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mkreku

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Everything posted by mkreku

  1. I would much rather see the difference between guns coming from mods (like scopes, silencers, better barrels, bigger magazines, quickloaders) than from the repair skill. If I got to choose.
  2. "Help help, I have no counter argument so I must use the semantics escape again!". But sure, if it saves us from more of your thoroughly unintelligent posts, I'm all for it. Wait, slippery slope? Are you sure you're not going to use the "straw man" argument for the billionth time instead? You know, that other expression you overuse a lot without any real grasp of its true meaning?
  3. It is. The 'scare factor' of harsh punishment does not work, as has been proven time and time again (look it up). But your ridiculous list of what you mockingly deem antiquated works the other way too, you know. Yeah, sure, punishment is the only way to go! Murder? DEATH PENALTY! Noone would murder again because they're all oh so afraid! Rape? Hell, why hesitate? DEATH PENALTY! That ought to scare people from raping ever again! Theft? DEATH PENALTY! Speeding? DEATH PENALTY. Jay-walking? DEATH PENALTY! We would have no crime at all! Just look at the perfect society USA has managed to carve out under the threat of DEATH PENALTY! Does this make you realize how incredibly dumb your post is? Probably not. Continue on with your antiquated world view. You know, you're scary dumb. Scary.
  4. We have lots of these cases in Sweden. In 1994 Mattias Flink, a military officer, killed SEVEN people (and crippled three others) after his girlfriend broke up with him. He was deemed to have had a psychosis on the night of the murders, but he has recovered since and is now "normal" again. The longest penalty we have in Sweden is 18-24 years (called lifetime). If you're deemed healthy and recovered, you only need to serve 2/3's of that. Yes, even for killing seven people. Since automatic weapons are very rare in Sweden (basically only military personnel have easy access to them), this kind of crime is unprecedented in Sweden so they don't know what to do with him. He's been an exemplary inmate since the day he was incarcerated and according to all laws, he should probably be released by now (or within the next couple of years). Noone really wants that. Will be fun to see what they eventually do with him.
  5. If I had a choice, I would definitely prefer a smaller spectrum on more weapons. The system I suggested was kind of an emergency solution on how to make the 1-2 weapons within each weapon type feel more interesting without upping the number of gun types. But having more guns and making the cond spectrum smaller would make weapons way more interesting (and perhaps more realistic). Even though it's just a game, it irks me to see a weapon go from 20 damage to 40 damage just because I repaired it.
  6. mkreku

    NHL

    And it only took like eight tries! Stanley Cup, here we come!
  7. I fully agree with this, but that is up to the world designers. It's their job to make sure the player is rewarded well enough and that the explorer types get their share of extra wealth too. You may be doing this intentionally, but this table results in weapon efficacy that increases at a rate that is more than the sum of its individual geometric progressions and features. That is, an 80% COND high precision assault rifle is more than twice as effective as a 40% COND polished assault rifle. I was thinking that a base weapon would never be useless unless it was completely broken. So by base weapon setting (the worn assault rifle), I was thinking something along the lines of: 20 DAM, 100 rounds per minute, 3.0 second reload, 20 round magazine. Using those base settings: 40% cond polished assault rifle: 23 DAM, 115 rounds per minute, 2.55 second reload, 20 round magazine. 80% cond high precision assault rifle: 27 DAM, 135 rounds per minute, 1.95 second reload and a 30 round magazine (plus the improved accuracy). So, no, the 80% cond weapon would not be twice as effective as the 40% cond weapon, but there is a discernible difference. And there should be! With this system you'd need something like 5-10 40% cond weapons to improve one weapon up to the next level (50% cond), as items would only be able to repair each other within their own cond level. Of course, this is just a rough idea. I am pretty sure professional game designers would make it much more balanced than this. I really like this idea! In none of the Fallout 3 sessions I've played have I ever spent a single cap on letting someone repair stuff for me. Having the repair skill be such a valuable asset as to have a player spend thousands of caps to improve their favourite weapon would be really neat. And the quest idea is good too! Not that I remember any porno mags in Fallout 3 though. Unfortunately.
  8. I like the idea of repairing stuff in CRPG's, but I also thought the constant need of repairing everything you used in Fallout 3 was boring. Blizzard once said that they always ask this question when they're implementing a gameplay mechanic: is it fun? If the answer is no, they scrap it. I wouldn't scrap repairing, but I would definitely change the repair skill. What I liked about the repair was that it made weapons differ from each other. Fallout 3 suffered from having just one or two different weapons in each category of weapons (like Assault rifle -> Chinese assault rifle -> one unique weapon). The repair skill combined with the different conditions in which the weapons you found were made them at least differ slightly, if only for a short while. I would like to expand on that differentiation. What I found boring about repairing/condition in Fallout 3 was that everything degraded way too fast so you needed thirteen spares just to be able to maintain a high enough level of condition. My solution to this would be to remove the degradation altogether. Instead I would balance this out by making high condition items very rare. The repair skill would be able to combine two low condition items for one with only very slightly higher condition (5% cond assault rifle + 5% cond assault rifle = 6% cond assault rifle, for example). A low condition item would not be able to repair a (much) higher condition item at all. Otherwise the repair skill would work as before, as in you can only repair up to your own skill. The benefits of this system: 1) The items would have a distinct feel of improvement, as they'd "level up" at approximately the same rate as you do. 2) No need to carry vast amounts of spares. You'd only utilize the ones you found immediately, if they were applicable. 3) It just wasn't fun seeing your weapon/armour go from perfect condition to barely functioning from a single encounter. This no-fun factor would be eliminated. 4) Better quest rewards/loot rewards. Finding a common item in high condition would actually be worth something. 5) It would be easy to make different condition state tables. For example: Assault rifle: <10% cond: worn assault rifle (base weapon settings) 10-19% cond: assault rifle, 5% higher rate of fire, 5% higher damage output 20-29% cond: sturdy assault rifle, 10% higher rate of fire, 10% higher damage output 30-39% cond: well-kept assault rifle, 10% higher rate of fire, 10% higher damage output, 10% faster reload 40-49% cond: polished assault rifle, 15% higher rate of fire, 15% higher damage output, 15% faster reload 50-59% cond: modified assault rifle (50% bigger magazine), 20% higher rate of fire, 20% higher damage output, 20% faster reload 60-69% cond: highly modified assault rifle (50% bigger magazine), 25% higher rate of fire, 25% higher damage output, 25% faster reload 70-79% cond: precision assault rifle (50% bigger magazine), 30% higher rate of fire, 30% higher damage output, 30% faster reload, 10% better accuracy 80-89% cond: high precision assault rifle (50% bigger magazine), 35% higher rate of fire, 35% higher damage output, 35% faster reload, 20% better accuracy 90-99% cond: scoped assault rifle (50% bigger magazine, zoom function), 40% higher rate of fire, 40% higher damage output, 40% faster reload, 30% better accuracy 100% cond: sniper assault rifle (50% bigger magazine, zoom function), 50% higher rate of fire, 50% higher damage output, 50% faster reload, 50% better accuracy These tables would obviously be very different from weapon type to weapon type. I would also apply them to armour.
  9. It's quite OK. I do prefer the retail version anyhow.
  10. mkreku

    NHL

    Eight straight loss cashed in. Lovely. This will be a wonderful season.
  11. Definitely. http://steamcommunity.com/id/mkreku Damn, I need nerdier friends. I tried to convince my cousin to buy this, but he just wants to game on his PS3. Thinks the PC is too much hassle nowadays.
  12. I was in the beta of Aion, and that reputation could not be more wrong. The game was incredibly stable, smooth and fast. No matter where I was in the land, I was getting 50-120 fps (with everything on max, using a Radeon 4870), and Aion is one of the better looking MMO's out there. No, it's not even a shadow of Crysis, but that's not the point of an MMO either. It seems the CryEngine scales much better than anyone suspected.
  13. Well, post-apoc is my favourite setting so who am I to complain? Also, STALKER is one of the most atmospheric games I've ever played. If anyone could nail a post apocalyptic world, it would be that team. That's actually one of the first things I thought about when I first played STALKER: Fallout would really work in first person view. STALKER kind of proved that to me.
  14. I stumbled into a sale (before work!) and ended up buying a new camera. Well, it's not exactly new since it's the same model I already own, but two years younger.. Must have been my most well thought-out purchase ever http://www2.panasonic.com/consumer-electro...000000000005702
  15. mkreku

    NHL

    OK, I am beginning to doubt my hockey knowledge here because I never saw any sort of special talent in Penner. At all
  16. That trailer was probably better than the actual game.
  17. Haha, you beat me to it by one minute!
  18. Trailer at: http://www.metro2033game.com/en If it's true (cross between STALKER and Fallout 3), I'm gonna jizz in my pants. It's being done by a former STALKER team at least, so the atmosphere should be top notch. There should also be a lot of bugs and weird Russian men playing guitar around camp fires. Delightful. I've always thought that STALKER as an RPG would be awesome. This might be it. Small news tidbit here: http://www.eurogamer.net/articles/thq-sign...oter-metro-2033 Weird. I had never heard of this game until today.
  19. I just found a thread on the Steam forums about the 1$ = 1
  20. Well, I have a Paypal account. I am guessing that would be the easiest option. But I wonder if it works to give a game from one region to another? What if the gifts are only applicable within your own region? I'm trying to read up on it, but there's not much info to be had at Steam: https://support.steampowered.com/kb_article...=4502-TPJL-2656 --- Oh, and they want 1400 SEK for the four pack in my Steam! That's hilariously expensive.
  21. No, it wasn't. It was a poorly disguised attempt at pretending to ask an innocuous question, luring someone in to try to convince you how good this game looks so you can start raving about how bad it will be, how it will be Borderlands in name only, how stupid people are for not replaying Planescape: Torment for the billionth time instead, how you just don't get how people can like Diablo-ish games because they are so beneath you (and throw in whining about achievements while you're at it) and being the angry internet nerd that you want to be. Anyhow, I think we should form up groups for those four packs! I want in! Beats the hell out of paying Swedish prices, that's for sure (went to a local retailer, they wanted 499 SEK for it).
  22. I would assume it's OK to bypass the language filter for words like cοckroach, since the whole point of a language filter is to sort out foul language and not common insects.
  23. You're missing the point of NOT POSTING IN THREADS FOR GAMES OF NO INTEREST TO YOU.
  24. I don't understand why you even care? The drama is in her head. I would have shrugged and then not thought about it for the rest of my life. Of course, I always end up in fist fights on our family reunions so I might not be the best person to take advice from.
  25. So you're paying 309 SEK and I am expected to pay 463 SEK.. for the exact same game? **** that. I'll stick to my retail copy for 378 SEK and be lonely
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