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Everything posted by Frak_the_2nd
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How to unbind skills. K&M
Frak_the_2nd replied to Noggenfogger's topic in Avowed: General Discussion (NO SPOILERS)
The only way of emptying a slot is by adding an active ability that is tied to a piece of equipment instead. And then unequipping the equipment (and thereby the skill). For instance the "summoning spiders"-ring you find early in Scatterscarp. or the "summoning spirit"-ring you can find in Emerald Stair. Or just bind Marius' "detect treasure"-ability. That one gets removed from the bar every time you visit camp. -
Parry on all melee weapons
Frak_the_2nd replied to icemount's topic in Avowed: General Discussion (NO SPOILERS)
I haven't gotten far enough yet to get a iconic single-hand weapon, but I've googled that many of them have a proc with a parry. I assume that if you use a single-hand weapon (empty offhand) you get that weapon proc, but won't get it if you use a shield to parry. Stated earlier that POE1 and Deadfire gave single-hand wield a bonus. That was not extra crit chance, but accuracy. Still think that Avowed should have some benefit to using a single-hand wield with empty offhand. -
I have a soft spot for Piranha Bytes. They made unique games with progression that I liked, though the stories tended to be ... to weird for me. Elex was a good janky game, and I agree Elex 2 was a mess. Liked Risen, never did Gothic. So I have hopes for this remake and hope it will get the same remake-acclaim that Resident Evil 4 did.
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How Do I Make My Character Left Handed?
Frak_the_2nd replied to Mjace87's topic in Avowed: General Discussion (NO SPOILERS)
in-game you cannot make your character left-handed. Left hand is the designated "off-hand" and there is no way to change that. As a RL leftie, I have tested You can wield a weapon in your left hand, but then you lose the parry ability. You cannot wield a shield in the right hand. Neither wield a grimoire in the right hand. As I'm on a PC I cannot speak of controller rebinds. -
How to play avowed?
Frak_the_2nd replied to BighGreenHall's topic in Avowed: General Discussion (NO SPOILERS)
I do Path of the Damned (melee ranger/rogue) as original poster, and I can verify that enemies hit HARD. Dodging or blocking is needed to master. In the beginning, unless you are using a shield to block or is excellent at dodging, you need to use stealth, running away to reset or the environment (Magrans Fire, gunpowder barrels). Once you can upgrade your armour and weapons, do so. Bust basically, using Kai to taunt and get aggro is also NEEDED. Spatial awareness of enemies is key. Also, once you reach level 5, get the signature ability on the 2nd tier (Shadowing Beyond, Barbaric Roar or Grimoire Mastery) of your favourite class-tree. -
Parry on all melee weapons
Frak_the_2nd replied to icemount's topic in Avowed: General Discussion (NO SPOILERS)
This is what annoys me the most. I tested a bit of dual wield / empty single wield as a melee ranger. - Benefit of dual wield: you can spam faster attacks by alternating between both buttons. Works with crit builds. - Disadvantage of dual wield. No parry, and attack combo easier loses benefits. So you rely on dodge and Shadowing Beyond. For single wield there is no benefit if using an empty offhand. They dropped the ball on this part. You might as well use a shield. IIRC Deadfire and POE1 gave you higher crit change if off-hand was empty. -
If I wasn't doing my current run as a mage-slaying barbarian, I would likely have gone with a Forbidden Fist monk as main. It is pretty strong, and I like the lore. Think about that. You can always multiclass Xoti, so she's a mix between a priest and a monk. Or maybe I'd go with a Durance-like bellower (chanter), so I can shout at all the heretics and harlots. I'd say, try to find something you'd like to RP as, then bild you char around that.
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The new subclasses are fun, maybe a little stronger than the old. Do try them! People will advice you to multiclass. This is heretical advice - some will even claim that canon Eder is rogue -, but will probably be a fun thing. So maybe consider multiclassing your chars. "Multiclassing will spice up your party", they will say. Which is just another way to say: Do drugs! Oh don't listen to me. I'm also a big fan of Elex (the game, not the drug) so I'm likely a masochist! Edit: Signature: Nerf Gorecci Street!
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I'm like 15 hours into my play as a sC Mage Slayer. Besides the Spell Disruption on spellcasters, it feels like a vanilla barb. You can't use scrolls, but no true barb uses scrolls. Can't use potions, but **** potions. And 100% of the times, beneficial spells work 75% of the times. Furyshaper is for people who want to be indoor decorators, anyway.
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So, I like to have bugs fixed, but otherwise am not to keen on having the game rebalanced. If am ONLY interested in bugfixes, can I (manually) install the basic Community Patch and delete all the gamedatabundles from that mod, I don' want? Or will this screw up my mod install? Edit: Oh bugger. I need to read the whole patch notes. There is a bugfix-only version of the mod. Thanks.
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BTW, I have decided. I'm gonna run with a SC Mage Slayer, even though furrycosplayshaping wardmonster most likely is more powerful. Companions will be their default class. Eddie the Fighter, Alotta the Wizzard, Xoti the priest of zombies, Blue fuzzball as a wild mind (more strategic fun) cipher, Tech9 as druid and ... well, you get the idea. MS seems like fun challenge that has not been theorycrafted to death. This will be different with lots and lots of new ideas