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Jill7894

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Everything posted by Jill7894

  1. I mean, 500k-1m sounds pretty damn good, at least theoretically, for a CRPG. On gog as well it's pretty much always doing pretty decent and is always at the top of the list (by this is mean top 3 and sometimes literally #1) when sales come up. When I check the max player count it's had on steam charts vs Pathfinder Kingmaker, POE2 has had more max players, so if Pathfinder did so much better - which seems sketchy, given its mixed rating with pages of complaints - it certainly isn't visible on steam charts. Someone else said on this discussion that you can't really expect casuals to get into cRPGs, it's just not the right target audience. Make no mistake about it, I've beaten POE1, 2 and numerous other cRPGs and I still have to look up almost everything when it comes to stats and leveling up in my second playthrough of POE 2 after beating it a few months ago. Most casuals aren't up for that.
  2. Does anyone have any info on how many copies POE II has sold up until around this point?
  3. I mean... judging by a lot of the gaming culture nowadays, I couldn't imagine the flack Obsidian would get if a fifth of the female characters in the game had beards. Just saying.
  4. Hi everyone, I was wondering what dialogue choices I need to pick in POE I in order to get the Devil of caroc breast plate in POE II? I've met with Harmke and read his soul, but all of the options that let him live from what I've seen amount to lying rather than being benevolent, per say. Does any option that allows him to live result in this armor being available in part 2?
  5. Well, there aren't a lot of enemy types and the way that they're placed on the maps seems more reminiscent of an MMORPG more than anything. There isn't a very big incentive to explore compared to any bethesda (I hate them, but still) game or Fallout NV because there aren't a lot of unique and intriguing sets of armor and weapons; I remember in Fallout NV I went through a whole f*** fest in order to get this one unique M4 style carbine assault rifle, and a lot of other unique items too just to boost up my character and make her look awesome. I'd spend hours upon hours doing this. The game feels more systematic, as in I'm knocking off quests according to some checklist of quests in order to progress, rather than progressing on my own time and in my own way (this might be a weak point in hub games compared to open world). For instance, in Oblivion, I barely even did quests for my first few characters and instead I basically just ransacked the map looking for cool items, exploring unique places, and doing random quests here and there. It seems like your companions in Outer Worlds have a personality, until you recruit them and then that personally just seems to slip away with a random response here or there when talking to someone, as opposed to that sniper guy in the dinosaur town in Fallout NV, for instance, where he had an entire, I'd say meaningful backstory and was really fleshed out, and his is presence on the team was always very apparent - he had skills that really meant something. The majority of perks are, bleh. Skill checks, because of how you place points into one tree and it adds to all of the skills in it, are vacuous and way too easy to master. In any Fallout game, I have to decide which gun skill I'm going to under develop in order to boost up my speech skill, while in Outer Worlds, it matters significantly less, comparatively. I like the story in Outer Worlds, but the way that it's delivered and by whom isn't nearly as effective as I believe it could be - a certain rebel leader, for example hardly seems very passionate about his cause. Then, of course, there's no 3rd person which makes customization of looks virtually meaningless. I think that the main problem that irks me about the Outer Worlds is how it's consistently compared to Fallout, when it reality it should not be compared to Fallout. It's just not up to that level. I think that there was excellent marketing for Outer Worlds to be honest, and it gave me the impression that the game would be loaded with personality, quirkiness, comedy, etc., and if those elements were stronger I'd probably overlook the majority of the aspects that I laid out (as long as it's not compared to Fallout). THERE ARE PEOPLE SAYING THAT THIS IS BETTER THAN FALLOUT NEW VEGAS and that's insane, completely absurd.
  6. The two biggest problems with Supernova are DEFINITELY the sleeping and the companions. I play with companions and have to trudge along throughout the maps, wary of any encounters because if I run in, they'll probably die. If I don't have any companions, I can just go in and slaughter everything. I noticed that after I let the two companions that I had with me die, I was ransacking the map rather than carefully trudging through. I don't think that fast travel should be included in hardcore modes though, and I don't know if simply drinking water from rivers and streams on an alien world without first altering the water would be safe.
  7. Yeah, I completely agree. I don't see how, in any way, this is being compared to any Fallout game. I wasn't really ever excited for Outer Worlds, but I thought that it'd be booming with personality and comedy and RPG elements similar to Fallout NV, yet it seems surprisingly devoid of that; in fact, it seems pretty devoid of a lot of things. I think that the best word to sum it up with - as I noted, surprisingly - is Lacklustre. It seems like a game with a lot of potential that was never really expounded upon. I give it approximately a 4/10 as well - it just seems like there's less to it than a game of it's type made by a reputable, or even in many cases, "reputable," company.
  8. Some critical thinking for people who'd come to this conclusion, devoid of research, should quickly lead them towards the realization that Outer Worlds also came out after the acquisition. Not that I'm a big fan of it, personally, but most people seem to be, and not that we can exactly count on people's proclivity towards critical thinking in general.
  9. Note guys, that after they showed this, either Sawyer or the other guy with him said (paraphrasing) "We're working on RPGs." The s after G being a key point, of course. Besides that though, I don't see much of a market for Grounded in any real capacity. I think that it's quite apparent, though, that with the X019 presentation around Wasteland 3, an isometric [tactical] RPG, with Microsoft's backing, Obsidian's marketing propensity has skyrocketed. Now, any isometric game that Obsidian makes should have a significant amount of potent marketing around it, an apparent problem with Deadfire.
  10. No problem, lol. to try something new or to stick to a tried, tested, and potentially overused formula?
  11. I could see how many might see the trailers and think that it's merely a pirate CRPG, which might seem quite unusual. Perhaps it should have had a heavier emphasis on the Renaissance/colonial aspects of the game when it came to marketing, i.e. the Vailians, which is basically right after the Medieval period ended. I can see the conniption the developers might have had regarding this, as medieval themes are heavily overused in any type of fantasy game, yet any deviation (even moving into the more complex Renaissance period) from it has its risks.
  12. Personally, I was a n00b scrub to CRPGs (POE 1 was my first one ever) when I first played POE 1 and A. I didn't fully understand how to appreciate the depth, complexity, and value of a good CRPG, especially compared to the rather derelict state in which most newer games find themselves, and B. I had no idea what was going on - I didn't know what all the names of in-game lore meant, how to level up my character, how to build my character, what stats on items actually meant, and the RTwP was very difficult as a n00b. Nevertheless, I thought POE 1 was awesome and it gave me a strong interest in CRPGs. I played some other CRPGs afterwards and delayed getting Deadfire since I thought that I'd feel the same way about it that I did for POE 1 despite the fact that it piqued my interest in CRPGs in the first place, however, that was not the case. I played Deadfire starting in May this year and I instantly fell completely in love with it, playing it nonstop until I beat it, while in the process looking up what everything meant and building my character in a way that I've never built a character in any other game before (crit/attack speed/perception with rapier with medium armor). Since then, I've been fawning over the idea of another good RTwP CRPG (I have Pathfinder Kingmaker, but I personally see POE as superior and more enthralling, so it's difficult to downgrade in what I see as nearly every way besides choice-making, which is obviously a huge aspect of things, but what's it matter if I don't care much about Pathfinder's story?). As a result of this, I've gone back to POE I since about a week ago and have been playing consistently every day - with my newfound appreciation - and am really enjoying it. Soo, a conclusion of mine is that perhaps POE was a lot of people's first go at a CRPG and their memories of it are full of struggle, confusion, and intrigue to try out other CRPGs. Perhaps others who were n00bs felt the same way that I did? In the end, of course, POE is by far my favorite CRPG series. I don't know why Pathfinder was so successful, since it doesn't have turn based or multiplayer and that seems to attract a lot of people; it may simply be an aberration or an outlier, as we call it in statistics. I'll be honest, a reason why I decided to get Deadfire was because it added turn based, nevertheless, I quickly realized while playing it on turn based that RTwP is vastly superior. On a side note, every time GOG has a sale, POE II is at or near the top of the list of most purchased games.
  13. I doubt that they'd abandon the isometric aspect of it so quickly, as the isometric RPG genre seems to be making a comeback. I think that it's more likely that now that they have Microsoft backing them, the visibility of POEIII in terms of marketing will be substantially increased, they might switch away from the Watcher (which many have suggested and who's story, I think, definitely seems like it's been completed), have turn based (which I hate, but many seem to like for some reason (easier for casuals?)) as an option from the onset, and maybeee add some sort of multiplayer aspect, but Wasteland 3 doesn't seem to be doing the latter so Idk about that.
  14. Lol yeah, I've considered the possibility that the guy from the first article might have prematurely "spilled the beans."
  15. It'd be awesome to have a third person POE, but I would worry about the fate of Obsidian isometric RPGs in that case. I mean, there's other good isometric RPGs, of course, but none of the ones that I've found have either as big of a budget as POE, are turn based (which I hate), or don't have as serious of a tone/art style.
  16. Hi everyone, So, I was looking up POE 1 information on another forum (I'm making another play through) and I came across this link from November 8th, 2019: https://jesawyer.tumblr.com/post/188915786456/will-there-be-a-pillars-3-that-is-not-something where Josh Sawyer is essentially saying that POE 3 is not being made (right now at least, and the future for it seems grim). Yet, the other day I found this link from September 22nd, 2019: https://wccftech.com/greenberg-pleasantly-surprised-by-how-much-innovation-content-is-coming-from-the-new-studios/ where the "general manager of games marketing at XBOX" was talking about the newly acquired studios and how there's a team currently working on POE. I mean, honestly, I started up another playthrough of POE 1 because it was the first CRPG I ever played, in 2017, and I had no clue what I was doing. I figured that since, according to the September article, they're making POE 3, I might as well do another play through for both POE 1 and 2 so that when POE 3 comes out, they'll likely connect - like how your decisions in POE 1 have effects in POE 2... What does everyone think of these seemingly conflicting statements?
  17. Hi, I doubt that anything will be done about it at this point since the game came out several years ago. Nevertheless, I just bought some armor (exceptional mail, exceptional scale, and exceptional breast plate) from the Crucible Knights smith and placed each one individually on my main character, who's female, to see how they each looked, and found that I'm only able to customize the colors with the exceptional breast plate. I tried this on my male NPC companions (four of them) and am able to change the colors of the exceptional male and exceptional scale on them, but when it tried this on my female NPC companion, I was, again, only able to customize the colors of the exceptional breast plate. Has anyone else dealt with this bug? It's a little disappointing since I'd likely choose the exceptional mail - for now, at least - if it weren't for this.
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