Jump to content

Bloodloss

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Bloodloss

  1. Voting YouTube with some nice commentary, and no twitch.tv chat tards. However, 10 minutes sounds a bit short and unnecessary, you realise YouTube lifted that limit years ago? You should do 30 minute segments at least, not hundreds of 10 minute clips.
  2. Do you think killing adults is not evil? Do you support making most NPCs invincible in game? If not, you're sick! In my opinion they should never let us kill anyone - the death penalty is wrong. Certainly, they shouldn't let us kill people who commit minor crimes such as thieves in any case. The game will be so much better when most people are invincible. I also hope they don't allow us to steal any items from the game world, as that is obviously wrong. But yes, since killing NPCs in a video game is sick and comparable to wanting to do it in real life, this is also why I think people who enjoy horror movies are sick as they clearly want to see people in real life ripped apart by monsters and probably, let's be honest, are going to end up being serial killers themselves. Go back to the Daily Mail website please. Thanks in advance.
  3. Ugh, elves. I hope there's not more than one type, what a bland waste that would be. As for my opinion on the poll, simple: WAAAAAAAAGH! ORKS ORKS ORKS ORKS ORKS ORKS ORKS.
  4. I'm pretty baffled that so many people disagree with the original poster and want an incredibly simplistic game filled with simplistic dichotomous choices. It's not about being 'edgy,' it's about having an interesting game with great choices and consequences where you don't merely make the choice 'okay so is my character a simplistic evil dude or a simplistic good dude' at the beginning and barely have to read the questions before answering - presumably you people would like them to colour-code the questions to make it even more simple. I don't want the game to be nothing but 'save puppy from tree' (+100 GOOD POINTS) or 'save puppy from tree BEFORE MURDERING IT, AND MURDERING ITS FAMILY AND EVERYONE IT HAS EVER KNOWN FOR NO REASON' (+100 EVIL POINTS). Of course, some of these could be fun, I just want plenty of choices that aren't incredibly obvious and simplistic in regards to their morality. No sane person would disagree about the moral nature of the above questions (this is where someone INCREDIBLY SMART tries to argue on this point, I'm impressed, really), I want a bunch of choices that would spawn large debates on this forum as to which was the morally right decision.
  5. If you were to fund a project with kickstarter, it should be something special. You should go all the way and make a true, worthy spiritual successor to Planescape Torment. Isometricy, turn-basedy goodness. The kind of RPG your grandfather used to play, not a glorified action game. I realise this genre is long dead, and it's not the type of thing you go after if you're out to make money, but, well, I hope that you'd be surprised and at the very least could give classic RPGs one last hurrah. It of course wouldn't need to be Planescape Torment 2; the original wrapped things up quite nicely. Just that style of game with the great writing, atmosphere and characters. The only thing I'd like to be different is the combat which was fairly mediocre - I'd like challenging, tactical, turn-based combat, like in Fallout 1 and 2, but better than that (it had a number of issues and often devolved into mindlessly eye-shotting things until they fell over). Still, you get the idea. Personally, my dream RPG is set in a space-western universe like Firefly or Cowboy Bebop. Similar to such shows, you are a member of a rag-tag group of rebels, mercenaries or outlaws who do what they need to do to survive out in the black, travelling from planet to planet, meeting new and interesting people, discovering each planet's culture, history, and the problems its inhabitants face, then leaving before things get stale. I think a universe like that would be amazing for a creative mind like yours to work with. The two most important things for me are writing and quest design. I love well written games and I love choices and consequences - such a game would have tons of ways to complete quests, with choices that actually matter and can effect the game and may even come back to bite you in the ass. But really, you're a legend. I'm sure you have ideas that are far superior to anything I could come up with. I'd love for you to have complete and utter freedom for once, not bound by any publisher. I, for one, will happily donate to such a game. Thanks for reading.
×
×
  • Create New...