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Frak_the_2nd

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Everything posted by Frak_the_2nd

  1. Yowsa, so many answers. So, I have almost decided and the RP flavour will be the ultimate deciding factor for me. Second Wind is a given in all barb builds for me. I It will either be a Mage Slayer or Furyshaper. Berserker is nice and all, but I love the concept of reliable Carnage and hate the dependency of specific items to counter that. Also the -5 int hurts the AOE. OFC I could always RP him as a svef-eating berserker-druggie. Constentin point out that healing is a minor issue for Mage Slayer. I get the impression Mage Slayer needs to be a more mobile barb than the other subclasses. Get in to kill mages. Get out when you're being swarmed and low on health with no reliable healing ready. And as Elric points out, paladin'y things aren't spells, so I might bring Pallegina or those items. Hmm, Mage Slayer is looking more viable. And goddamm I hate those enemy spellcasters.
  2. 1) I like to AI-script too, so healing can be managed that way. But otherwise you have "blooded" as an indicator when at half health. Or only use frenzy when at high health. And use frenzy AND stally defense at the same time. Stally defense will heal ca half the damage. 2) I find mage-slayer intriguing. But I'm unsure how to reliably heal him. There is Second Wind. Gauns Pledge too, I think. A 75% chance on ally heal. And (unknown for me) itemization based on heal on kill. HOT via drugs.
  3. That is a good take. The barb puts up a totem, and does a "last stand in this sacred area" kinda fight. Hmm, maybe furyshaper id the way to go first time.
  4. You might be right on the dying. When I think conceptually, it fits the subclass to not survive every encounter due to recklessness. Also they added that passive ability "Vengeful Defeat". Furryshape feels more shamanistic. A bit against the grain.
  5. Napkin-math time. Yep. Think it's 2 extra pr powerlevel, excluding multipliers. At PL9, the damage will be base (18 multiplied with damage bonuses and the 45% PL Increase)*Duration/3sec. I (think) defiance will mitigate (10 multiplied by same bonuses)*SameDuration/3sec. Net result is a loss of (8 with damage bonuses and the 45% PL Increase)*Duration/3sec. That should be manageable. As Berk is crit-machine with frenzy, one should build towards crits and items that help with this.
  6. The defense have spoken and I have listened. I get that both corpse-eater and mage slayer is "mechanically challenged" and considered underdog-classes. Also, I don't think I can RP a corpse-eater well enough. with lacking diplomacy due to bad breath from rotten flesh pies. Hmm, that leaves - Vanilla barb. Probably MOR-okay though the "No Subclass" notification chafes me. It's like an insult on my screen. To my face! - Berserker. High risk, high reward. Did some math. Frenzy should be quite manageable with Stalwart Defense. - Furyshaper. Interesting concept. The acc buff against spirits is nice and the will-hit can probably be mitigated with drugs, "Bull's Will" and stuff. But I'm not too fond of pet/summon-classes. I'm gonna roll the dice I think.
  7. Thanks for all the answers. Now I have another question. Being peckish at the moment, I'm thinking of trying corpse-eater subclass. Mainly because the fun thing with having extra PL due to Forbidden Pie and Corpse Loaf. 1) Forbidden Pie comes with a malus to diplomacy skill. If my base value is 0, can my diplomacy be a negative number after having eaten Forbidden Pie?
  8. So, important topic here! As people quickly discover, you get the option to name some islands. This is worse than having to choose classes I swear! What naming scheme do you use when naming islands and why? Currently I'm tempted to use the greek alphabet in order as I discover them. But it seems a bit boring! Signature: Nerf everything, buff berserker!
  9. I tend to do a strange thing. There is a gunpowder barrel in the Arena. I sneak down to the tent in the arena (position super important) near the tent, hugging the wall. Then I use sparkcrackers to attract beasts near gunpowder. Eder uncloaks and shoot barrel, barrel explodes. Rest is fighting with tent as chokehold.
  10. It's been a while, but I'm back. I'm gonna beat this game! Restartistis be buggered! Path of the Damned and upscale all the way, every day! I do have some questions about single class barbarian. I'm a purist, so forget everything about enticing me with multiclassing on my first run. 1) "Threatening Presence"? How does that work with upscaled enemies? Does it compare to the bestiary level or is it useless when you have upscaled enemies in the difficulty setting? 2) Despite the raw damage increasing with power levels, I assume berserker is viable with savage defiance? Or will I be so aggravated by the malus at later levels? Is berserker subclass a trap on POTD? 3) "Blood Storm"? How much does the duration increase pr kill? 4) Is there any way to see the carnage AOE? Hit me with all your knowledge! Signature: Nerf Troubadour and stuff!
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