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vault_overseer

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Posts posted by vault_overseer

  1. first, I thought the atmosphere for a noir game was pretty bad. there were too many bright colors and sun-shiny days.

    Well, not all noir has to be gloomy. Just look at LA Confidential and Chinatown.

     

    ditto

  2. No QTE really. You do have to be careful when searching for clues, even the the vibration doesn't help that much... Action sequences are pretty standard GTA stuff(with slightly worse controls). but no QTE. It's not "dumbed down".

  3. ****, i'm soo overloaded with games. Got LA Noire, MK, Honest Hearts, Bad Company 2(for multiplayer) replaying ME1&2(never played any dlcs for the second one). And whenever my son wants me to play something I got lego star wars and toy story 3 to play...

  4. I've thought about this game a bit more and realised that it's basically closest to adventure games in its DNA. You pixel hunt to find items, then figure out how to use the items and observe the effects to figure out what to say to people....sorta... then you get an action sequence.

     

    The atmosphere and delivery is just sooo spot on though...

  5. PLayed this for few hours yesterday. Got through training and traffic division. Now i'm with homicide. I ended up leaving audio/visual clues on because otherwise it would be near impossible to find some evidence without them. Also, although the story progression is very linear, it seems like mission progression has some branching parts - get to the scene of domestic disturbance quick enough and you can catch the attackers. In the end you can still beat the cases, but branching does help with the narrative.

     

    V/A and animations are best i've ever seen. Writing is noire campy, but fantastically so. Most of the time it really feels like you're watching a movie. Basically it's another win for rockstar.

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