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random n00b

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Everything posted by random n00b

  1. I think it's time Valve stopped living off the hype of the grossly overrated HL2 and Xpacks... there are far better games. This may be a step in the right direction, though. Yeah, I've read about the Director. Sounds pretty clever. What about friendly AI? I guess the point of the game is pretty much not to have any AI-controlled friendlies, but you never know.
  2. Yeah, well it's not like they can do much for you, other than maybe shoot up a radroach or two. They pretty much get their asses handed to them by anything tougher.
  3. Hey, cool. How's the AI?
  4. Haha, gotta love a language which even native speakers can't read.
  5. Um, I think there is, actually. I kinda broke the quest, because I gave Roy an armed grenade (which he was none too happy to accept, the ungrateful bastard) immediately after finding out he had murdered Tenpenny, which led to the very bizarre outcome of every ghoul and human in the tower going missing, save for his ghoul girlfriend. And her, you can confront about what happened. She's somewhat surprised and yet lukewarm on the issue, and you still get bad karma for killing her though. But I read that if you allow Roy to live, he gloats about the deed later. Passcards are useless as far as I can tell. Metro tickets are useless for the most part too, but sometimes, if you reactivate a Metro Protectron, they will ask for your "ticket, please". If you don't have one, they attack.
  6. Yeah, what's up with that. How about they fix some real bugs, like potential gamebreakers such as NPCs falling off the map?
  7. I liked that quest a lot, if not immediately. I was pretty shocked to find out how things can turn out with that, but thinking about it later, I came to realize why it's one of the best quests I've seen so far.
  8. Indeed. What we really need are some deep, cerebral conversations on a metaphysical level with those zombies, and none of that childish pewpew stuff. I mean, please, give us something worthy of our obviously superior intellects! Also, screenies plz.
  9. Yeah, I've seen a pair of Yao Guai kill an entire Outcast patrol. I may or may not have led the beasts to them, but it was scary how easily they made short work of them. For that alone, the perk seems to be worth it, even if it won't work with Deathclaws (at least it didn't in the previous two). Shame about radscorpions, though. edit: beaten to the punch
  10. The most prevalent, you say? As in some sort of general consensus? I think you may have been spending too much time on NMA, because otherwise, the word is it's a solid, overall fun game, and a worthy sequel. I mean, just read the threads here and elsewhere - only folks who were already bashing the game with all their heart before knowing jack about it make those "assessments". And they are, for the most part, a rehash of the arguments used when bashing the game beforehand, possibly in an attempt to save face. Prejudice not necessarily clouding judgement, but influencing it rather plainly. Mind you, I'm not trying to sell it to you... I simply find your eagerness to accept opinions that only reassure your preconceptions a bit shortsighted. I thought you had "researched". It's becoming increasingly obvious though that "research" doesn't mean what you think it means. That's really the only argument you need. So why are you trying to disguise yourself as an informed buyer? Really? And tell us, did you arrive to this "knowledge" by means of your "research", as well? Because, you see, stuff like rental, demo, lending, etc do exist... many ways you can try a game without shelling out the dough. That's essentially the same as saying that any post by you is nonsense by default. Not entirely fair, eh?
  11. Yeah, Animal Friend definitely sounds neat. Do you know if it affects the nastier critters (Yao Guai, Mirelurk Hunter)? The downside is that those are a big chunk of the XP you get while wandering aimlessly...
  12. Well, I suppose I understand what you mean, but I've never had that happen to me. I guess my head just compartmentalises stuff rather strictly...
  13. Hey Bok, what's up with the blue HUD? Hahaha, at least you're honest about it. Clear Sky is great, a much better shooter than FO3, but it's not really a RPG. I recommend getting a weapon tweak mod or two, though...
  14. Sure. So, are misc radio signals (Sierra Lima et al) related to a (main?) quest or are they just for flavor?
  15. The teddy bear thing is plain weak, as it's just random junk that's used for the weapon. As for VATS... you could NOT use it, if it was really so terrible, you know? Is that your "research"? Sounds more like prejudice to me. So why did they change stuff like dialog and leveling if, according to you, they don't think anything needed changing? Anyway, it's your loss.
  16. And you're welcome to call me on it whenever I do it. This isn't one of those instances, so what you're doing basically amounts to "NO U". Great going. Yes. Please, continue. Your point...? I take it you have one, since you omitted the part of the reply where I made mine. That's a "big deal"? Some random person writing and posting an article on the www? How is it a big deal and not simply discussing a feature of the game and how it's an example of the developer's inability to tackle issues meaningfully? He's not even ranting about it - did you even read the article, or just hit "I'm feeling lucky" in Google and copy-pasted? You need to work on your sarcasm.
  17. Yeah, on the other hand, I only have like 3 bobbleheads or so... and one is for Big Guns, which I had maxed already. No, it's a shooter through and through, as far as combat is concerned. Even more than Bloodlines, I'd say. Unfortunately, the shooter mechanics could have used a bit more polish. And then there's that autoaim thing... It's good fun, nonetheless, and I guess VATS can make the combat more bearable if you're not into shooters.
  18. I thought you had "researched". Shouldn't you be able to come up with something more solid than that? I mean, a healthy dose of skepticism is ok, but this is ridiculous. Yeah. So, if you can learn from past mistakes... why are you so convinced that the people at Bethesda cannot? F3 is fairly respectful of the setting, putting in less wacky or outright stupid stuff than F2, even. If you don't like the premise that the game is essentially a shooter, that's fine... but it doesn't corrupt the setting or steer it radically from what it was. I also don't quite understand how F3 could change your memories of other games, either. And FWIW, Tactics isn't even considered canon by devs.
  19. Is this tendency of yours to misrepresent people everytime you get the chance a learned skill or you're just that obnoxious? But to your question, no. More specifically, not by itself. But doing all within one's power to keep the player immersed without presenting her with invisible barriers and unkillable characters (regardless of whether they are children or not), now that goes a long way towards making a game great. But even that by itself doesn't make for a great game either, because no single thing can accomplish that - which highlights the fallacious nature of your question. That would be a good point, if anyone was making "such a big deal" about this. As far as I know, nobody has boycotted the game or broken up their disc based on not being able to properly sex up a hooker or anything. We're just discussing the game. Sorry if that bothers you, friend.
  20. Well, yes. The game is very good otherwise, so this kind of needless immersion breaker pisses me off.
  21. Serial killers are not the only ones who kill adults, child killers are the only ones who kill children intentionally though.Weak. Not only you can roleplay a serial killer in FO3 (so the game potentially panders to serial killers, by your innuendos), but there are instances where soldiers will have to kill children in self-defense IRL... ever heard of child soldiers? You are grasping at straws.
  22. Awesome they may be... but are they lucky shades?
  23. Of course there isn't - that's why I'm not asking for a game about slaughtering infants, or even one that rewards that course of action. All I want is some internal consistency, and an effort on the developers' part to preserve suspension of disbelief. I suppose the game panders to serial killers, by your logic, then?
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