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SnickerSnack

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Everything posted by SnickerSnack

  1. I like 'em. I dunno about the traveling merchant idea - just I'm not sure how that would fit into the game lore. But I really love the pulley pallets and clay walls idea. And I totally agree about the lean-to. Seems a little quaint once you build a gigantic fortress.
  2. I think every one of these are excellent ideas.
  3. This is a suggestion to disable the HUD markers for arrows that the player fires during a combat encounter. Basically, while a bug is in combat protocol, any fired arrows would not have the large locating markers attached. Once combat programming is cleared, the markers would return. WHY the suggestion: When firing multiple arrows at an enemy, the HUD becomes very cluttered with all of the arrow markers, making it difficult to even spot the enemy in some cases. It would just be more tidy and attractive to eliminate them during combat. What is more, the markers are rather unnecessary until the player is attempting to retrieve them. The majority of the time, retrieval would not be taking place during combat.

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