I personally just think that the reviewers should quit being lazy and play the game right. How hard is it to grasp that it uses RPG elements for combat. Just amazing....
You know, the American reviewers remind me of this guy on the Gamefaqs boards. The kid complains about the game being crap because he says the tutorial does not show him how to use proximity mines and Shock traps. Beyond the fact that it does show you how to use gadgets as traps quite clearly, the child refuses to pick up a manual to read on what he should do.
So basically, the kid will not play a game that doesn't show him exactly how to play the game. Is this the kind of gamers we are making now? Do most gamers need to have their hand held every step of the way? Do they really hate for a game to be hard and challenging?
No wonder all we get is these cookie cutter games that have no soul. No wonder original games are far and few between. Fallout 3 had the same type of combat. They didn't give it bad reviews because it looked like a First Person Shooter. Fallout 3 had plenty of bugs in the game and possibly THE WORST ENDING IN ALL OF VIDEO GAMES! No one panned it and gave it bad reviews.
Hell, I love Fallout 3!
Point is, I see some serious bias and reviewer laziness. It is a shame, these damn game sites panned Resonance of Fate too and it was a much better JRPG than Final Fantasy 13 (What a craptastic game FF13 was).