Yes. That would be part of the whole Frostfall/Campfire space theme. Stock your backpack with some food for a good journey away from where you've landed your ship. It's not clear if the terrain on the failed terraformed worlds is suitable for landing your ship everywhere. Odds are this is not the norm. So journeying away from your ship a good distance would require some sort of camp setup while en route to your mission/objective. Also encountering the wildlife on the non populated planets could lead to you or your companions being gravely injured. In some cases, they can die if you opt for the highest degree of difficulty in the game. So a camping feature where you can stop and heal your companions and/or your PC could be necessary.
We also don't know how the space environment will work outside of the civilized areas. Whether all the planets will have oxygen/breatheable areas. Or of parts of the planets will be completely inhospitable and require the use of a space suit/body armor etc. They did indicate there were several variants of body suits/armor in the game from a concept drawing. So not unreasonable to think your PC may need to wear a space suit in some areas of these planets.
In one of the last previews for the game, your PC and 2 companions were being attacked by those gecko like lizard creatures. The female companion was badly injured and fell to the ground. Both male and female companions were not wearing space suits or any special outer gear. So this suggested the world they were on was environmentally hospitable and earth like. But we don't know if this could change when the game's difficulty rating increases.
Also the injured female companion could've been close to death if playing on the highest difficulty/based on the conditions you select by the perk system. Without a camp feature, there may be limited options for your PC to rest and heal their companions. Without a camp like feature, if your PC lacks say a "stimpack" or some sort of health aid to revive their unconscious companions (and/or themselves), then this could result in a failure state. Where the companion/PC dies. Or the PC has to return to the ship to get the necessary health supplies to revive their fallen companions. etc.