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Chaospread last won the day on June 2
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With should be a real great build, also with spearcaster. With WotEP I played a shaman Priest of Berath / Corpse-Eater, self buff of Priest plus barb's buff and speed was nice, very good with lot of minions and you can use WotEP Run Through for single enemy. I think it can be a good weapon also with a Rogue/Ranger (with Hunter's Fang or Best's Claw)/Monk and Priest/Paladin for self-buff, defense and heal. Also an Arcane Knight could be powerful, wiz self buff with paladin defense, interesting... It's a shame, Wiz and Druid are funny classes to play
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Is PoE2 too easy?
Chaospread replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have never played turn based mode but i can say yes, normal difficulty with a full party is quite easy. Try veteran (and maybe scaled), but the real challenge is PotD + Scaled + SOLO (viable but very difficult with low playing experience) OR, if you wanna a full party, try PotD + scaled + some Magran's challenges. -
No, for legendary ALWAYS use other "ingredients", special ingredients you can find quite easily. Adra ban should be used only for special "three" enchants (or, if at all, for some special scrolls); NEVER use adra ban for recipes you can do in alternative ways. You are "spoilering" my next SOLO build with DoCB, HotF and Willbreaker (a Trascendent) But, at the end I will gonna replace DoCB with the usual "Fleshmender" or eventually Gipon Prudensco for the first time
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You can play baldur's gate, neverwinter nights and Icewind Dale series, Tirrany (also by Obsidian), Pathfinder. Points by Boeroer are fair, I say also: I like enchantments in PoE1 where you can enchant EVERYTHING (also a torch), there are always lash and race-slaying enchants, and NO choices (I hate choice above all when choice is "forced"; naval combat system sucks; fortress is way far better; rest and prostitute boons are better in PoE1; scrolls are better in PoE1 (you can charme - via confusion scroll - and paralyse foes easily); more great permament effect in PoE1 (ok you can have it through story but in Deadfire there is only one +1 attribute permanent effect in practice during the game); better weapons effect for proning and stunning foes; any class can win all the game and the boss without cheese; some affliction are useless, confusion was nerfed in a ridicolous way; no balanced 3 layer inspiration: classes with brilliant are better than others. So, I agree with you more or less, but I enjoy Deadfire the same. Anyway, you can look also in Steam for mods giving Deadfire more PoE1 "feeling".
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Yes, you remember right. And this is the only example that come to my mind about dispositions, you must not have 1 cruel or 2 agressive disposition in order to get Nature's Resolve. Other "benefits" come from dialogue options, I see more dialogues appear if you have beneveolent, honest, rational disposition, but it is not a general rule and, most of all, they are no-bloking dialogue, that is: you can always (or, at least, 99% of times) get the item, money, prize you want in other manners (other dialogue, stealing, with combat...). Skills are more important and more "blocking" when they come to benefits. Also factions dispositions are more important, see "angry" boats for unique item, or good reputation with Principi for i.e. Pukestabber (but, also here, you can take it with money, strenght or other actions).
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No, even if you stack also warrior stance, superior deflection and so on, unless you actually keep yourself far from the fight (going far from rest of the party) but the best option could be a potion of invisibility or something like it. Without going away from fight, a wizard/monk with self buffs should have better odds than a brawler in earning wounds IMHO.