Everything posted by Goran
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[Merged] George Ziets as as the 2.8 million stretch goal
Ziets, Boyarsky, Anderson and Mitsoda. And there we already have four stretch goals
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Bring in BioWare or Other Legendary Designers as Stretch Goal
Absolutely not.
- [Merged] Co-Op Multiplayer as some potential future stretchgoal?
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Project Eternity Things I would like to see...
I would like to see a complex non-combat mechanics and an original story (no chosen one saving the world cliche, please).
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graphics
In my opinion, good gameplay is prerequisite for a good game. Graphics is only a bonus.
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Developer Diary video
Important question for the devs: Are we going to be able to max all the stats in the end of the game?
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Few Suggestions
Exploration is always welcome. Deus Ex is an action-RPG and its exploration is incredible. I hope that each city in AP will be huge. It's not many-square-miles sandbox city, it's level depth and complexity, that gives you freedom to explore.
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Alpha Protocol on GTTV next Friday
This game is looking better and better every day! Talking about some small "problems", I'm sure they'll polish everything. After all, that's the reason why it's not released yet. Does anybody know the difference between Technical Aptitude, Sabotage and Infiltration skill?
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AP on Qore today
Thanks to the original uploader
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AP on Qore today
Hey guys, check this out http://www.youtube.com/watch?v=nFQ8masslQs
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Stealth
In my opinion, stealth skill in AP should give you bonuses and some extra abilities. But, stealth should be based on gameplay (your skills and patience) and level design. Lockpicking and hacking should give you ability to pass through alternative paths.
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Stealth
KotOR is a classic d20 RPG and its "stealth button" works fine. But, I agree that in action-RPGs, stealth must be integrated into a gameplay. For example, something like stealth in Splinter Cell and Hitman would suit much better than Fallout 3 "stealth". I am sure that Obsidian developers are aware of this.
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INSPIRATION FOR AP
Alpha Protocol looks like nothing seen before. But in your opinion, which games would you like to see the most, as an inspiration for AP? Make your list, here's mine. 1. Deus Ex 2. Mass Effect 3. Metal Gear Solid, Splinter Cell, Hitman
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I would like to see some Deus Ex atmosphere in AP
I both agree and disagree. Deus Ex used Unreal 1 engine, in that time the combat was very good because they combined real time action with skills. The more you raise a skill, the more precise you are with guns and more damage you cause. Of course it wasn't perfect, but for that time it was very good. I agree that today, by using Unreal 3 engine in AP, the combat can be much better - cover system, better enemy A.I. etc.
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I would like to see some Deus Ex atmosphere in AP
One of the best elements in Deus Ex atmosphere and gameplay is level design. Being able to pass through the ventilation systems, through the sewer, over the rooftops, swimming under the city and finding other alternative paths. Because of it, you are limited only by your play style, there are no better and worse solutions. Deus Ex responds on how you want to play it and it encourages you to find your way of solving the problem. That makes it one of the most intelligent games ever made. So, what can be used in Alpha Protocol? Complex level design with multiple paths and attention to details. Non-linear skill based action gameplay which responds to your play style. Many gadgets and weapon customizations. Non-linear story, good dialogue system and story telling.