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Tagaziel

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Everything posted by Tagaziel

  1. And this is why you don't understand what is going on here. Fallout 3 did not sell "ok." It sold extremely well. It shipped over 4 million copies its first week. It was the #9 for PC sales in the US for all of 2008. It sold about 2.5m copies on the PS3 and 360 in 2008. It is still selling for full price in most areas. It was not a title that just "sort of" did well enough to justify a sequel. It's a title that did so well Bethesda realized it was necessary to farm out an immediate sequel using the existing engine to Obsidian, something that never happens with Bethesda titles where they have a tradition of just building a new engine for every game. Anybody who did not like Fallout 3 because of the game engine should just take FO:NV off their list right now. It's not going to be anything different in that regard. Shipped =! Sold
  2. I was referring primarily to the information about the world, the Commonwealths in particular. Given that he's the lead on F:NV and the original surviving lead of Van Buren, I think he is in the position to make such decisions. http://pnp.fallout.wikia.com/wiki/Simple:_Main_Page
  3. A question to Mr Sawyer, one he can hopefully answer without giving too much away. What's the status of the SIMPLE in regards to Fallout? Is information contained therein to be considered an oficial part of the Fallout universe, considering F:NV et al?
  4. You can in Mass Effect. I've never played Mass Effect... What's the draw for choosing to play a Sniper in that one? Sniper Rifles in Mass Effect are the single most powerful weapons when it comes to single shots. They take a bit of time to reload between each shot and overheat quickly, but, if upgraded properly and used with the proper talens, by the end of the game they're practically a fire-and-forget weapon. The game does include headshots, but due to the distances at which combat occurs, they're hard to get. The draw is in the ultimate rounds, High Explosive VIII, together with double Rail Extension VIII when using the Spectre Sniper Rifle. End result is, each shot overheats your rifle, but it's damage output is similiar to the Mako main cannon. So, it forces to be polite, professional and have a plan to kill everyone you meet. Plus, the sight of disintegrating enemies flying everywhere is amusing, to say the least.
  5. I assume you're a man, if you're a woman, do this to your boyfriend. Or find a man if you're lesbian. Hit yourself in the groin with a hammer, then hit yourself in the stomach with a hammer. Observe the difference. Or stream the experiment live, for posteriority. The descriptions were a big part of making the game awesome. Most likely, you get shot in the balls, they are coming off. As such so would the huge amount of nerve endings attached that make damage to them so painful. So no different to losing a finger in pain regard. As to using a hammer, WTH? Why would I do that, WHY??? Ahem, I know what would hurt more. The comedy side is undeniable though, just not necessary in the next game. I think that's unlikely, unless the membrum virile is hideously small, a bullet would most likely maim it severely and make your life a living hell, as every move would shift the stump/bloody pile of what used to be your most important extremity, stimulating the nerve endings. It'd be rather disturbing, you'd collapse, clutching your groin, screaming your throat off. Would make for an amusing cell tone. EDIT: Dodged the wordfilter
  6. I assume you're a man, if you're a woman, do this to your boyfriend. Or find a man if you're lesbian. Hit yourself in the groin with a hammer, then hit yourself in the stomach with a hammer. Observe the difference. Or stream the experiment live, for posteriority. The descriptions were a big part of making the game awesome.
  7. The only way where VATS would be truly balanced, is when it's literally a pause - giving you time to choose your shot and then automatically execute it, but without any changes to speed, hit percentages etc. Then it'd be more of a tactical choice to use it (since you can't move, making you vulnerable, but the negative modifier for running while firing disappears).
  8. It's very playable. Consult your diagnostician and get treatment, if you can't wrap your head around it, some necks just ain't that flexible.
  9. That's like saying Left 4 Dead on the 360 and PS3 is the same game as on the PC. I've played both. It certainly damnwell isn't (at the very least because of the controllers on consoles). Anyway, I'm gonna try and buy this! I just got a debit mastercard and I can't pass up on this! It's probably because Episode 3 comes out soon. Edit: oh wait, this is a digital download, isn't it? And I can't play it without Steam? So I need to connect to the internet, do checks, etc? And if Valve goes under (OK, not gonna happen), I lose it? Edit2: And if I forget my Steam password like I did for my original HL2 purchase, I lose the game forever? There's a nice "I forgot my password" option in Steam. Alternatively, tech support.
  10. Kreia lied and told half truths all throughout KotOR II Lying is something that isnt done enough in story driven games. It can add a lot to the depth and dialogue Kreia is currently the pinnacle of NPC writing, at least to me. In terms of overall writing quality, PS:T wins, but when particular NPCs are concerned, it's Kreia.
  11. I'd like to point out the inherent hilarity of your join date vs. the content of the above post. And yeah, disjointed and disconnected seems to be Fallout: Capital Wasteland's first, middle and last names.
  12. It seems I'm doomed to make the bottom of pages and get missed. Oh well.
  13. She was. I hope I don't meet the VA in person. Results could be... messy.
  14. One key thing I miss is "notoriety" or "recognizability", it's painfully obvious in Fallout 3, where everyone had permanent "Detect Alignment" enchantments and could recognize you on the spot, even though you are wearing a faceless power armour with no easily identifiable characteristics. F:NV should include a robust system of recognizability, or at least one that will allow you to blend in and infiltrate. It's not impossible, the engine supports it, just look at this mod to see how it's done. Not to mention the engine supports recognizability, vide the Gray Fox Mask, which makes you become someone else entirely. But that's half the system, as the actual rating system needs to be better. D&D's alignment system (Good/Evil/Neutral + Chaotic/Lawful/Neutral) is much more flexible and appropriate for Fallout than the binary Karma system, but would probably require recoding a fair bit. So in the end, the system would check two things, first, if the PC is recognizable, second, what reaction should be taken by the NPC, based on the player's conduct. PS: Plz bring Tell Me About back. That was one of the merits of the Morrowind dialogue system, you'd get distinctly different answers about the same subject, say, slavery, when talking to Telvanni, Hlaalu, abolitionists or Argonians.
  15. Hmm, let's see. Maybe because Tim was one of the people who made Fallout, defined what makes Fallout and what should be on the developer's mind when creating it? We're talking about Fallout 3, the game which is, supposedly, a sequel to Fallout and Fallout 2. So, yeah, I'm going to hold Fo3 to the same standards I hold Fo1 to and expect at least the same amount of freedom. Because I grew up with Thief, not Oblivion. I have problems with primitive systems where I can't tell whether or not I'm hidden properly, since the game doesn't include shadows. Statesman is a slaughterfest, since you are wading through hordes of supermutants from point A to B, without a possibility to skip any part of it. It's sad, the potential to make an awesome experience was there. Who would complain about a non-linear experience, in which you locate the members of the Rangers one by one, choosing your order, gaining unique rewards to help you in the quest? I missed the Moonbeam Holodisc, which was out of the intended play route, which is fine and shows there was a bit of thought put into that particular subplot. Nice way to pass judgements on people, to be honest. So, I'm not entitled to my opinion and am automatically a biased moron if I don't enjoy three large levels of shooting the same supermutants in the face over and over again? Wrong. You have three distinct methods of assassinating the master, while there is only a single method available for either the AntAgonizer and the Mechanist, irrelevant of your stats, which is kind of the case for the Master. Yes, both quests give you a target, but Fo3 makes combat obligatory, while in Fo1 it's entirely optional and can be skipped. The results of these choices are irrelevant in the context of the gameworld, since the world doesn't react to you doing anything , I treat it as non existent. Do any of your choices affect the Oasis and does it have any effect on the gameplay? No, it does not. I admit, I hate the Oasis. My hate for that location and the person responsible for it burns brighter than the light of a thousand suns, as Harold shouldn't end up as a ****ing tree, humiliated by stupid writing. Compared to other RPGs I play? It's painfully primitive. It's not broken, unless one of the devs forgot to code in "+ignore" in the script (SF martial arts contest). I've never waited for more than a few seconds for my turn, since you usually engage only enemies in your immediate vicinity. Not to mention there's a combat speed slider in the options which greatly improves the speed of conflict resolution. Point is, quests in Fo3 almost uniformly include having to kill someone, if not as target, then along the way, while in most Fallout quests combat is entirely optional.
  16. Ditch the karma system wholesale, it's utter rubbish, arbitrarily deciding what's good and what's not, breaking any possible grayness in choice.
  17. The Rambo/Infiltrator/Diplomat division is based on Tim Cain's requirement that each quest have at least three possible ways of solving it, for three different character builds. Riley's Rangers is a simplistic quest in and in itself, since it consists primarily of slaughtering your way through Statesman and bringing them a fission battery (sneaking is broken in vanilla Fo3). Then slaughtering them some more. Finding Riley isn't obligatory, while Theo is conveniently placed in a staircase you have to pass through to get to the roof. So, yeah, the quest is 95% killing, 5% find a battery. I'd appreciate if you actually elaborated on your points, instead of pasting the same sentence all over the list. Scientific Pursuits It's marked as a FedEx/Slaughter quest, since you don't have to do any investigative work at all, you are told to go to Rivet City from GNR, there you get told to go to Project Purity, where you kill supermutants and grab holodiscs conveniently placed in plain sight. Tranquility Lane is marked as a complex quest, so I don't really get your point. Waters of Life is also a FedEx/Slaughter, since it consists of slaughtering supermutants, pressing some buttons, killing some Enclave, then killing some more Enclave in the tunnels and getting to the Citadel. You can't reason nor sneak, since you have a merry band of retards following you. Picking up the Trail consists of you talking to Rothschild in the Citadel. That's about it. Rescue from Paradise is you getting kids out of Paradise Falls, with various options at your disposal, so I don't understand your point, it's marked as a complex quest. The American Dream is a shootfest. It's not complicated in any way, you only shoot your way out of Raven Rock without any possibility of sneaking out or blending in. It's "KILLKILLKILL" from beginning to the end. The Superhuman Gambit may be mismatched, but still, the quest consists 95% of killing and the incentive to kill/convince is identical, rendering the decision moot. Those! consists of killing ants, going underground, then killing some more ants and making a pointless decision. Oasis has no consequences of your actions, no matter what you do to the Tree God, so it's a pointless choice. The Power of the Atom is simple, since it consists of you either disabling the bomb using your LEET SKILLS or attaching a thingie to it. No quests are lost in practice, since only the Power of Atom and Wasteland Survival Guide are worthwhile, the first is what you are actually doing, the second is still possible to finish, since Moira conveniently becomes a ghoul after surviving a POINT BLANK nuclear explosion. So yeah, it's pointless and blatantly simple. On the rest I agree. That still doesn't make Fo3's complex, since they don't have any effect on the gameworld and only a few change the ending. And few Fallout quests require combat, far fewer than Fo3's, just replay Fo1 and check them out, then compare to how much you have to kill in Fo3 to even get to the quest objective.
  18. The boogeymen are already here, Kjarista. The gates were open.
  19. To get ammo, put the guns in your base inventory and hit the "organize" button, it will spawn ammo for the guns next to them. However, remember that you cannot get ammunition for weapons that aren't manufactured by your side, i.e. Axis will only get Axis ammunition (7.92mm et al) while the Allies will get Allied ammunition (everything else). Usually, you can scavenge enough ammo in the field, so it's never a problem. Always remember to take the biggest mags with you, the game gives no penalty for using wrong mag sizes for reloading.
  20. Yeah, well, I am guilty of being biased in favour of Fallout. I think the different rating was based on how the quests played out, in Fo3 it's preceded by a practically obligatory shooting funhouse sequence, while in Fo1 it's a case of finding out about the quest, doing some background work and waiting. 3, it's just shooting your way through to a badly written villain.
  21. Dear sir, I do believe that you are speaking to us out of thine posterior, at least in regards to the quest complexity. While I do agree, dear sir, that Fo3's quest assigments are a superb improvement on Oblivion, their complexity is not, in the slightest, on the level of Fallout 1. The following post has originated on NMA, in response to a claim that Fo1's quest were more primitive than those of Fallout 3. And, while I am not devoid of faith in the ability of Obsidian to create a game more in the spirit of Fo1 than Fo3, I'd like to request, just to be safe, that they follow the example set forth by Fo1's quests. On another note...
  22. Hey, don't tell me you never wondered how a female Khajiit would... 'feel'.
  23. A shame, Cyrodil after the Emperor's death would be an even better stage for Political Drama. Barenziah? Wolf Queen? That'd be pre-school compared to post-Septim Empire...
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