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Everything posted by bronzepoem
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What's your opinion on Alpha Protocol?
bronzepoem replied to pcrk2's topic in Alpha Protocol: General Discussion
I don't know I don't know I don't know.... Now my biggest wish is that Alpha will have more than 60 hours game time by play once. -
Weapons, Armor, and Concealability
bronzepoem replied to Signal's topic in Alpha Protocol: General Discussion
Er...we know BIOWARE did Jade empires. Althrough I hardly accept its Western Chinese elements. You know a Chinese archaian girl would never say these dialogue in JD. But in my view Gundream have very heavy western style, do not like normal japanese cartoon. -
Weapons, Armor, and Concealability
bronzepoem replied to Signal's topic in Alpha Protocol: General Discussion
Your avatar is Gundream?I love this cartoon. Sechs from Battle Angel Alita: Lost Order Battle Angel Alita? In China it named Gun Dream. It's a very attractive and special science fiction world. Maybe someday Obsidian could do some similar RPG~ -
A question confuse me many years, please answer me~~
bronzepoem replied to bronzepoem's topic in Obsidian General
So...could I get a offical answer -
Weapons, Armor, and Concealability
bronzepoem replied to Signal's topic in Alpha Protocol: General Discussion
Your avatar is Gundream?I love this cartoon. -
What's the role did Blackisle play in the producting BG1 and BG2?? Have it join these jobs? If Blackisle do something, which part of work have they done?
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AP cinematic teaser trailer
bronzepoem replied to funcroc's topic in Alpha Protocol: General Discussion
Wow,very sweet graphic~~ But...lack of some kinds of art style... Lead Artist is very necessary. -
Err...he said 20 hours game?
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Lay off, he just meant something like "You chose a great company to work for. Their games are entertaining to a lot of Chinese people even after the cultural barrier." It seems that Krezack is accustomed to unscramble my horrible English
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Welcome! I delegate Chinese people welcome new guys join PRG world center!
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Maybe reputation system is better choice
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
Sorry I haven't catch your point, how could the world reactive to player's attitude? As we know if attitude don't become action, there won't be consequences,right? -
Chosen one have pip-boy, Michael have iphone
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
It could be called Ophone, Xphone, Feargus' phone, and have different shape. It doesn't matter. As I said that's just a small stunt. But the third point I metioned isn't a stunt. A telephone system should be consider seriousily by all designers who want to create a model time RPG. -
Just a small stunt to make game more funny. As we know, pip-boy play the role of map, quest list and mini hard disk. So I think, why not to design some old elements of RPG in a more novelty way? PDA,notebook or mobilephone could play such a role.Mobilephone is best choice because it's more closer to daily life. For me of course it should be the most popular mobilephone-iphone (In fact my father using it now, I'm still using out-time N70 ) Here are the function the iphone in AP should have: First, of course is the map function. Today we have so advanced PC grachic technology. So why not make it like google map. And add some function such as GPS and filtration. Second, GTA have a amazing broadcasting music. Now iphone could using itunes to do a better job than GTA. We could download music from web shop. If we could hear our favor R&R when we are joining a gun fighting, what a cool feeling! Also we could down Asian pop music when we are in Taipei, you guys will like Chinese style of Jay chou and Faye's heaven voice(the singer of FF8 theme music <eyes on me>). And there will be Mexico music, russian music(Vitas!), Rome music...How seductive it will be Third, it can't be imaged that model agent never have a call. So iphone should have it's basic function---call. It will be a creative design in RPG. But I think it won't be very hard. We could use it to communicate with these important NPC and hot girls in worldwide. We could use it to get quset ,get information, push plot going and so on. It will make whole game structure various and funny. A necessary innovation. Also, short message is necessary too. Four, notepad. Something like quest list and information note, maybe something more. Five, Internet. Can't image a model agent don't use WIFI. Too sleepy to think about this part, see you guys tomorrow~ zzzzzzzzz.....
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Put your gun on his head
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
In a 2D game, all the plot and character be showed by dialogues. Now in a 3D game designers need to learn many skills from movie art. In this area BioWare have done a good job. Their camera using, action using and expression system are outstanding. In a agent RPG like AP, gun will paly a very important role. A slient gun threaten maybe much more tensity than a perfect dialogue. Image that when you drow your gun at the same time with your enemy and point each other in 1 second. It's a necessary section for agent RPG~ -
Question about the dialogue in Gameinformer
bronzepoem replied to Mulatdood's topic in Alpha Protocol: General Discussion
No it doesn't; it was rather strongly influenced by Japanese culture and occupation, and in the 50 years apart from mainland China it has continued to diverge slightly in attitude, culture and ideology (e.g. favouring democracy, not communism). Certainly Taiwan and China have the same basic history and culture, but their present-day cultures are not "totally the same". 50 years Japanese culture influence is very exiguity comparing with 5000 years Chinese culture. In fact Japanese culture is very similar with Tang culture of China. I have many Taiwan friends, it's hardly to differentiate them with my mainland friends. http://en.wikipedia.org/wiki/Culture_of_Ta...se_localization http://www.asia-planet.net/taiwan/culture.htm I'm not saying Taiwan doesn't have Chinese culture. I'm saying it's not "exactly the same culture as China", to paraphrase you. It's certainly a distinct culture, however similar. You should visit it. Hehe,culture always is a interesting topic. I love to discuss it. You know? in fact the "Chinese culture" you metioned is "Han culture". Han race is the biggest race in the 56 races of China. For example,me . But in Sinkiang(westest province and biggest province), Uighur race's culture is the main culture. They are white people and Islam is their religion. In the south-west province Yunnan, Naxi race and Yi race are mainstream. They have a Pantheism religion.It's really mysterious. Do you guys know Gong Tau ? The Northest province Inner Mongolia, Mongolian people riding horse and believe Shamanism. I'm living in a south-east province, when I traveled to those provinces, the feeling is just like I'm traveling in another country. Even in the same Han race, there are great difference between defferent area.In North area, for example Beijing people, their language, food and some lifestyle are hardly understund for me. Compare with Beijing people, Taiwan people are much similar with us south guys. Their aboriginal culture are very interesting. This culture we called “台客文化” are very popular in south Chinese today( thanks for the Taiwan TV show). Also we have our unqiue aboriginal culture, we have most beautiful poem and lyric(a literature similar to poem) which can retrospect to the period Han empires haven't couquer south China. About the colonial culture, you know Beijing culture and North culture have a big part brought from Qing Dynasty(not Qin)---the last dynasty of China built by a nomads race---Man. In fact braided,Kowtow and so many features you see in recent 400 hundreds are conlonial culture. Even today some Han people don't accept Man culture are one part of Chinese culture. So, Chinese culture are so complex to definite. We couldn't say Taiwan culture isn't Chinese culture just as we couldn't say Yunnan culture isn't Chinese culture. At least for myself, Taiwan people are easilier to understand than Beijing people~ God, am I in a thread named "Question about the dialogue in Gameinformer"? -
Question about the dialogue in Gameinformer
bronzepoem replied to Mulatdood's topic in Alpha Protocol: General Discussion
No it doesn't; it was rather strongly influenced by Japanese culture and occupation, and in the 50 years apart from mainland China it has continued to diverge slightly in attitude, culture and ideology (e.g. favouring democracy, not communism). Certainly Taiwan and China have the same basic history and culture, but their present-day cultures are not "totally the same". 50 years Japanese culture influence is very exiguity comparing with 5000 years Chinese culture. In fact Japanese culture is very similar with Tang culture of China. I have many Taiwan friends, it's hardly to differentiate them with my mainland friends. If Obsidian need any Taipei informaiton, I think I could ask them to help~ -
We can drow out our gun point somebody and say some cool words in MASS EFFECT. But in most time we couldn't really become a trigger pullers. What if we could really pull the trigger after we get information or the poor guy's spirit broken? You slincely turn back and a beautiful blood flower blooming behind you. Weakness is sin. How awesome to play a coldblooed killer! It's a role-playing game, right??!!A threaten can't become truth isn't a real threaten. I wonder will AP have a gun-threat system? In communication we need good using of our gun to strenghen our persuasion, and the trigger shouldn't become a decoration. And it need a feature which fallout have: Every characters are killable. I think it's not a hard thing for AP.
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Question about the dialogue in Gameinformer
bronzepoem replied to Mulatdood's topic in Alpha Protocol: General Discussion
Chinese history is an interesting area. There was a very powerful empires Qin(221 BC) which was similar to Rome. It's unbeatable army have crossbow 1200 years earilier than Europe. Qin was keening on couquering and legal system. But it growed up quickly and downfalled quickly. So after Qin, Chinese empires believe conquering and legal system are unwisdom ideas. About Tibet, there are deeply culture and religion problems which couldn't solve by any simple way. Taiwan have no deeply problems, it have totally same culture with mainland. It's just a boring political game between two governments. So...am I derail this thread In fact, I'm just suggest that add Lhasa into AP is a good idea~ -
GI exclusive screenshots
bronzepoem replied to funcroc's topic in Alpha Protocol: General Discussion
It doesn't break that atmosphere for you because you (presumably) know nothing about firearms. Or rather, you don't know enough to care. Games like the Rainbow Six series heavily emphasize the real-world origin and function of their firearms, because they orient their gameplay heavily around simulation. There's very little in Fallout (for example) that feels like a simulation. Instead, the gameplay mechanics are fairly abstracted. Being specific about anything is generally only helpful when you want to ground something in what the audience knows. Those who don't know anything about guns won't care what caliber the ammunition is, nor how many rounds a magazine hold (outside of how it directly affects them), nor who the real-world manufacturer is. Those who do care will tend to be more knowledgeable, which raises their attention to the details you do choose to call out. The more specific you get, the closer things will be examined. Don't call out a car as a '61 Mustang, because all you're doing is begging a car nut to tell you that Mustangs weren't built until '64. I don't think Fallout 2's weapon choices felt particularly... well, smart. You've got FN FALs, Pancor Jackhammers, H&K G11s -- all very specific, and idiosyncratic weapons -- floating around with "10mm SMG", ".223 Pistol", etc. No one really complains about the .223 Pistol because it's totally fictional. Also, the .223 Pistol was totally awesome. It had its own distinct niche to fill and that's what people remember about it. I think it's fine to create fictional manufacturers like Fallout did for weapons like the Minigun, but I think it starts to "get weird" when you mix the totally fictional manufacturers and guns with real manufacturers and fictional guns and/or real manufacturers and real guns. Especially in a game where you're abstracting the functions of the weapons instead of simulating them. But , you know I love the "get weird", the real guns make the world believable, the fictional guns give ne the imagine of future. It's a great fantasy feeling when we see a before-war stuff at an after-war world,observe real world in the view from a fantasy world. -
Question about the dialogue in Gameinformer
bronzepoem replied to Mulatdood's topic in Alpha Protocol: General Discussion
Oh~~~Tibet is a hypersensitive theme. You know there are so many parts of China have been independent countries. -
Awesome melee! Good job!
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
No designer answer me?Does it mean a sadly "NO"? If we learn melee skill from different masters in different cities, it will strengthen the exploring and adventure feeling. And if we could give unqiue hurt to different parts of enemy's body, the combat tactics will become much various. Also it make the non-lethal attack possible as Krezack said. -
Maybe reputation system is better choice
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
Yes, it's necessary to organize NPC by faction. But I think the type you metioned is too simple. In my opinion, the faction could be old man, young man, businessman, politician, gentleman, hippie, scholar,hooligan...and so on. Also, the concequences shouldn't be so boring as a discount in their military warehouse. About this, Tigranes give us a very sweet example:"you decide to extort a shopkeeper; due to the shock, injury or extortion he has to close shop. Not only does htis mean closed doors and inconvenience for you, other shopkeepers are pissed off at you, or just talk about how it's a pity that has happened; passers-by gather in front in curiosity; you run into that shopkeeper somewhere else drinking away his sorrows; etc. " -
PC Zone UK first look preview
bronzepoem replied to funcroc's topic in Alpha Protocol: General Discussion
Awesome,awesome,awesome. I saw more chinese characters... Ok, it will take me two days to read this preview completely. -
Moral, Changeable world
bronzepoem replied to bronzepoem's topic in Alpha Protocol: General Discussion
Haha, Martini? Although I can't understand what have you done(there are too many different words) But it seems you have a good writing state after drinking~ Yes, various consequences is very funny thing. It make NPCs lifelike and make the game world much more creditable. every RPG player will glad to see these two feature. In the other hand, if there aren