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Everything posted by Starwars
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Playing the Monkey Island remake. Really happy with it. Option to switch between the old classic style and the new style is so cool. Voices are great as well. Love it.
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That pretty much summed up my (admittedly short) experience with the game.
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F3: Mothership Zeta screens & short article
Starwars replied to GreasyDogMeat's topic in Computer and Console
In the next DLC we will be able to command the alien spaceship and make our way to Mars which will be overrun with a new breed of ghouls called Space Ghouls. All done in a 50s style so you *know* it's gonna fit the Fallout setting. -
Pretty much, though those two screens are from one of the open levels. But yeah, you won't find anything really interesting on your own anyway. It's just not designed at all for freeroaming. Red Dead Redemption does look cool, but it seems it won't be getting released for PC, so screw that. And here are some more Purgatorio screens: Searching the archives: Long way down: One of Sigils many fine establishment where you can get a good (well, it's relative) meal. This one is called the Iron Gong: Welcome to the Boneyard Pond:
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No New Game+.
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No, there is very little freedom. You can almost think of it as Call of Duty set in the wild west in the way the game plays. Obviously it's still different since it's the wild west, but the levels are generally very linear. There are two areas that have a small "sandbox", where you can do three quests in each. But it's very, very basic stuff. But yeah, it's well done audio and visuals wise. The graphics in particular really capture the feel of the wild west in certain places. But the gameplay is... It's not bad at all, it's just pretty mediocre to me. Some think it's fun as hell though.
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Call of Juarez: Bound in Blood. It's sort of a mediocre game (a bit better than the first one though). But it does have one of the best well-realized Wild West setting in games, and the soundtrack is also quite nice.
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There's nothing really new here I believe, though he does explain a bit how the hubs/missions will work. http://www.gamehounds.net/2009/07/06/gameh...pha-proto-maul/ The interview with Matt starts almost right away.
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Down - New Orleans is a dying whore This is of the heaviest songs I know. Not fast, not overly technical. Just a real sledgehammer.
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Today is the last day for the McGnome. Hope OEI is treating you nice today! The NWN2 chat and community won't be the same without ya. Good luck on your new adventures! *takes off hat*
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Moar stuff from Purgatorio. Exploring the depths of some old ruins: Would you sign? There are many strange locales in Planescape:
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Down - Landing on the Mountains of Meggido Great song by a great band. Down II is still my favourite of their albums though the other two are good as well.
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I'm playing Arcanum alongside my Purgatorio playtesting. For all its flaws, Arcanum really is a great game. Also, while the plot is disappointingly linear, it's also quite interesting. An interesting take on the tired "Chosen One" theme, it's just so nice since the main quest involves stuff like research as well. Putting the pieces together. It's also nice that the lore of the world actually feels important to the story. And I just love quests like where you get to negotiate Caladon joining the Unified Kingdom and all that, it's awesome. The random encounters really makes me go bonkers though.
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Dire Straits - Brothers in Arms Beautiful song.
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Alignment changes for Supress were removed in a patch, as were some of the other alignment changes (not all) related to the Spirit Eater powers.
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What's a bad idea is taking a preview that's completely based on that very thing seriously. They mention the features of the game, but the entire tone and judgement of the preview is based on that they didn't like how the location looked. Surely the demo had other and more important things to talk about (negatively or positively). Crappy RPS, really crappy.
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Water from merchants, getting the water chip and Overseer tells you to kill stuff are all optional. You can also join the masters army and get dipped instead of saving the Vault of course.
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I think the biggest problem with the father figure is just that it's terribly predictable. It wasn't exactly surprising to see the father figure bite it. Also, most cRPGs have some sort of motivation for the player to accept. But the trouble is that for Fallout 3 forces that kind of personal relationship on you, and tries to play it up dramatically. If you as the player don't accept it then the main plot will make even less sense, because it's still trying to push that emotional button. It's sort of reminiscant of Bishops betrayal in NWN2. Here's a character that was forced on the player, that at least I would've kicked out as soon as I had gotten the chance, and yet the game doesn't only have him betray me... It also tries to build it up in a dramatical sense when it happens. The main plot is built to much upon that the player will accept the relationship, and even worse, it doesn't present an option to go against it. Sure you can say to Liam "I'm not going with you!", but that just makes the game stop at that point. Everything will wait patiently until you give in and go to Rivet City/The purifier lab and help them out. It's not just that I feel that type of plotline is a bad choice for a Fallout game, it's also that it's very badly executed at any rate.
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Grim Fandango soundtrack - Mr Frustration Man Great for relaxing.
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I didn't really like the radio station either. I think it just gave the player to much of a "safety net" somehow. Somehow it just doesn't feel lonely enough when you have the possibility to turn on the radio whenever you want. Three Dog also *really* got on my nerves after a while, and the "good fight" nonsense was a bit painful to listen to. An idea I do like a lot is that some of the quest stuff comes back to you via the radio, but of course that reactivity could be put in other places of the game. I did like the Enclave radio with the president rambling from the eyebots, but still. I'd rather that the player doesn't have the "luxury" of being able to turn on a radio whenver he wants. I will also agree that while Fallout 3 is quite visually coherent and generally beautiful to look at overall. The consistancy of the actual content was all over the place, which is a reason why I have a hard time with Bethesdas games (the recent ones anyway). On one hand you have a pretty damn good quest like the one with the Android where you have a bunch of different solutions and levels to the quest. On the other hand, you walk into a town where two really stupid looking' super heroes are combatting each other. It's just way to over the place.
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I wouldn't mind seeing another NWN2 expansion, but I doubt that we'll get any more. Still, those are some of the key people who worked on NWN2 and expansions, so... At any rate, looking forward to what they can cook up.
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I'll keep going, there's no escape. What lies beyond the portal? A hunting camp in Karasuthra, third layer of the Beastlands. Searching for answers among the forbidden ruins:
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Very enjoyable. EDIT: For people interested in Alpha Protocol, there is some footage of dialogues near the end. One that we have seen already with Sie, and another one which haven't been shown before.
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I'd be more worried about it getting released at all. Mr Sawyer is probably pretty busy what with the New Vegas thing going on. That said, I'm definetely all for the changes to the ruleset. I want a good and unique playing experience as well, just not sit and read a good story.
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Even for its many problems, I liked Jade Empire a good deal more than Mass Effect. I'm playtesting whatever the designers and builders come up with in Purgatorio. Enjoying it a lot. Also started a replay of Arcanum on the side, playing a female gunslinger this time. Using Drogs excellent patches.