Jump to content

Arkan

Members
  • Posts

    2271
  • Joined

  • Last visited

Posts posted by Arkan

  1. Speaking of racing games, I like them to kill some time now and then. My last two were NFS: Most Wanted and NFS: Carbon. I really liked them both, and was looking for a similar experience. I checked out NFS: Pro Street, but the reviews say that it doesn't live up to the previous two titles. Anybody have some recommendations for something similar to what I'm looking for?

     

    Edit: Single player, PC, and new racing games, that is >_<

    Undercover Just came out, the "story" is garbage, but it's got an open world element to it that people kinda liked

     

    Burnout is always good

     

    And if you have a ps3 Motorstorm is FUN!

     

    What I liked about Most Wanted (and yes, even Carbon) were the way races could get really intense and the inclusion of the police chases. In fact that's what I felt was missing most from Carbon, the emphasis on police chases. If Undercover has these two elements, I think I might pick it up.

     

    No PS3.

  2. Speaking of racing games, I like them to kill some time now and then. My last two were NFS: Most Wanted and NFS: Carbon. I really liked them both, and was looking for a similar experience. I checked out NFS: Pro Street, but the reviews say that it doesn't live up to the previous two titles. Anybody have some recommendations for something similar to what I'm looking for?

     

    Edit: Single player, PC, and new racing games, that is :(

  3. am recalling when we first saw Kill Bill in theatre. Gromnir and friend were the only folks laughing in the entire theatre... is like we were the only folks who recognized that movie were so intentional over-the-top as to funny. perhaps everybody else watching the film were hardcore Tarentino fans.

     

    HA! Good Fun!

     

    Now that you mention it, I don't recall laughing out loud at the movie, but it always seemed to me that the purpose of the movie was to be over the top as it was, kind of paying homage to similar movies that came before it.

     

    As for funny over the top, Kung Fu Hustle was much better :lol:

  4. The absolute lack of criticism in this thread confuses me.. except one, the exception that confirms the rule, somehow. :p

     

    I have played this bastard child of Fallout and the bloodline is clearly broken. It's a fake. No wit or charm or attention to detail. No humor, atmosphere or depth. Nothing except cuddly, sweet and rude. Out of character, out of context, out of style. Completely shallow. No one to love or hate. To sum it up: it's everything I have seen and come to expect from Bethesda Softworks. >_<

     

    Well.. All of you Bethesda fanbois, you have finally gotten your Oblivion, but I have lost my Fallout!! o:)

     

    This is what I had foreseen, but I am still disappointed.. :(

     

     

    Oh please!

     

    Many of the people praising this game are oldschool fans that were brought up on the first two games. Me being one of them. Are there things to complain about in this game? Sure. But that doesn't mean the game isn't a worthy successor. Many people share this opinion.

  5. Just had a really depressing moment :(

     

     

    I ran into our good old friend Harold in Oasis. Looks like ol' Bob finally got the best of him. I really did feel bad for him, and knew exactly what he was going to ask of me when I heard him speak. I could do no other than to put him out of his misery, as requested, though I did not do so with glee. He was so changed from the carefree ghoul we all met in Fallout 1, and go to know better in Fallout 2.

     

     

    :(

     

     

    On a lighter note:

     

    I found the 1-51b Power Armor! The regular BOS power armor always looked "off" somehow, but I couldn't quite place it until I got a look at this beauty. This is MUCH more true in spirit to the original in Fallout. Looks great! Only bad thing is that it doesn't have the same +2 STR as other PAs.

     

    Now if we could only get rid of the huge BOX on your back when you wield a minigun.

  6. Something interesting happened when I gave myself Power Armor training at GNR:

     

     

    I decided to give myself power armor training after I found the first set of power armor I came across (Arlington Library). Well, I finally made it to GNR and helped the Lyons' Pride take down the behemoth. I talked to Lyons afterward and she said she would allow me to wear the power armor, but to not forget where it came from.

     

    I found this an interesting little twist, seeing as how you're not even supposed to be able to wear PA until later in the MQ. Is there someway to get PA training before GNR? How else would Bethesda know to put that little bit in there. Either way, it was cool to see the game react to my wearing PA before I'm supposed to

    :grin:

     

    @KK: For real, haha.

  7. I started to figure out the Subway pretty early on, you just need to know if you are trying to go up or down. Plus there are quite a few signs still up to follow.

     

    sadly. the subway is as segmented and encapsulated as is the streets o' dc... can't simply follow red line or blue line or white line.

     

    am admitting that we were moderate annoyed trying to navigate to rivet city or other dc city locales early in game.

     

    HA! Good Fun!

     

     

    Except that you don't need to use any metros to get to RC.

  8. I wished I wasn't allergic to dogs and cats and anything with fur. I would love to have an actual dog. I kept Dogmeat alive at all costs even if it meant standing between the enemy and him and shooting at point blank range while taking damage.

     

    Dogmeat was pretty resilient though. He would only die if three or more of those disturbing crab-men surrounded him or we got ambushed by a Deathclaw or two. Against everything else he was pretty good.

     

    Was anyone else creeped out by those crab-men? I found the whole mireluk processing factory scary as hell. And when I first ran into a Mireluk King, I screamed in fear.

     

     

    Mirelurks are one of the new additions I do NOT like in FO3

     

    "I saw a mirelurk the other day. Nasty little creatures."

     

    "I saw a mudcrab the other day. Nasty little creatures."

  9. One thing I hate is what I call "gotchas". These are little traps that developers put into games that you can't possibly know about until you spring them and then you die. Horribly. And reload.

     

    I remember once I was playing HExen coop with a friend. We had just negotiated an extremely long and rather tedious level and we were carefully crossing a narrow ledge around a pit of lava. Suddenly, the section of wall beside us smashed forward across the ledge, hurling my friend's mage into the lava pit. Great. Now that's challenging gameplay.

     

     

    As long as they're done well, as they actually are in Fallout 3, I like traps. But what is wrong with the example you gave?

  10. ha! my main complaint at this point is the levelling.

     

    the levelling in and of itself is actually pretty reasonable - the main problem is that the game is just so damned big. like several others, i've held off doing much of the main quest and explored.

     

    although i've completed several of the main side quests (e.g.

    stealing the declaration of independence, rescuing the rangers, completing the wasteland survival guide, moving the freed slaves into lincoln's memorial, etc

    ), i'm aware of plenty of other areas and sidequests i've yet to come across myself and i'm already at lvl 16. while i salute bethesda's attention to detail, they could have cut out more of the cookie-cutter locations (the endless metros and service tunnels), making the more distinct areas sparser. i've probably gone up 5 levels just from wandering tunnels and shooting ghouls...

     

    but for every same-y metro, i continue to be impressed by the more idiosyncratic, off-the-beaten-track locations that seem ordinary but turn into something a little more (e.g.

    the red racer factory looked like just another ghoul-pile until you run into the mad scientist guy, or the food-processing plant with red army remnants

    ).

     

    Pick up the Slower Leveling mod on FalloutNexus. It took me a day to go from level 6 to 7.5.

     

    As to the "Disney" feel of the game, I just don't agree, especially when there are holotapes scattered across the wastes that record peoples'/friends'/families' last moments....even in one instance you find the skeleton of a child holding a teddy bear and that of a couple in a final embrace with large amounts of drugs on the nightstand. Both poignant and somber at the same time.

  11. ... Even easy, I find Fallout 3 addictive.

     

    Me too!

     

    At least in Fallout 3 we have some incentive to spend a good chunk of caps.

    I've bought everything for me home, purchased a theme and then changed three times (I'll probably get bored and finish off the themes altogether just to see the look), and ugraded each of the caravans twice.

     

    Huh? I didn't know you could

    upgrade caravans. Where are these caravans and how does one upgrade them, please?

     

     

    And could someone please tell me where to find a

    stealth boy? I've heard I'll need several on my next Wilderness Guide quest, but as yet haven't run across even one.

     

     

    I remember finding one during one of the Wasteland Survival Guide quests. Other than that, I just find them out in the wastes.

  12. Another thing that probably makes the game too easy in the long run is that you get a perk every level, instead of every 3 levels. If you only got 7 perks throughout the game (not counting the ones you get for quests and such), they would be much more valuable. As it, after level 10 or so, you're just waiting until the next tier of perks open up so you can pick something useful for your character. The rest in between are just filler.

     

    Some perks are WAY overpowered, depending on how you play. Comprehension being one of them. On extra point doesn't sound like much, but it effectively DOUBLES the benefit you get from reading books, and given that skills only go up to 100, this is a big deal.

     

    Which leads me to question why they didn't make skills go to at least 200, like they did in Fallout, and adjust accordingly...carry-over from Oblivion?

  13. My favorite part of the game was early on when it still felt like a hunter gatherer survival game instead of a kill everything and save the world game. Searching abandoned shopping centers to scavenge food and drinking from toilets for water--the game almost unintentionally had a gritty, brutal nihilism which I quickly realized wasn't a real part of the game. I went around desperately scrounging supplies and ammo and fending off rats and raiders with the little ammo I had, and for about five minutes I felt like I was actually playing a game version The Road. Then I started throwing away food because I was carrying too much and my personal robot supplied me with purified water on demand. Then it felt less like a wasteland and more like a playground.

     

    If the game is easily moddable, I'd like to see a mod where your only mission is to survive, or reach a certain location alive--a sort of post-apocalyptic Survivor Man. You actually have to eat the food you find, drink filthy irradiated water, and find a warm place to sleep to survive. Food and ammo are scarce. Insane cannibals roam the wastes. You can't afford to be charitable. Your only ally is your dog, because he can sniff out food--and if you can't find enough food for you both, you have to kill or abandon the dog. Or you can resort to cannibalism yourself. There could still be quests and moral decisions--ie, do I offer this dying man on the road my last bottle of water, do I try to save this family from these cannibals--but the wasteland actually becomes the game rather than the setting.

     

     

    I agree that once you reach a certain stage of the game, it feels less like fallout and a bit too much like half-life, but for the most part, it DOES feel like fallout. From the different size settlements, to quirky little "towns" like Andale. From high tech locations to eerie ruins like Dunwich (sp?).

     

    It feels dark and gritty, but a little over the top sometimes, like when you wander into a permanent settlement, and there are still skeletons in the beds and bathtubs.

     

     

    The problem with the difficulty is that when you turn it up, it also increases the amount of experience you get, which is the opposite of what it should be. You level up way to quickly, I think, given the size and scope of the wastes. That being said, if you follow the main quest out of the gait, you'd probably end up at level 10 or lower, I'd imagine.

  14. MAKING THE GAME MORE DIFFICULT!?

     

    So I've played through the game roughly twice now, and it eventually just becomes too easy. I was thinking of ways to potentially make enemies in the wastes more deadly. The only thing I can really come up with so far are:

     

    1. Only wear apparel that isn't armor. Duster? Merc-wear? Take your pick biggrin.gif

     

    2. A low endurance for low HP. This would immediately make bullets and monster attacks more deadly.

     

    3. Restrict yourself to a weapon of choice, maybe? Of course, I'd have to allow myself a sniper rifle if 1 and 2 are in play. :ermm:

     

    4. Don't use VATS at all.

     

    I even played the game on hard (haven't played on normal, yet), and the only thing that seems to do is make you hit the level cap too soon.

     

     

    Suggestions? Questions, comments, concerns?

  15. If Dogmeat is wounded, and ONLY if he is wounded, you get a conversation option to inject him with a stimpak.

     

    A cool thing about Dogmeat is that he actually eats organic opponents after a battle to completely heal himself. The con is it doesn't show any sort of eating animation, sometimes enemy body parts just seem to 'pop' for no apparent reason. You will be looking glance at him after a battle, see low health, then the health bar disappears which usually represents he munched down and is healed.

     

    Only real time I've had to heal him is if he bites off more than he can chew with a real tough enemy. If I see him going at it with a deathclaw I'll speak to him DURING his fight and give him a stim to help and then try and finish the deathclaw off with a weapon.

     

     

    OIC!

     

    So you can only see a companions health meter if they are wounded? That's good to know. As is that tidbit about Dogmeat. He heals himself. NOICE. I was wondering why I never had to option to use a stimpack on him. Now I don't have to worry about him after every fight. Good dog! :thumbsup:

  16. Yao guai and deathclaws are the only things in the waste that give me trouble. Giant radscorpians used to be a pain, too, until I figured out that you can just circle them and they can't touch you. If you're melee-ing/unarm-ing them, each hit knocks them back as well, so you can get a few free shots in.

     

     

    Speaking of unarmed, I just assembled myself a Deathclaw Gauntlet! Only to find out that it does less damage than the Fisto! I've been using most of the game. Unfortunate that the best unarmed weapon can be had within an hour of leaving the Vault.

     

    PS: Can you heal Dogmeat? I think sleeping in a bed, does, but I"m not sure.

  17. I'm a friend to animals now, and a whole family of molerats helped me take on an annoying horde of robots.

     

    Hahaha ;) are you being serious?

    If you get two levels of that Perk, they'll help you. One level and they won't be hostile towards you. A good perk to take if you are wandering away from the city. Those mutated bears can do some serious damage.

     

     

    !@#$ Yao Guoi (or however you spell it) right in their ugly faces. I might just take this perk for that reason alone from now on.

×
×
  • Create New...