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MedicineDan

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Everything posted by MedicineDan

  1. When I get to that point, I'll check to see if the same thing happens on the PC. You should also relay this information in the Outer Worlds support forum, assuming you have not already.
  2. I couldn't care less what they do with the sexuality of the characters. I mean, after a while you'd figure it'd be insulting to women if all the high powered people have to be chicks. It's downright condescending. Fun fact, condescending used to mean something good a few hundred years back. More or less it meant not to put yourself above someone. I'm sorry if my explanation sounded patronizing. Anyhow, I'm level 12 in The Outer Worlds. It's truly an addictive game. Unlike my usual playstyle, I'm actually lying quite a bit. I even used intimidate once. Usually I'm a goody-two-shoes. Don't get me wrong, I'm still playing a good guy, but I'm cutting the crap and just getting things done Won't kill anyone who isn't trying to kill me, but I'm playing this one more Han Solo style than Obi Wan Kenobi.
  3. Yeah, same here. I like the banter, though. I'm actually fond of Parvati. I finally got Max into my party, but I put off doing his quest til last. Something about the guy just gets under my skin.
  4. On anything other than supernova, you can basically ignore companions. I only have Parvati at the moment, but she manages to get killed regularly then pops up after combat. You can anchor them if you need to stealth. On normal level, the difficulty is trivial. Actually, I think I have it set at veteran or one down from SN. I can't remember.
  5. I enjoyed the hell out of Wasteland 2. Numenera was extremely disappointing. I personally felt as if it were trying to capture the weirdness of Planescape: Torment by throwing weird at the wall and seeing what stuck. Then repeating the whole game. There were parts that showed promise, but eventually it got to be a little confusing for me and I abandoned it fairly early. Too bad, because I was really looking forward to it. I'd even pledge. I still have the game, but I haven't opened it for some time. I have a whopping 15 hours played, and some of that would be paused while I took care of other things. I guess that's the problem with trying to recreate a quirky title like PS:T.
  6. Okay, I'm now level five and The Outer Worlds is actually quite good. Dialogue is terrible and the voice acting is pretty bad for an Obsidian title, but the gameplay is damned fun. The campy humor is totally over the top, but it works pretty well. Rarely laugh out loud, but I recognize the humor at least. Haven't concentrated on quests, but I've completed a couple inadvertently. I found this bolter handgun and it's extremely effective. First mechanical I fought was in a marauder camp and it was one of the tougher fights. Then I went into the area with a bunch of mechanicals and they went down like a bunch of chumps. EDIT: I've cleared the geothermal power plant, but I wonder if it's possible to fix it.
  7. This has the beginnings of a great discussion. I agree on some points and disagree on others, but I can't do justice right now. I guess my only point is that I disliked bringing Wael into the mix. Even though he didn't make any difference to the outcome, it took away from what I thought of as the culmination of the Watcher's pursuit of Eothas. The BoW explained things that happened in the previous game. It helped the main character (and player) understand Eothas and Waidwen. Still, the point about Llengrath and Bekarna is well taken. It did help to bring some of those loose storylines to a close. Plus it was fun.
  8. Yeah, devs have been complaining about putting time and effort into content that never gets seen for years. Really an issue with an RPG where folks want at least some notion of choice and exploration, however illusory, and don't want to feel railroaded into a strict path. So side quests get created that the majority of users never see. On the other hand, from looking at Steam stats, it's amazing to me how many people don't finish games of any genre. Meanwhile, it's really too bad that Deadfire allegedly had poor sales. I didn't follow the game much at all. I pledged to it, got it, installed it, and played probably fifteen minutes before I put it on the shelf. I had some extra time and started playing Divinity Original Sin 2 and played quite a bit of it before I just lost all interest. I decided to try Deadfire and was amazed at how great it is. As for you, Wormerine, I think I may agree with you more than you realize. It's just that I'm trying not to say anything even spoilerish because the OP just started playing the game.
  9. Been playing The Outer World. I'm somewhat into the game, I guess third level and I've been bouncing from place to place. I just made it to the botanical gardens. I've taken out a bunch of marauders. I went into some community center and got handled fairly quickly. Bastards bum rushed me. So, I've enjoyed the game. It's actually started to grow on me, which is a surprise judging from how lackluster I found the beginning. I have a few observations: Literature, this ain't. The dialogue is insipid. It reads like a Bethsoft game, which is no compliment. I think of it only loosely as Fallout. The colors are nice, if a bit overdone. I think most things are overdone in the game. Exploration is cool. It has that in common with Fallout, but, to reference Bethesda once again, it's also a lot like Morrowind or Skyrim. Colorful locations with a lot of phat loot everywhere. I'm playing on... I think normal or the next highest? I probably won't even start supernova, but whatever difficulty I'm playing is pretty forgiving for someone who's literally just running into trouble for the hell of it. The premise is interesting, but the whole "Eval coprorations are bad!!1!" schtick is just plain old. Now, I'm early enough in the story that maybe they'll do something more interesting with it. I would say this sort of industry bashing is new to our age, but it's not. We didn't create Robin Hood, after all. David gave Goliath what for. It's a caricature, of course, on the level of parody, but it's merely annoying sometimes rather than being a deal breaker for me. I have one companion so far, Parvati, and I like her. The setting and dialogue are kind like Firefly. That IS a compliment. The quality isn't as good as Firefly, but I can kind of pretend I'm in that setting while I play.
  10. The premise of Forgotten Sanctum works within the overarching story. However, the Pillars story is about the Watcher. The Deadfire story is all about the Watcher and Eothas. The DLC comes very late and introduces an element that dilutes from what is a disciplined story. I don't think it's bad for people who'd already played the game and came back for the DLC. I think it's bad for people who are playing and then end up in a story add-on. I contrast that with The Beast of Winter, which I think adds to the end story. I find it rare that a DLC or xpac will actually improve the story of the base game, which makes The Best of Winter an outlier in my experience. On the other hand, Forgotten Sanctum is fun. I killed off Wael, but I played out all available endings on my run. I then looked up videos of the other endings. The main story is fabulously disciplined in that Eothas always dies and the wheel is always broken. Wael's titan doesn't make any difference in that ending. The wheel is still broken and Eothas dies. In that regard, I can entertain the idea that I am mistaken, although I don't believe that I am. No matter what, I love the game. Easily in my top five and perhaps my favorite. Looking back on Planescape: Torment, I often see things that could have been improved or changed, but I'm always the same young guy who played it and loved it. I don't know how to evaluate what would have been best. I waited to play Deadfire. I'm the guy who put it off because he lacked faith in the design team also loved the game and was slightly irritated by The Forgotten Sanctum. ...But I played the game with The Forgotten Sanctum and loved it. (shrugs) I don't like to second guess success.
  11. I want another game, of course, but I think the main story arc is completed. There's a lot to do in the setting.
  12. Truly an awesome game. It really brings the Pillars story to an excellent end. The pirate aspect never got old for me. I loved it the whole time.
  13. Sorry to double post. I finished this game earlier today. Now I'm... sad. I've often plagiarized a post from years ago, probably over 20, where I saw someone say he wished that he hadn't played Half-Life already because he wanted to play it again for the first time. Over the years, I've had several favorite games. Planescape: Torment has held the title on the balance since I first played it. I finished it multiple times. Used a hex editor to bump my stats and played it some more to get all the content. Used an editor to read the dialogue I'd missed. I'm not going to do that for Deadfire. I'm older now. I don't have that kind of stamina and I don't have the time to invest in picking the carcass clean. On the other hand, I can appreciate getting what I could from the game. I love it for what I've already known. I hope to play it again. There's still something to be had from the experience. ...But what Deadfire means to me won't get better from replaying, hacking, or editing. I've always felt like something was missing from Pillars. Deadfire answers those deficiencies. The potential of Pillars is fulfilled in Deadfire. For a long time, Durlag's Tower was my favorite DLC. The Bridge Ablaze changed that. My sole substantial complaint is where the team decided to go with "the Forgotten Sanctum," but even that was fun, if misguided storywise. I was going to write a long review, but the game's been out so long, who would care? Also, it just seems as if I couldn't do justice to it. What a great game. Eothas and Berath… Eder and Aloth… Gods and Kith? The devs are masters. I'm just a middle aged talentless hack. Who am I to speak to their masterpiece?
  14. I went back to see your posts. Apparently, I'd just purchased the game on the Microsoft Store platform. I seriously don't get the problem. I'm playing the game. It seems to play like the game is supposed to play. It pales in comparison to Deadfire, but it's a fun title. Is this an 'on principle' sort of thing? If so, I think it's misguided, but I'll drop the issue. If it's a question of how the game performs when purchased from the Microsoft Store, it seems to be working pretty damned well so far. I'm only level 2. I haven't played much, but the graphics are good, combat goes without any issues (other than getting killed a couple of times), and I'm currently running the game while tabbed out to Edge. Everything is cranked to the highest settings graphics-wise except for the resolution. I only have that at 1920x1080 and that's because I enjoy playing on my television and it's about five years old. I'm sure the game supports higher resolution settings.
  15. I don't understand. Why a year? It's playing on my PC right now. I don't know if it's "souped up," but the graphics still look pretty good.
  16. I finished Deadfire. (sounds of chirping crickets and distant traffic) (ten minutes later) Art.
  17. I actually like that just fine. I want enough random exploration quests to make it interesting, but not so much that my quest log becomes confusing or unwieldly. I bought Outer Worlds, but I haven't started a game yet. Must. Finish. Deadfire!
  18. I finished The Forgotten Sanctum. It wasn't terrible. I still hate the premise, but the execution was well done. Also, I got . I was wondering if everyone had gone stark raving mad. As if whatever Eothas is cooking up would be worse than the Skaeny bastard. I found everything kind of confusing, but I managed to get through. I tried to be completionist, but I'm not really able to map mazes in my head like I could whne I was younger. Still, I found a lot of phat loot. I was going to sail straight up after Eothas, but a couple of things happened. First of all, I need to go through all my loot to see what I should change in or out on my main. The real thing is that, almost immediately, I was attacked by some Fyrgist guy. Suicide! I made short work of them. It's funny because I habitually remove all gear and then equip my main squad. If it were an issue, I'd equip everyone, of course, but it's not. So, when I get boarded by some idiot who didn't notice that I went into the ugliest place south of Ukaizo and came out with bags of loot, most of my NPCs are armed but naked. Seeing them running around leaving puffs of bloody mists is surreal. As far as the insane idea of allowing a titan to walk around, I convinced to kill off his physical form. Allegedly, since I don't trust any of the Gods. After all, I kind of had the inkling Eothas was going to return after the first game and he did. No matter what I do to him this game, I'm still not going to trust that he's gone. I appreciated the option of [kill it without warning]. Okay, back at Neketaka to restock, switch out party and gear, and prepare for what's coming. I truly appreciate how Serefen and my main work. I like the synergy between Cipher and Mage characters. I might bring in Tekehu and leave out Maia. Difficulty on classic is trivial, which is just fine by me. It's damned hard to lose fights and that means I can play the party I want rather than needing to play everything extra careful.
  19. Okay, I still think the premise is asinine, but the gameplay in the Forgotten Sanctum is actually pretty good so far. At this point, since I don't know for sure where this is going story-wise, I'll reserve judgment. Whatever my many and varied sins, I endeavor to play it straight down the middle. So, I'll keep playing. In the meantime, the puzzles are interesting and the battles are fun. Even Notnok was good. Much easier than Nemnok, although I did manage to knock out Fassima due to hastiness. That brings up my one real beef, and this one is entirely on me. I finished all my companion side quests and had made a great squad of my main (evoker), Eder, Maia, Serefen, and Xoti (although tekehu ended up being a competent healer and offensive caster, so he's viable). I always take companions on associated quests, and in this case it was Aloth and Fassima. Now, I decided to go multiclass chanter/mage for Fassima, which I find makes her FAR weaker. In my opinion, on normal difficulty, mages rule this game. They are great offensive casters, can throw down some crowd control and debuffs, and even buff themselves and go at the bad guys themselves if need be. I wanted to try out a chanter, but I have no experience playing them and I don't get any top level tiers, even at level 20. I'm not mad at Obsidian about that. I make the decision. Howeve, when I get past this part and continue with the real game, I'm undoubtedly going to switch back to my main party. I just can't decide between Xoti and Tekehu. They come at their role of healer/offensive caster in different ways, but they both excel in that role. EDIT: I'm not going to pretend I like what they did with this xpac, but... [narrow your eyes]. Damn, that was good.
  20. It looked like things were coming a head when one of the DLC, this one dealing with Wael, popped up after I finally got underway to Eothas. I'm currently in the antechamber, and I am decidedly not impressed. I get the idea of adding some levity to the laste game, but this doesn't seem to fit in well with end game content. Not entirely outside the overall theory, although I don't even like it in that regard. In tone, however, is just dead wrong. The whole meaning and thematic framework of the game appears, at this point, to be upended by this last minute contrivance. I'm actually tempted not to play the DLC and just finish the game without ruining it with this nonsense. It was built up into a great ending and now we've got this sudden plan of There goes all the dramatic build-up to the end. I hope that Obsidian made a few shekels out of it. It is, after all, their franchise. I'll probably finish it because I want to be thorough. The base game and first DLC are absolutely brilliant. If I'm right about this DLC, then I won't let it ruin the experience for me, but I wish I had played the game earlier and finished it before this fluff polluted the waters.
  21. Oh my Lord! I just got to Eothas. One of my major griefs with the original premise is actually answered in Deadfire. I think people would have thought that my personal arguments would have amounted to a disgruntled Catholic, but they weren't. I believed, and believe, in the logical basis for my arguments against the premise that all faith would suddenly have disappeared as a result of Pillars. That doesn't say that Eothas proves his arguments in Deadfire, but he certainly has a legitimate answer to mine. Does it carry the day? I don't know that. It's late here and I'm perhaps not as fresh as I might be, but I'm certainly aware enough to know I'll be greatly impressed when I get up in the morning... late morning, I should say. No, this game doesn't shake my Catholic faith, but it does speak to real world nature in a way that Pillars failed to do. As someone who fashions himself, perhaps more than warranted, as an aficionado of literature both old and new, this is about as close as the medium comes to the written word and is certainly on par with cinema and beyond television. Too bad I didn't play this and give these statements early enough to make a difference to the bottom line. Faint praise early on beats grand praise later any day when it comes to sales. I'm certain I'm close to the ned, but I wanted to wax poetic about the wonderful experience I've had tonight. This morning, I guess, but whatever. EDIT: One of the lines of dialogue is close to an old maxim: better a thousand bitter truths than one sweet lie. Anyhow, I'm going to start slurring my typing soon, so hopefully I finish the game tomorrow and can do my long winded and much ignored review.
  22. I only played about an hour of Tyranny and then it didn't seem to be my kind of game. I still backed Deadfire, but I was a bit soured and, to be candid, thought that maybe the shine had dimmed on Obsidian games. Now that I've enjoyed Deadfire as much as I have, I'm thinking of giving Tyranny another look. However, I might play Outer Worlds first since it's new and shiny. I might also take a break so I can get more shuteye and then start playing one or the other after things cool down. No matter what else, I'm going to finish Deadfire. Brilliant! EDIT: ...And I just bought the game on the Microsoft Store. I don't know what gamepass is, but I don't play many games these days so I just bought it straight up.
  23. Wow. That's a hell of an endorsement. Is that Fallout meaning the decades old BIS game or Bethesda Fallout. That's not a loaded question. Just getting context.
  24. I've uncovered the majority of the Deadfire map. Most of my characters are level 20 and have access to last tier abilities. I don't know the level cap, but it can't be much higher. I've finished most of the bounty quest lines. My list of quests are dwindling and there doesn't seem to be a lot of newer quests coming. I think I've almost got it down to the main story arc quests, which I've been putting off in order to eek out the last vestiges of the game. I'm even on the last mapping quest from that dude in Neketaka. One thing I love about the dialogue is the option to [say nothing] and [listen]. moreover, I appreciate that it sometimes leads to it's own dialogue reward. Too often, games make it so that saying nothing or not milking every dialogue option screws the character. I know sometimes you need to explore every option, but in real life sometimes you end up learning more by not talking. Plus, if you come across two strangers arguing, who the hell just inserts himself by saying, "What are you arguing about?" Listening is probably rude also, but at least it's not quite so jarring. All that said, I'm a tad bit gregarious in real life and I chat with strangers all the time. Unless of course I get the vibe that they don't like/resent the intrusion, in which case I'll stop. Try to be aware of my surroundings... <.<
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