As I've stated in my thread:
One hour only, doing the evaluation process. Hardest difficulty, recruit.
PROs:
- Excellent variability in terms of choice & consequences (new quests triggers, influence modifications, different paths in the plot, different dialogues, etc..)
- Gameplay components dedicated exclusively to deepen the background (ie hacking computers to read emails)
- NPCs characterization and number of dialogues, for now.
- Difficulty, for now
- Quests feedback\rewards
CONs:
- ****ing checkpoints based saves
- Minigames: zero use of brain, all they can do is make you blind
- Engine optimization
- Gameplay bugs and technical quality
- Dialogues countdown too short. I use subtitles (at times I can't even read all the options, and I assure you I read fast)