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Playgrounds Public Test 0.3.1
Playgrounds: Build bigger. Experiment freely. The park is yours.  Playgrounds Mode makes its return from the original Grounded and can now be launched from the Main Menu, giving creators instant access to build, experiment, and share. Two Maps Available The Grassbox: The fan-favorite returns from Grounded. Brookhollow Park: The park you know and love from Survival Mode.   Classic Tools, New Possibilities The Handy Gnat is back in action to help you build with precision and includes a new feature to help players get to hard-to-reach areas. Familiar Gizmos & Gadgets return alongside new additions, like the O.R.C. Transmission Device. Playgrounds will also include the following from Grounded 2: Buildings, utilities, decorations, resources, and consumables Creatures and their variants Resources and materials Weapons, tools, and equipment Please note that this is just the first round of Playground features and items available in this mode; more will continue to be added throughout development. Community Playgrounds Brand new Community Playgrounds menu added, with an updated UI and voting system.    General Changes: Removed the Skybox Barrier from Survival and Playgrounds. Players can now build as high as they want. Please note that at a certain height, certain creature behaviors will stop working properly. You can now “Place Many” on Half and Quarter Walls. Added Building support to various areas in the Entrance Region Bug Fixes: Various Quest Flow fixes between both the Garden and Picnic Area Addressed a memory leak that caused players to fall through the floor/ground Fixed various St. Patrick’s Event issues Resolved an issue where O.R.C. Waves would still attack after finishing both MIX.R’s Continued Performance improvements have been made to the scorpion’s animation set, thus improving performance significantly in the Ice Cream Cart Greenhouse “Vent” should now appear open for clients Various Stability fixes have been made on the handheld platforms Updated various Localization texts
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cstanick started following Hotfix 0.1.1.3 Has Been Released , Playgrounds Public Test 0.3.1 , Patch 2.0 is Live and 7 others
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Patch 2.0 is Live
Greetings Envoys, It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots. If you come across any issues or bugs, please contact our support team. https://avowed.obsidian.net/issue-tracker#contact Features and ImprovementsNew Game+New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. When starting a New Game Plus save, players will bring along with them: All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) All spent attribute points All unique weapons and armors—but they are reset to level 1 All unlocked enchantments remain All unique gloves and boots All necklaces, all rings, and all trinkets Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game. The following are removed from the player at the start of a New Game Plus: All common weapons and armor Companions must be picked up via story progression Companions keep their talent points and start at level 1 All resources that had been collected Gold Upgrade materials Enchanting materials Food ingredients All consumables that had been collected All potions All food All quest items All god totems/trinkets Fast travel points/fog of war The aforementioned godlike abilities To ensure challenge scales alongside player power: Enemy stats are increased across the board Enemies now have a chance to have modifiers applied to them Elemental Modifiers Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. Physical Modifiers Haste: Increased movement speed, attack speed, and reduced cooldown timers Glass Cannon: Increased damage dealt and damage received Colossal: Increased maximum health Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt Crippled: Reduced movement speed and attack speed Sturdy: Increased stability making it harder for them to be stunned Natural Immunity: Immune to all status accumulations Forceful: Increased impact on attacks Vindictive: Increased damage dealt based on the amount of health lost Attribute stat cap rises from 15 to 30 An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. New Playable Species Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. Aumaua – Towering, powerfully built, and physically imposing. Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation. [M(1] Humans +1 Might +1 Resolve Elves +1 Dexterity +1 Perception Aumaua +2 Might Dwarves +1 Might +1 Constitution Orlans +1 Perception +1 Resolve Additionally, players will receive stat bonuses depending on their chosen background. Arcane Scholar - +2 to Intellect Court Augur - +2 to Resolve Noble Scion - +2 to Perception Vanguard Scout - +2 to Dexterity War Hero - +2 to Constitution Improved Character Creation Added new Godlike features, color variants, and presets Custom DifficultyFor players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu. Adjust player: Damage dealt Health, stamina, and essence resources Elemental status effect threshold Health and essence regeneration rates Potion and food restoration rates Interrupt or knockdown ease Second Wind cooldown time Carry capacity Parry window Adjust enemy: Damage output Health pool Stun, interrupt, or knockdown ease Attack speed Elemental status effect threshold Aggro threshold Adjust companion: Damage dealt Health max Elemental status effect threshold Aggro threshold As well as general adjustments: Merchant prices Equipment upgrade material costs Fall damage Trap damage Item quality damage reduction Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. Photo Mode Capture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu. New Weapon A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous. New Stun Finishers New stun finishers added for One-Handed Weapons and Two-Handed Weapons. Respawning Encounters Respawning encounters have been added to Dawnshore, Emerald Stair, Shatterscarp, and Galawain’s Tusks. New Quality of Life Features Players can now change their Envoy’s appearance after character creation via the mirror in the party camp. Newly placed workbenches allow players to upgrade gear without returning to party camp. All player Backgrounds now have an added attribute bonus. Added option to end dream conversations early. Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously. Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0. Added keyboard-based turning in accessibility options. Improvements to Lighting The lighting has been improved across all regions. Improved the lighting in conversations. Graphics Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs. All Bug Fixes Crashes and stability The game should now longer crash after Fog of War has been cleared. Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely Fixed an issue when creating save games that could cause NPCs to be stuck when reloading Performance and Optimizations Resolved an issue where NVIDIA Reflex Low Latency was missing "Off" option while upscaling is disabled. Ray tracing is now off by default on Handheld PCs. Added Mid Luminance values to HDR settings. Various performance improvements. Animation Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view. Companion animations no longer stutter during conversations and exploration. Audio All audio should now play properly when cooking. Quests & Conversations Decals for puzzle in Sallow Steppe should now render properly. The camera should behave normally during conversation with Tazaraak. UI/UX Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available. Fixed Tanglefoot's icon on Player's and enemy's HUD. New Icon added to help distinguish Flurry of Blows on enemy’s HUD. Text should no longer overlap tabs in certain languages. Fixed description for several active abilities that were incorrectly labeled as passive. Resolved an issue where "confirm override" pop-up was not showing while switching presets in the Extras tab. Fixed an issue where Marius' Hunter Sense disappeared from hotbar after leaving Party Camp. Vital bars are showing proper preview values for some skills when upgraded. Fixed an issue where "Survivalist" ability did not reflect additional bonuses in UI. Blunted hits no longer include blood VFX when "Combat Blood" is disabled. Combat/Systems Fixes Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells. Swinging guillotines in the Garden remain disabled after loading a save. Fixed an issue where Yatzli's Explosive Blast did not break destructibles. Some unique weapon enchantments now work properly while Dual Wield Mastery is active. Already broken destructibles no longer receive damage numbers. Loot now directly drops at the feet of a shattered frozen enemy.
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Patch 0.3.0.3
Hello, everyone! Patch 0.3.0.3 is now available for all players. Please update your game once the patch appears. If the update doesn’t show up right away, try verifying your game files or restarting your console. As always, thank you for your continued patience and support. Your feedback, bug reports, and suggestions play a huge role in helping us improve Grounded 2. If you encounter any additional issues, please reach out to Obsidian Support. https://grounded2.obsidian.net/issue-tracker#contact General Changes: Quartzite and Marble are now on a 1-week respawn timer Added St. Patrick’s resources and items Earwig attacks have been changed to now allow perfect blocking on certain attacks Bug Fixes: Resolved an issue where Cactus Flowers had trouble spawning on older saves Addressed a problem that caused UI keybinds to become unusable when rebound Corrected an issue where talking to Sloane would display “Text Block” and lock players out of future progression Fixed an issue preventing clients from sleeping Corrected ORC Waves so they now spawn in the correct scenarios Resolved an issue where Corn Hog did not drop Corn Hog Chunks Improved Lint and Pinecone pieces so they are now bigger and easier to pick up Fixed an issue where the ladybug could deal significantly more damage than intended Implemented various crash and stability fixes Resolved a crash that could occur when typing on Xbox with a mouse and keyboard Fixed a crash when navigating to the chat box in a multiplayer pre-game lobby Addressed various other scenarios Fixed an issue where the croquet mallet would not fall for a client Improved quest flow around Save/Loads and loading autosaves
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Hotfix 0.3.0.2.6971 is Live
Fixed various crashes and improved the stability of the game by 20%. The scanner to start the fight with the Mysterious Stranger should now spawn normally in all instances. The Archives quest should no longer disappear after a save/load. Fixed an issue where the Sour Seed being planted wasn't counted toward quest progression. Various quest flow issues that were caused by autosave have been resolved. Verify that your game is updated to recieve these fixes. Please feel free to submit a support request if these are still not resolved or if you run into any other issues. https://grounded2.obsidian.net/issue-tracker#contact Thanks!
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It's time for The Toxic Tangle
The garden is awake. Ominent’s experiments have taken a sour turn, and a strange new corruption is spreading across Brookhollow Park. Tang now stains the soil, seeps into water, and clings to unsuspecting creatures—and it’s up to you to survive whatever’s brewing beneath the surface. Welcome to The Toxic Tangle, the first major content update for Grounded 2, available now for all players. This update expands the park with a new biome, new creatures, armor and weapons, trinkets, building sets, and a few threats that may be more than they appear. A Whole New Garden Overgrown vines choke the greenhouse, creating twisting paths and hidden crawlspaces. These massive monstrosities and staggering structures all combine to produce that 'how do I get up there?' moment. The Garden biome is ripe for exploration, stacked with vertical climbs, secret stashes, and probably a bug or two you didn’t see coming. From the pumpkin patch to the carrot jungle, every corner offers something to harvest, hoard, or accidentally aggro. It’s big, it’s messy, and it’s absolutely crawling with trouble. Bring your best gear—and maybe a backup plan. The Ladybug Buggy Rolls In One of Grounded’s most iconic bugs is finally rideable—and she’s not here to play nice. The Ladybug Buggy is a heavy-duty, tank-style mount equipped with a pressurized water cannon. Use it to blast airborne pests out of the sky, rinse away sour Tang buildup, or just give your enemies a bad day. It can also ram headfirst into foes with a powerful charge and slowly regenerates health over time. If you ever jumped on a ladybug in the first Grounded and wished you could stay there, this one’s for you. New Threats (and Familiar Faces) The Garden is full of life, but not all of it wants to share the space. New creatures like the coordinated Earwigs, the bulky Potato Beetles, and the soon-to-be fan-favorite, the Woolly Aphid, will challenge your reflexes, your timing, and your trust in anything with antennae. You might also want to keep your eyes open. The Masked Stranger may have retreated after your first encounter, but she’s not gone—and she may not be alone. Oh, and the Snake Colossus? You’ll know it when you see it. Probably right before it sees you. Mutation Updates, BUILD.M Upgrades & More Mutations have leveled up. They’re now split into active and passive types—actives still work the way you know and love, but passives now apply automatically based on your weapon loadout. That means less menu juggling and more time doing cool stuff, like perfect blocking a Tang-covered Rust Beetle or showing off your hybrid build mid-fight. And for all the architects, decorators, and “I-just-need-one-more-wall-piece” players out there, this update’s for you. The builder toolkit gets a serious upgrade with new kits like the Pumpkin Set, a refreshed Mushroom Kit, Scale Roof Set, updated Acorn Stairs, and a community request for floor hatches. It's all about more pieces, better parity between sets, and smoother snapping to bring your backyard blueprints to life. Whether you're crafting a greenhouse hideout, a pumpkin fortress, or a garden party palace, we can't wait to see what you build—and share. Tag us, drop it in Discord, or show it off wherever you hang out. We’ll be watching (with admiration, not binoculars). The Garden MIX.R and O.R.C. wave challenges are also live, ready for anyone who thinks they're tough enough to survive the swarm. Lastly, the Founder’s Pack also grows with this update, adding new base-building items like the High Roller’s Dice Bag, Champion’s Banner, and more ways to personalize your park adventure. What’s Next? Alongside this update, we’re preparing for the return of Playgrounds Mode, entering PTB (Public Test Beta) in February with all the core tools from the first Grounded. Whether you're building mini-games, boss arenas, or custom gauntlets, Playgrounds will give creators the tools they need to thrive. To keep an eye on what’s coming to Brookhollow Park, be sure to check out our updated roadmap for a sneak peek at what’s in store for Grounded 2. There’s never been a better time to shrink down, suit up, and explore the weirdest corners of Brookhollow Park. The Toxic Tangle update for Grounded 2 is available now PATCH NOTES New Features Ladybug Buggy Eliminate your opponent with its anti-air cannon and be sure to clean the sky from any foes you meet along the way. With it, clean the Tang buildup you come across or decrease the Tang building on other friendlies....or enemies. Be sure to refill your reservoir at water sources around the park to never run out of ammo. It's the most tanky and robust buggy yet, capable of healing itself and it has a slight resistance to the new tang effect spread across the Garden. Even with a cannon strapped to it's back that isn't its only mean of attack as the ladybug can unleash a powerful ramming maneuver that will knock your opponent out. Tang Ominent's latest experiments with sour resources have unsurprisingly... gone out of control, and now the garden is tainted with sour spills and caustic lakes. Masked Stranger Boss fight The Masked Stranger may have withdrawn from your first conflict with her; however she is far from defeated. Be on your toes as you could expect to see her again in the Garden and she may not be alone. Snake Colossus The unstoppable slithering serpent slinks savagely throughout the Croquet Court near the outside wall of the Garden. Prepare to meet our largest colossus yet! New sap bandage Now an easy way to heal your buggy! Passive vs Active Mutations Mutations are now split between active and passive. Active mutations will work like normal and still need to be equipped and swapped based on your situation. Passive mutations currently work with your weapon set and will be applied automatically when you switch equipment. There will be more passive mutations coming throughout development. New Content Garden Questline New Landmarks Anthills Labs Ranger outposts New resources Gloom Shroom Cactus Flower Fertilizer Keylime Pumpkin Potato Carrot Corn Dog Pretzel Chrysalis Hide Returning resources: Lint, Gunpowder Clump, Wood Splinter, Rust, Pinecone Piece, Spiky Bur, Sturdy Marble and Quartzite New Creatures Cricket Pincher Earwig Whipper Earwig Woolly Aphid Rust Beetle Potato Beetle Wasp Wasp Drone Armor Cricket Cap Cricket Vest Cricket Shin Guards Earwig Kasa Earwig Cuirass Earwig Greaves Serpent Hood Serpent Mail Serpent Boots Rusty Boots Rusty Robes Rusty Circlet Potato Beetle Helmet Potato Beetle Chestplate Potato Beetle Shin Guards Wasp Greaves Wasp Breastplate Wasp Helm Weapons Cricket Lute Bow Earwig Sword Caustic Ruin Sour Banger Sour Katanga Hearty Arrow Great Mint Arrow Great Spicy Arrow Great Venom Arrow Boom Stick (unique weapon) Discord (unique weapon) Crimson Reapers (unique weapon) Wither Sting (unique weapon) Trinkets Pincer Pincher Trinket Fabulous Femur Trinket Founder’s Pack Update High Roller's Dice Bag Champion's Brazier Champion's Banner Adventurer's Table Throne of P'wn Minotaur Mount New Buildings Ponic Patch Ladybug Nest Floor hatches Snake roof Kit Pumpkin Kit Mushroom Kit (reskin) Thatch Awning Kit Acorn Stairs Kit update New Garden ORC Waves & MIX.R Mutations Hauling Hero (returning) Bardic Inspiration (revamp) Sour Sensation (revamp) Whittle Wizard (revamp) General Changes: Artbook has been updated with new Toxic Tangle content New main menu art has been added Balance Changes: Fabulous Femur: Trigger chance reduced from 20% -> 7% Crit buff reduced from 50% -> 25% Buff duration reduced from 5 -> 3 seconds Pinchwhacker Base Damage reduced from 33 -> 30 Stun was reduced from 7 → 6 Volatile Capacitor Shock Damage reduced from 15 → 10 Shellshocker Shield Shock Damage reduced from 45 -> 30. Returning Content & Features Creatures armors, weapons Firefly Black Soldier Ant Black Worker Ant Armors Firefly Head Lamp Black Ant Legplates Black Ant Arm Guards Black Ant Helmet Black Ant Shield Weapons Black Ant Sword Rusty Spear Crafting Station Glue masher, (updated & new recipes) Community Requested & QOL Features Made sure the order of items and bestiary were consistent Updated the pebblet path and curved pebblet path cost to 3 pebblets Create more space between players and their buggies for a more fluid experience Added coordinates in the map menu Upgraded weapons now keep their hotpouch assignment Jerky rack and roasting spit interfaces updated and now allow for proximity chests Unique weapons can now be crafted via the workbench Glowsticks glow brighter and longer Drawn arrows can be cancelled Holiday updates Valentine's Chocolate smoochies (returning) Smoochies Chunks (returning) Valentine’s Fortune (returning) Cupid’s arrow (returning) Great Cupid’s arrow (new) Bug Fixes Seasonal decorations can remain in your base past their respective holiday months without resulting in a crash. Corrected the player’s jump speed and distance while jumping (from a sprint) on player-built structures. Fixed various Out of the World gaps in the terrain. Any fix that changes the “Map” in any way has a chance to move geometry (your base) as an after result. Milkweed pods in front of the Snackbar no longer fall through the terrain. Corrected an issue that allowed Dandelion Tufts to be triggered while standing on a surface’s edge. The Hauling Hero mutation only works while on foot (not available while riding buggies). Fixed a bug where the camera lens could not be repositioned when in freecam mode. Fixed an issue where players would not have control of their character for a few seconds after loading their game. Agatha Brief’s press badge no longer appears with a distorted holographic texture. SFX from the Fireworks Launcher can now be heard from farther distances. Adjusted the placement of some early-game resources to ensure players can easily reach them. Fixed an issue where a client could take over the host’s buggy if players both whistled at the same time. Corrected an issue that could result in players instantly dying when knocked off their Orb Weaver Buggy. Using the Omni-Tool to chop down resources while standing on a player-built structure is easier / requires less specific positioning. Creatures move more intuitively around fallen crow feathers. Weapons thrown at AXL no longer fall through the terrain after inflicting damage. Mosquitoes no longer fall asleep while midair. Corrected an issue where the player inflicted more damage via status effects on higher difficulties. SFX associated with the Masked Stranger’s calls will no longer persist in the pause menu (if the player pauses the game mid-call). O.R.C. creatures no longer appear without wearing their O.R.C. receivers. Corrected an issue that would automatically repair damaged gear after loading a save file while playing on Mild difficulty. Resource Finder tooltips now change the buttons or keys displayed if the player swaps between keyboard and controller while it’s on‑screen. Staff attacks no longer home in on creatures that are actively underground. When the game auto-saves while the player is midair, the save file will now accurately list the player’s location. Splatburst explosions have an area of effect more accurate to their final location (before exploding) when thrown in interiors. Fixed an issue where the player wasn’t able to unlock Gold Cards while on a buggy. Sturdy Marble and Spicy Candy no longer overlap each other in anthills. Corrected an issue where a player’s buggy could remain infinitely downed (without actually being knocked out) when certain save/load conditions were met. Players should no longer load into the world before their location is fully loaded. Included slime as a listed resource the Snail can drop in its creature card description. The Snail should no longer stretch and warp in surreal and horrific ways when observed from a far distance. Fixed an issue where the Wolf Spider and Praying Mantis Nymph would not respawn in the Pine Hill region. Corrected an issue where the Loot Luck: Caterpillar and Loot Luck: Garden Snail buffs did not specifically boost item drop rates for those creatures. Opening a treasure chest with a full inventory will no longer cause the loot inside the chest to disappear. Fixed an issue where gnats could fall through the terrain if killed above specific puddles. Attacking sacks of accumulated resources will not cause them to disappear. Spears thrown at a downward angle in first-person view now follow a trajectory more accurate to the reticle. Mosquitoes are more accurate when using their 3‑hit combo. If attacked by a player standing on their back, ladybugs will prioritize bucking the attacking player off. Fixed an issue where building UI elements would get unintentionally discolored during Masked Stranger calls. Fixed an issue where the player was able to throw certain items through walls (often resulting in them becoming inaccessible). Savvy players can no longer avoid triggering O.R.C. waves by refusing to build spike traps; the O.R.C. waves will now find an opportune time to strike. Crow Feather Pieces burst out of chopped crow feathers in a less violent and more easily collected way. Public Test Fixes Resolved an issue where the Grass Side Table would disappear when updating to the Winter Update. Addressed a problem where the Sour Seed would disappear for clients. Corrected an issue where the Sour Seed would vanish after a Save/Load. Resolved an issue where the scanner that starts the fight with the Mysterious Stranger would not appear after a Save/Load. Fixed an issue where the player could not easily obtain an unassigned buggy in the nest. Adjusted Handy Gnat movement so it properly maps to player movement controls. Cleaned up various art placeholders still left in the PTB build. Cleaned up miscellaneous placeholder strings around the PTB. Addressed multiple issues preventing players from placing blueprints or building. Corrected an issue where rotten potatoes required two Sour Bombs to explode. Addressed an issue where Raw Science was not spawning on saves made in 0.2.2.5. Resolved a problem where the ORC raid notification prevented the player from sleeping. Eliminated a crash caused by PEEP.R tracking more than one item; PEEP.RR was moved back to 4 on all platforms. Corrected an issue where the SCAB.2k Scanner was visible to clients in multiplayer, allowing the multiplayer team to trigger the Mysterious Stranger fight early. Fixed a situation where Passive Mutations became stuck and could not be unequipped, including cases where they remained equipped across multiple loadouts. Prevented the Sour Seed from being lost after saving and loading. Restored ability to use Large Pallets. Adjusted armor upgrade behavior so Bulky and Sleek paths no longer shared identical stats during path switching. Updated Sour Staff behavior so projectiles matched intended length and reliably connected with targets. Ensured that recipes unlocked properly when analyzing the correct resources. Addressed a crash that occurred when Alt‑tabbing on PC. Resolved a foliage‑related crash that could occur under certain conditions. If you’ve lost the Sour Seed, it will respawn after you’ve slept. Bur Weed now respawns properly for players. Scorpion animation have been optimized. Players should now no longer get thrown out of the world when getting off and on your buggies. Fixed a crash relating to the BUILD.M menu.
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Public Test Notes for Patch 0.3.0.1
PTB Update 2: Bug Fixes: • Addressed an issue where Raw Science was not spawning on saves made in 0.2.2.5. • Resolved a problem where the ORC raid notification prevented the player from sleeping. • Eliminated a crash caused by Peep.R tracking more than one item; Peep.R was moved back to 4 on all platforms. • Corrected an issue where the SCAB.2k Scanner was visible to clients in multiplayer, allowing the multiplayer team to trigger the Mysterious Stranger fight early. • Fixed a situation where Passive Mutations became stuck and could not be unequipped, including cases where they remained equipped across multiple loadouts. • Prevented the Sour Seed from being lost after saving and loading. • Restored ability to use Large Pallets. • Adjusted armor upgrade behavior so Bulky and Sleek paths no longer shared identical stats during path switching. • Updated Sour Staff behavior so projectiles matched intended length and reliably connected with targets. • Ensured that recipes unlocked properly when analyzing the correct resources. • Addressed a crash that occurred when Alt‑tabbing on PC. • Resolved a foliage‑related crash that could occur under certain conditions.
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Toxic Tangle PTB Known Issues
Known issues after update 0.3.0.1.4545 Passive Mutations will still be stuck/locked if bringing any over from 0.2.2.5 Peep.R still locked to 1 resource at a time Users can not sleep due to ORC Bug Raids notification Raw Science is not spawning correctly in the Garden using a save from 0.2.2.5 Large Pallets can't be used/interacted with Sour Seeds can fall through the floor blocking progression - currently looking at ways to make this respawn Sour Staff projectiles don't work as intended Various texture pops and performance issues are being evaluated Note: Orb Weaver eggs were moved, not removed. They are still present with the Winter Update and available to you.
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Public Test Notes for Patch 0.3.0.1
PTB Update 1: Polish: Masked Stranger fight Pumpkin kit texture Updated mutation descriptions Performance optimization was done around the Junction Boxes Updated various thumbnails to no longer use placeholder “?” art Bug Fixes: Resolved an issue where the Grass Side Table would disappear when updating to the Winter Update Unfortunately, we were unable to restore any Grass Side Tables affected by this bug, and anything stored inside them is gone. If you join the PTB after this update, you will not encounter this issue. For players who lost their tables and items, we recommend reverting to the retail version of the game and loading a backup save to restore the table and your items. Addressed a problem where the Sour Seed would disappear for clients Corrected an issue where the Sour Seed would vanish after a Save/Load Resolved an issue where the scanner that starts the fight with the Mysterious Stranger would not appear after a Save/Load Fixed an issue where the player could not easily obtain an unassigned buggy in the nest Adjusted Handy Gnat movement so it properly maps to player movement controls Cleaned up various art placeholders still left in the PTB build Cleaned up miscellaneous placeholder strings around the Winter Content Update Addressed multiple issues preventing players from placing blueprints or building around The Park Corrected an issue where rotten potatoes required two Sour Bombs to explode
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Hotfix 0.2.2.5.4755 is Live
Fixed an issue causing the game to crash when interacting with various holiday decorations. Please update your game to ensure you have the latest fix. If you run into any other issues, please feel free to submit a support ticket. Grounded 2 Obsidian Support [grounded2.obsidian.net] Thanks!
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Public Test Notes for Patch 0.3.0.1
The Toxic Tangle Update Greetings Park Attendees! Welcome to Grounded 2's next Public Test Build for the Toxic Tangle Update! We hope you enjoy the new content, and look forward to your feedback. 🙂 New Features Ladybug Buggy Eliminate your opponent with its anti-air cannon and be sure to clean the sky from any foes you meet along the way. With it, clean the Tang buildup you come across or decrease the Tang building on other friendlies....or enemies. Be sure to refill your reservoir at water sources around the park to never run out of ammo. It's the most tanky and robust buggy yet, capable of healing itself and it has a slight resistance to the new tang effect spread across the Garden. Even with a cannon strapped to it's back that isn't its only mean of attack as the ladybug can unleash a powerful ramming maneuver that will knock your opponent out. Tang Ominent's latest experiments with sour resources have unsurprisingly... gone out of control, and now the garden is tainted with sour spills and caustic lakes. Masked Stranger Boss fight The Masked Stranger may have withdrawn from your first conflict with her; however she is far from defeated. Be on your toes as you could expect to see her again in the Garden and she may not be alone. Snake Colossus The unstoppable slithering serpent slinks savagely throughout the Croquet Court near the outside wall of the Garden. Prepare to meet our largest colossus yet! New sap bandage Now an easy way to heal your buggy! Passive vs Active Mutations Mutations are now split between active and passive. Active mutations will work like normal and still need to be equipped and swapped based on your situation. Passive mutations currently work with your weapon set and will be applied automatically when you switch equipment. There will be more passive mutations coming throughout development. New Content Garden Questline New Landmarks Anthills Labs Ranger outposts New resources Gloom Shroom Cactus Flower Fertilizer Keylime Pumpkin Potato Carrot Corn Dog Pretzel Chrysalis Hide Returning resources: Lint, Gunpowder Clump, Wood Splinter, Rust, Pinecone Piece, Spiky Bur, Sturdy Marble and Quartzite New Creatures Cricket Pincher Earwig Whipper Earwig Woolly Aphid Rust Beetle Potato Beetle Wasp Wasp Drone Armors Cricket Cap Cricket Vest Cricket Shin Guards Earwig Kasa Earwig Cuirass Earwig Greaves Serpent Hood Serpent Mail Serpent Boots Rusty Boots Rusty Robes Rusty Circlet Potato Beetle Helmet Potato Beetle Chestplate Potato Beetle Shin Guards Wasp Greaves Wasp Breastplate Wasp Helm Weapons Cricket Lute Bow Earwig Sword Caustic Ruin Sour Banger Sour Katanga Hearty Arrow Great Mint Arrow Great Spicy Arrow Great Venom Arrow Boom Stick (unique weapon) Discord (unique weapon) Crimson Reapers (unique weapon) Wither Sting (unique weapon) Trinkets Pincer Pincher Trinket Fabulous Femur Trinket Founder’s Pack Update High Roller's Dice Bag Champion's Brazier Champion's Banner Adventurer's Table Throne of P'wn Minotaur Mount New Buildings Ponic Patch Ladybug Nest Floor hatches Snake roof Kit Pumpkin Kit Mushroom Kit (reskin) Thatch Awning Kit Acorn Stairs Kit update New Garden ORC Waves & MIX.R Mutations Hauling Hero (returning) Bardic Inspiration (revamp) Sour Sensation (revamp) Whittle Wizard (revamp) Returning Content & Features Creatures armors, weapons Firefly Black Soldier Ant Black Worker Ant Armors Firefly Head Lamp Black Ant Legplates Black Ant Arm Guards Black Ant Helmet Black Ant Shield Weapons Black Ant Sword Rusty Spear Crafting Station Glue masher, (updated & new recipes) Community Requested & QOL Features Made sure the order of items and bestiary were consistent Updated the pebblet path and curved pebblet path cost to 3 pebblets Create more space between players and their buggies for a more fluid experience Added coordinates in the map menu Upgraded weapons now keep their hotpouch assignment Jerky rack and roasting spit interfaces updated and now allow for proximity chests Unique weapons can now be crafted via the workbench Glowsticks glow brighter and longer Drawn arrows can be cancelled Holiday updates Valentine's Chocolate smoochies (returning) Smoochies Chunks (returning) Valentine’s Fortune (returning) Cupid’s arrow (returning) Great Cupid’s arrow (new) Bug Fixes Seasonal decorations can remain in your base past their respective holiday months without resulting in a crash. Corrected the player’s jump speed and distance while jumping (from a sprint) on player-built structures. Fixed various Out of the World gaps in the terrain. Any fix that changes the “Map” in any way has a chance to move geometry (your base) as an after result. Milkweed pods in front of the Snackbar no longer fall through the terrain. Corrected an issue that allowed Dandelion Tufts to be triggered while standing on a surface’s edge. The Hauling Hero mutation only works while on foot (not available while riding buggies). Fixed a bug where the camera lens could not be repositioned when in freecam mode. Fixed an issue where players would not have control of their character for a few seconds after loading their game. Agatha Brief’s press badge no longer appears with a distorted holographic texture. SFX from the Fireworks Launcher can now be heard from farther distances. Adjusted the placement of some early-game resources to ensure players can easily reach them. Fixed an issue where a client could take over the host’s buggy if players both whistled at the same time. Corrected an issue that could result in players instantly dying when knocked off their Orb Weaver Buggy. Using the Omni-Tool to chop down resources while standing on a player-built structure is easier / requires less specific positioning. Creatures move more intuitively around fallen crow feathers. Weapons thrown at AXL no longer fall through the terrain after inflicting damage. Mosquitoes no longer fall asleep while midair. Corrected an issue where the player inflicted more damage via status effects on higher difficulties. SFX associated with the Masked Stranger’s calls will no longer persist in the pause menu (if the player pauses the game mid-call). O.R.C. creatures no longer appear without wearing their O.R.C. receivers. Corrected an issue that would automatically repair damaged gear after loading a save file while playing on Mild difficulty. Resource Finder tooltips now change the buttons or keys displayed if the player swaps between keyboard and controller while it’s on‑screen. Staff attacks no longer home in on creatures that are actively underground. When the game auto-saves while the player is midair, the save file will now accurately list the player’s location. Splatburst explosions have an area of effect more accurate to their final location (before exploding) when thrown in interiors. Fixed an issue where the player wasn’t able to unlock Gold Cards while on a buggy. Sturdy Marble and Spicy Candy no longer overlap each other in anthills. Corrected an issue where a player’s buggy could remain infinitely downed (without actually being knocked out) when certain save/load conditions were met. Players should no longer load into the world before their location is fully loaded. Included slime as a listed resource the Snail can drop in its creature card description. The Snail should no longer stretch and warp in surreal and horrific ways when observed from a far distance. Fixed an issue where the Wolf Spider and Praying Mantis Nymph would not respawn in the Pine Hill region. Corrected an issue where the Loot Luck: Caterpillar and Loot Luck: Garden Snail buffs did not specifically boost item drop rates for those creatures. Opening a treasure chest with a full inventory will no longer cause the loot inside the chest to disappear. Fixed an issue where gnats could fall through the terrain if killed above specific puddles. Attacking sacks of accumulated resources will not cause them to disappear. Spears thrown at a downward angle in first-person view now follow a trajectory more accurate to the reticle. Mosquitoes are more accurate when using their 3‑hit combo. If attacked by a player standing on their back, ladybugs will prioritize bucking the attacking player off. Fixed an issue where building UI elements would get unintentionally discolored during Masked Stranger calls. Fixed an issue where the player was able to throw certain items through walls (often resulting in them becoming inaccessible). Savvy players can no longer avoid triggering O.R.C. waves by refusing to build spike traps; the O.R.C. waves will now find an opportune time to strike. Crow Feather Pieces burst out of chopped crow feathers in a less violent and more easily collected way. a { text-decoration: none; color: #464feb; } tr th, tr td { border: 1px solid #e6e6e6; } tr th { background-color: #f5f5f5; }
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Performance Issues Patch 1.0.4.1
We have discovered that an issue was introduced in the patch we released today for some PC players. This issue is causing hitching and stuttering due to shaders not being properly compiled. We sincerely apologize for the inconvenience and appreciate your patience as we work to resolve this as quickly as possible. Please feel free to report any other issues by using the “Contact Us” button on the Community Issue Tracker. https://outerworlds2.obsidian.net/issue-tracker
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Hotfix 0.1.1.3 Has Been Released
Hello friends! These are the patch notes for Hotfix 0.11.3. Fixed a bug where certain debug commands were left in the game Fixed a bug where Grounded 2 was referred to “Augusta” on Xbox Console Invites We want to assure you we are actively listening to and investigating all of your bug reports, and there should be a MAJOR patch coming sometime next week. Please contact our support team if you encounter any issues in-game, and we will work with you to get it properly investigated. https://support.obsidian.net/contact Thank you for your patience and support for Grounded 2's Game Preview/Early Access launch!
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Hotfix 1.5.1 is Live
Greetings Envoys! We are releasing a hotfix today that should address the performance issues introduced by patch 1.5. Please contact our support team if you're still experiencing performance issues after you've updated. https://support.obsidian.net/contact For players that were experiencing performance issues, it is recommended that you clear your shader cache after updating. Thanks!
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Patch 1.3.8.0.87535 is live!
Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.
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Avowed Known Community Issues List
Known Community Issues List This page lists the most common and reproduced community issues we have received for Avowed. Please feel free to submit a bug report if your issue isn't listed here, and we'll investigate it. Obsidian Support
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