So, I spent some 4 hours or maybe more with the game, and actually wanted to play more before I write down some impressions, but alas, I got stuck so I'll write it now. I'm not sure I can continue playing before some sort of balancing patch gets released. Because balancing is most horrid in the game right now. But before I start with the negativity, I first want to make clear that Divinity 2 is a really very enjoyable experience, despite the many glitches. You really feel that the developers put a ton of love and detail into the game, especially quests, writing and world design shine through this rough gem.
Yeah, so, after the intro, you start with the character creation. Choose gender, face style/tatoo...and that's it. Well, that was quick. You get to learn the basics very quickly. Choose between mage, warrior or ranger and test it on some goblins, mind you though once you leave the tutorial area you can freely develop your character. There are no classes in Divinity 2, instead you use skills appropriate for your taste (priest, warrior, mage, ranger, dragonslayer - you can of course also mix, but beware, specialization may be necessary), after each level-up you can choose only one, plus you put stats into Health, Willpower, Strength, Agility and Intelligence.
What is odd is that you become a dragonslayer within the first 5 minutes of the game and get the mind-reading feature "for free". Normally, you'd have to earn this, but hey... After you leave the tutorial area, the actual game starts. A dragon has been sighted in the peacefully village of Rubbledale (?). Your collueges are off to search the dragon, while you start investigating the village dwellers.
So you get to talk to people and start accepting quests. Mostly quite fedex stuff (i.e. get me goblin hearts and I'll pay for you; go find the tower and talk to blabla). Sometimes, you get a choice how to solve the quest. I.e. turn the tide around for a discount, or read the secret love letter of the farmer woman to unleash some drama, etc. You also get to save a guard from a bunch of gobblins. Very funny. You can also free a prisoner and tell him the captain setup a trap, or not, and you'll be compensated with either items, money or XP. I haven't tried mind-reading yet (it's a feature you get during conversation), because it substracts XP, but it's also good for a laugh sometimes. Yes, the humor god thanks doesn't come too short. Kill a bunch of cute rabbits, and as a penalty, you'll have to deal with a monster rabbit later. Writing is also very good, definitely better than the horrid Witcher or Gothic series. I haven't met any