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kiki78

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Everything posted by kiki78

  1. Hmm getting "wit of death's herald" means no need to have two mindstalkers in party for me atm. I am trying to find answer to this for hours, nothing. Is that even possible? Someone please advice =)
  2. must be some normal difficulty on PotD contemplative - she is only "that hardly seems fair" and tons of other complains, with fist/tutolio is bit better, especially against skeletons - but nowhere near good with ranged she misses almost allways i dont know what to do with her tbh - seems her best use is to free soul from modwyr (to not listen to "thats the stuff") 2x suppress afflictions 2x blessing, and bunch of subpar heals... i took multi ranger(ghost pet)/druid(lifegiver) adventurer - heals way better, and does second highest dps from party - not sure if xoti's "support" is worth it at all Besides, if you push her to release souls, she is somewhat bearable personality, but her lantern makes all party resist heals. If you push her to keep souls, her banter - i think i am about to cause her 4 wounds.
  3. Whole leveling thing is just too much over the top. I just did playthrough with 30perc slower leveling mod. Coupled with potd difficulty changes, this was quite hardcore, for some major fights you were just properly level starved (in a good sense). Seems some mobs are now even higher level than before, making it real fun. I cant recommend this enough. I reached lvl 20, still havent done scriveners, bekarna, and that corpse island + ofcourse ukaizo. Not even talking about DLCs. Point is - with vanilla leveling - playing more than 1/3 of game level capped, is bit boring, at first - level scaling upwards is limited, so it lowers chalenge, and also - no progress in rpg, seriously??? It could be done at least as challenge (totally not fan of those), or as part of potd difficulty. Flat 30 perc is about perfect (for wannabe completionist run, but i still missed/messed quite a bit of quests). I understand that for causal player it would be problem, but those wont go for highest difficulty (or challenge). Or there could be implemented some kind of intelligent exp scaling.
  4. Thanks for clarification, it might be rng then. As i wrote, these logs are still bit mystery to me. I started watching it closely only after i noticed dual wield bug. What log didnt say tho, how did that spider megaboss just insta killed (removed from party) one of my party members... because her icon simply disapeared, i didnt see anything in log. She didnt have any wounds, of that i am sure. Grrrr. But thats bit off topic.
  5. It was working great until the most recent patch, but they just fixed this in the Beta patch 3.1.1 which is available - I haven't tested with the beta but it was listed as a fix. " Hello everyone! We have just placed our 3.1.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Beta Patch notes for v3.1.1.0018 Fixed characters with certain dual-weapon loadouts not using their off-hand attack. Weapons will no longer disappear after the user levels up the equipped character. Essence Interrupter bow will no longer prevent Hauani O Whe from dividing. Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again. Spoiler Oh thanks for info. (seems gog server is somewhat troubled atm, sadly) Well i know things were working ok, then broke. And - thing about damage nerf and magrans shield? It seems to be counting as second weapon, and lowering damage of mainhand (which makes it completely useles, with 7 pen and so low accu, it never makes up for it). Or this is fixed too?
  6. I just noticed that problem too. Checking regularly, sooner it didnt appear, but now it happens. I tested many combinations, that small buckler for monks seems no problem with fist. BTW - its bit confusing - seems if i use magran shield, it counts as weapon, and lowers damage (dual wield nerf). If i use that small monk shield, it does not. Two fists dont count as dual wield as well, which makes monks bit too OP. I am not so pro at parsing all logs and what falls to rng, so someone should confirm. It seems to me, that this mechanic is weird and unfinished - but i may be wrong. Also had to stop playing because 3 of my characters are dual wielding. 2 of them shields - one of them, monk shield+fist, never does this. =((((
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