
masterty66
Members-
Posts
321 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by masterty66
-
I'm trying to set up a script for Aloth to cast Blackbow and then summon a phantom, but I can't think of a good way to do it. The Blackbow part is easy. if he doesn't have a summoned weapon, he casts that. But the phantom part I can't think of a good conditional for. It's not a huge deal really. Most of his buffs are automated so having to cast the phantom myself isn't that bad, but curious if anyone has set up a script for him to do this. I know I'm not the only one who loves the Blackbow + Phantom Aloth combo
-
I've had this problem too. When I hit reply sometimes my post disappears. However, if I open up reply again the post I just typed is still there and hitting submit reply again posts it just fine. Your point about Ngati's Tusk is a good one. I see a lot of builds and stuff using The Weyc's Wand plus Least Unstable Coil and while it's cool to see the interactions with those two items it's also a situation where you will have likely completed 99% of the game by the time you get those items. So for me doing a build that is built around Weyc's Wand or even the coil is not super appealing. If it's a build where those things are cherries on top then that is cool, but for me I want a character that is functional (or even good) for the meat of the game. That is also why I think people often underestimate single classes too, because getting PL4 as a Priest (devotions) or Mage (Ninagauths, Pull of Eora, etc) is pretty impactful early on, and arguably more so than what a multi class gives. Multiclass is of course quite fun and I often do it, but I think sometimes people underestimate the power of getting the good stuff earlier. I wish Obsidian had done one more DLC because I'd love to have more time to play with Weyc's wand but every time I get it I'm about done with the game . I guess you can vary the order you do the DLC in as well and do Forgotten Sanctum before the other DLCs but I've never done that and I imagine it would be a pretty stiff challenge since FS is the hardest dlc. But maybe doable? I'm rambling now. Merry Christmas all.
-
Writ of Engagement even seems useful in and of itself because being immune to engagement is a big survivability boost for your non tank characters letting them move in and out as needed. I could also see pairing it with something like Footsteps of the Beast + Heart Chime Amulet (Death Godlike). I am using that combo in my current run with a Berathian Helwalker/Priest and if I'm not mistaken the Heart Chime Amulet has a chance to proc every time the boots proc hobble on enemies. So that 5% can proc a lot when you are hobbling enemies all over the battlefield. I think @Constentin Lévinediscovered that particular interaction. Combine that with Writ of Engagement and you could basically run around the battlefield hobbling enemies and potentially proccing Heart Chime Amulet and all without worrying about engagement. So that's kinda cool.
-
Woedica's actually quite a strong kit. It might not be clear from the spell descriptions, but if I'm not mistaken (haven't used the kit in a bit) the Writs do their effect on top of providing whatever disabling they do. So for example, Writ of War (AT5) shuts down all non spell usage, but it also provides a shaken affliction. So these writs are actually quite powerful ways to shut down enemy abilities and usually provide a useful affliction as well. Writ Of Mending (AT 9) provides Enfeeblement which as we all know is one of the most powerful afflictions in the game. Writ of Sorcery and Writ of War are both extremely useful ways to shut down annoying enemy abilities. Imagine dropping a Writ of War on those Burning Archers in Beast of Winter, for example. Then they can no longer spam confounding blind on your squishies. Pretty nice eh?
-
I feel like Xoti's subclass shines a lot early in the game when bursting down a few enemies quickly can make a big difference. Later when enemies have a lot of hp it's less impactful like Thelee said. I've definitely been saved more than once on Gorreci street by Xoti landing a clutch Blessed Harvest
-
Outworn Buckler is a particularly strong item for swapping back and forth. I had it on a Darcozzi Paladin/Shifter on my last run and it was actually quite OP how fast I could clear out negative effects by button smashing it back and forth. Mashing between that and my other slot (Lethandria's Devotion) was really strong. Iirc if you mashed the swapping while paused it wouldn't actually work though. Or maybe it would only work once. I seem to recall that the actual mashing would need to occur with the game unpaused in order to get the effects. Doing it while paused would I think only give the effect once to you once you unpaused, but I could be wrong. Either way if you unpause and mash a bunch for a few seconds you'll get a lot of benefit out of it.
-
I am not actually sure how Whispers of the Endless Paths works with Whispers of the Wind. I've never tested that interaction. I would think in general any on hit or on crit effects could be nice with Wotw because Wotw will let you apply those effects/roll against many enemies at once. Something like Saru Sichr for example could put a bunch of dots on everyone if you teleport around the battlefield smashing them in the face with it via Wotw. Mohara Tanga is an especially potent weapon however because Red Flag Flying (the proc on Mohara Tanga) gets its own roll which can also crit, and when it crits, it rolls again. So you can see absurd crit chains where it procs like 20 times in a row off of itself and makes enemies explode for tons of damage. If you search around Constentine did a good thread on weapons with neat interactions like that. There are some other cool ones.
-
That's an interesting point with Vatnir. I'd never thought about how Sun & Moon is good with him regardless of what time of day it is. That's actually really cool and nice in that you don't have to metagame it hard to get a nice PL advantage with him. I suppose Watershaper's Focus can also be alright with him for the +1 PL bonus if you want him with a ranged wep.
-
Mirke: Never much used her, but Monks are very good obviously. I would think dual Mortars would work well as it always does, like @Boeroersaid. You could also make her use a single weapon and gear her for crits and have her use Mohora Tanga. If you take Swift Flurry and Heartbeat Drumming she can get into some ridiculous crit chains, especially when you get Whispers of the Wind. I had Xoti as a single classed Monk in a recent run doing this set up and she carried me in Forgotten Sanctum. Wotw is just absurd with the crit chains with that Spear. Her dps was silly. Ydwin: Cipher or Cipher/Rogue is fine for her. I often have her use Kitchen Stove + Wildshot to max her focus bar early in a fight, and then switch her to Essence Interrupter for single target dps. Then she can do the usual Cipher things like charming/paralyzing enemies or doing single target dps with Disintegrate and Soul Ignition and so on. How I use her really depends on what I'm fighting. I had her using charm spells more often than not in Beast of Winter recently as being able to take a few of those a-hole Burning Archers out of a fight via charm was extremely valuable there. But if I don't need CC as much then I have her dps. Fassina: Typically use her like Boeroer said. Blackbow + Phantom with Blackbow (make sure to summon the Phantom after you cast Black Bow so it gets that weapon) is always good and she can do it well. Sorcerer like @theleesaid is also a nice combo for her. Roid yourself up with buffs and then dump all those useful Druid dots onto enemies, or storms to cc. Sorcerer makes her pretty versatile since she can heal well too if needed. Vatnir: Typically I have gone Single Class Priest with him. His kit is amazing and the bonus spells he gets really makes for a diverse offensive arsenal. I typically have him cast a few buffs and then start unloading with his symbol, shining beacon, his bonus offensive spells, etc. You can also summon his battle axes with his spiritual weapon and then have him wade in after he's done casting a few spells and start adding even more dots with the battle axe modal. Only thing is, if you do use him in melee ever, make sure you protect him or use him on the flanks. He can be kinda squishy especially if you keep him in his starting robes. I haven't played around with him as multi class as much so can't comment there.
-
Feel like it was easier to dump in Poe1 because deflection mattered less there with all the items that gave buffs based on you getting crit (The boots with consecrated ground on crit frenzied plate etc) but also because of all the Prayers Against Effects that Priests had. Don't much care debuff durations when you can make yourself immune. Res seems a lot better in Deadfire with fewer immunities and lots of nasty debuffs to deal with. I'm using Whispers Of The Endless Paths on Tekehu right now and that's not so bad either, mostly because you can apply Taste of Hunt with it to a lot of enemies at once, which is nice.
-
Personally I don't like completely dumping stats as low res = afflictions will affect you longer and low con = you'd be fragile enough that you could go down quickly. Remember that even as an Archer you'll still occasionally get hit by afflictions and you don't want those lasting forever. And enemies will still make it to your back line on occasion and you probably don't want to instantly fall over when they do. Also enemy archers will be a pain in the butt if your con is too low. Those nasty Burning Archers in Beast of Winter can be tough to deal with as you can't reliably pin them down with a tank. Also, if you're using Berath's Blessings that's +2 to all stats which can help make for a decent stat spread. So then, I would normally go no lower than 8 on a stat. That's just me though. I play on POTD/upscaled. In my opinion if you're gonna completely dump a stat you should have a really good reason for it and/or be very confident in your ability to crowd control enemies as otherwise you're just asking for trouble.
-
It depends on the spell. Not everything is counterable iirc. But it should say on the spell tooltip. For example Shining Beacon has Counters: Water, Frost listed on the spell. That means that Moonwell for example (key words: Rejuvenation/Water) will counter and cancel the effects of a Shining Beacon. I don't know if there is a guide anywhere that goes into detail on how it all works but you basically have to pay attention to the key words on spells. If something says it's countered by Water, Frost then you need to find spells with those keywords to counter it.
-
Using Spiritual Weapon on my Berathian/Helwalker PC and man this thing slaps. The +15 accuracy made it very nice from the start of the game but even now that I've started finding late game stuff it still feels strong. Between lightning strikes, turning wheel, and the lash on the sword itself, I hit extremely hard. Getting 100+ hits on squishier enemies is a lot of fun. Feels like all the lashes add up pretty well too. This is my first character I've actually used Lightning Strikes on. Usually would take swift flurry but lightning strikes has actually felt worth it with this build. I'm sure swift flurry still gives spikier damage but there's something to be said for consistently hard hits.
-
I had some high ranked cannoneers but it still didn't seem to happen super often for me. Or not as often as I'd hoped. Yeah it didn't seem to hurt the enemy accuracy much. My strategy was to put a flamethrower on my aft cannon and get within 100m and shoot/dance away if they tried to board, but even that close the enemy still bombarded me easily. Yeah I was using the 0-75m one. I would just rush towards the enemy and then turn my ship and start burning them with the cannon, but they would just shoot me back and kill me faster than I could them. Being close to them didn't seem to hurt their accuracy enough for the strat to work. I haven't tried that. Might have to give this a shot some time. The only effective strategy I've seen so far for myself is to load up on double bronzers and just blast the enemy to bits lol. I wish I had the finesse to pull off something else, but so far that is the only thing that has consistently worked across my many playthroughs (apart from boarding ofc).