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Mr Shinythings

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Everything posted by Mr Shinythings

  1. I've honestly felt the same about stinkbugs being needed to craft a tool needed to.....fight stinkbugs. I've had much more luck killing them off with an insect bow, but you'd have to then fight wolf spiders early on. Devs should consider tweaking the gas mask recipe.
  2. I agree with all of this. Also, I know this isn't much help, but there are a few extra lint nodes on the gardening glove landmark.
  3. To build off the glider idea, maybe they could add moths at night and butterflies during the day. We could strap the wings to our backs and actually glide, not just slowly descend like we do with tufts. Then again, I'm not sure theres enough high areas that an actual gliding gadget would come in handy for.
  4. I can get behind this. Would love to ward off ants and mites.
  5. Can you expand on that? Cuz I'm not seeing how that can be the case. If the chest is right next to my workbench, it accesses it's contents. If I move it across the room, it doesn't. Not seeing how my location affects anything.
  6. I don't know if that feature existed before or not, but I love the sound of not needing to have items on my person in order to build certain things. I've never had an issue managing my backpack space, but the less I have to carry, the better.
  7. You know you can just hang up the pupa hide and berry chunks on jerky racks and you'll get one piece of leather per chunk/hide? Not trying to sound snobby, just trying to let you know in case you didnt already.
  8. I built a base thats honestly more of a hotel, and there's red ants, larvae, wolf spiders, mites and spiderlings just everywhere I look. I'm experienced in the game, so yes I can fend everything off, but I get sick of hearing red ants go through my chests, eating my jerky and roasted meat. Having aphids getting stuck under my staircases and wolf spiders destroying my lights and pallets everytime they try to attack me. I do A LOT of building, and between the bugs that never go away, and then the raids from me killing said bugs, I'm always being pestered in my own base. Please fix the issue with bugs spawning directly in my base, and the issue where bugs can just walk through my foundations and palisades. I only make these posts to help improve the game. I'm not giving the devs grief, or diminishing the game whatsoever. I'm a huge fan, I just get annoyed by the hectic spawning.
  9. I can't even make this floor at all because infected bugs spawn directly in my base and blow everything up. I've been wanting to make it ever since it came out and can't. But yeah, either bump the amount of lint on the map, or just increase the amount of burr required per piece of floor. There's two lint nodes on the gardening glove btw.
  10. I know they're dotted around the porch and the down in the canyon areas, I just think they should bump the amount you get per node to at least 3. Don't get me wrong, I appreciate the help. I just think that if I can run through the Hedge and come out with easily 100 berry chunks, I should be able to get a decent amount of pupa as well. I did get roughly 40 pieces, but that will be used up very quickly.
  11. Unsure if I'm the only one, but I'm getting a little tired of crossing the whole yard to scrounge for pupa, and only getting 1-2 hide per pupa. I realize they're small, but I'm clearing out the ladybird area under the porch, and I hardly have much to show for it. Really hoping the devs will bump this number to 3-4 hide per pupa, so you can at least build up a proper stock, especially since they want us to use pupa for armor upgrades. I don't mind grinding, I honestly enjoy it. But not when I'm hardly getting any resources from each node.
  12. What I mean by this is the range that player made constructs such as workbenches, grinders, glue factories, ovens and spinning wheels can directly access your chests' inventory. I'm finding myself clustering everything together and its getting a little too difficult to do without cluttering up my workshop area. I build multiples of everything, so my work area is just packed with constructs. Hopefully with an increased access range, I can space everything out more without sacrificing convenience.
  13. Is it weird that I'm kinda hoping they'll be more difficult? I've seen a lot of people say they dislike how difficult the game is for them, but I personally want more of a challenge. And more infected enemies. Like an infected orb weaver, or broodmother. It seriously feels like the devs have millions of options of where they can go from here.
  14. You should check your base to see if you have loose mushrooms laying around. That attracts mobs of weevils.
  15. Awesome! I'd love for that to be implemented. I'm always excited to see what the devs come up with for each update.
  16. Instead of just floating around with a tuft, lets build a hang glider with moth wings, or butterfly wings. Or even made with clover leaves. Could be a fun idea just jumping off a cliff and covering some ground without having to build a zipline.
  17. Really hoping the devs let us upgrade shields at some point, especially for those of us who want to play the game on "Whoa". Also would like a new shield type. I don't know if I'm the only one, but I love grinding out resources to max out all my equipment, so bring on more upgrades!
  18. With the milk molar upgrades increasing how much chests can hold, I think there should be a "defrag" option for the chests, as there is for the backpack. That way if you're a hoarder like me, you can even out all your stacks, and maximize your storage.
  19. Geez. Compared to this, my ideas suck. This is all brilliant! ESPECIALLY the grappling hook! I will lose it if the devs decide to implement that. Traversal flexibility is always a huge plus for me. These ideas are seriously awesome.
  20. I've been having this issue too. As well as things spawning inside my walls, or just all the way inside my base where my chests are.
  21. Was just thinking it would be awesome to have a slingshot you could load with pebblets, sap or just whatever fits really. Maybe it could even be upgraded to bust open the sap clusters that are out of reach. It would be immensely useful when you first start the game, especially for brand new players.
  22. Yeah I like the concept of insect invasions but it really needs tweaking. I get no kind of marker or any sign of what direction the enemy is coming from. (I make huge compounds for bases so its a lot of ground to search). By the time I've located some of the insects, my walls are down and the attack is over. I've yet to successfully fend off an attack, and I never saw the option to switch the attacks off. On a side note, did anyone ever see or find out how to rename chests? I haven't seen any prompt to do it.
  23. I'm personally down for them to add ALL of this. The more creatures, craftable items, and resources the better in my opinion. Fallout New Vegas had SO much crafting, and I'd love this game to reach that height.
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