more projectiles you can hope at least one hit and generate some focus; if you have an arquebus you could generate more focus, but think if you never hit... mid game you have plenty ranged weapon instead of blunderbuses, late game you have reaping kneaves, shape Aloth as martial wizard, give them to him and massacred anybody. Quartestaff is a good "semi" ranged crush damage alternatives, and there are some nice ones in the game. Spam whisper of treason, eyestrike and above all mental binding early game. Then Silent Scream and Ring Leader, I think that often Borrowex Instinct is better than Tactical Meld: yiu get +20 all defenses, last longer, debuff enemy and you can hit whatever you want and stay wherever you want. But you have to hit, so first encrease acc in some other way, then Borrowed Instinct Or if in a boss battle there are some minions, borrowed instinct on them and you are OK. Time parasite is also a great buff/debuff. I don't understand difficulty level, in PotD I'd do PER++ and DEX+ (better one more chance to hit than 3% more speed) or even better PER++ AND DEX++, instead dump also CON and high all others attributes but RES. It works in SOLO, so it works also in party. But not too much difference, I know.
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I think the problem with fighter is limited resources, also "per combat" resources. Also Rogue is good in CC with items, if you use a fighter as tank his CC and DPS abilities decrease, while Rogue can achieve DPS and CC also better (because he can crit more and some items proc on crits) and can avoid death via his abilities. Fighter and Rogue have high ACC, the first one is a great tank, the second a great DPS and single target killer (with his better chance to crits), but there's no so many difference between them, except Rogue is more squishy but is more funny (or frustrating ), with backstab, invisibility and so on. The problem for both class is other classes can do same things better, easier, and/or more times (longer, without rests, etc...). I'd prefer rogue because fighter is boring, but probably in terms of power fighter is better, I wouldn't put any classes in niche tier for PoE1 because every class can solo the game in PotD more or less with not so many troubles, but in terms of usefulness in a party and fun in SOLO fighters are among the worst (if not truly the worst). They have a great advantage: the best class to script and have no micromanage if you wish - but I think it is a well-fitting description exactly for "niche" tier
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Stormcaller is pretty fine versus Animat and other foes sensitive to shock damage. Other great weapons for ranger are which ones that proc stun: Borresaine, One-Eyed Molina's Gold-Fingered Spike-Flinger (also very fast if patched), Rod of Pale Shades (also decrease defense), Aedrin's Wrecker; not to mention the only ranged weapon with prone effect: Puitènte med Príncipi (also tow damege types). These makes ranger great also in CC. With blunderbusses you can proc stun realiable with Driving Flight, Twinned Arrows and Stunning Shots. Also Golden Gaze is good in that and has a nice proc. Fast ranged weapons is also cool: The Rain of Godagh Field, Wendgär, Forgiveness, Pretty Pretty's Rib (also Rending). Twin Sting is awesome to proc Predator's Sense and has also a great spellchance. Marking weapons is another wonderful thing in a party: St. Garam's Spark, Pliambo per Casitàs (also disorienting!), Cgadob's Hazel. With ranger's high accuracy also Annihilation is and awesome enchantment: Dulcanale (also Rending), Sabra Marie. Fulvano's Blunderbuss can make you a charme spammer and Silver Flash is insane with blind effect. Sure I'm forgetting other good synergies, but we are plenty of weapons for rangers, while Rogue has less chance to stun, prone etc. with weapons, if they take them they remove a weapon for other people (think about barbs...), they can rely on usual sabres and Annihilation enchants and above all they must (not always, but often) go melee without a bodyguard (as AC is). Early game rangers are also more effective with their accuracy form distance, rogue is too squishy and can't rely on many abilities, while ranger is good yet also with only autoattack. I hope you can experiment and see
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It's Twinned "Arrows" in PoE1 and indeed as a modal is a game changer. Rogue is a great dps but you have to go melee, you have to spend resources and you are squishy, ranger can achieve such damage as ranged AND with AC as guard / tank. You can build a ranged rogue but he will be not as effective as a ranger, on the other side I think you could build a excellent melee ranger (once I wanted build one in the image of Drizzt then I "pass" to play Deadfire... but the desire is still there... easier in deadfire maybe ). So you didn't convince Aestus, but you now convince me about ranger better than rogue. One thing only... perhaps rogue is a little more fun or at least exciting (you know: can I stay alive once I backstab and things like those... ) than ranger.
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iirc there was a cheese with IwVE with which you could be healed drinking the potion (or casting the spell) just before a combat was over, max heath was increased, combat ends and you kept 50 (or more with bonus) health point. You can master IwVE so you have it every battle and you can avoid many rests, can't you?