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Everything posted by Gregorovich
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I often play classes and class combinations, which are unpopular. I haven't even tried Tactician. I don't like Streetfighter (Burn him, the demon has invaded his mind!) I like barb/furyshaper more than monk (Burned twice and one more to be sure he never ressurrects) I played three Troubadours to summon an army (Burn, not sure why ) I love ranged over melee. Because!
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I like the new or old new Sanguine Plate, but that seems to be a bit strange, that it has no effects at all, but it is obviously created in one style with the plate and is unque in its appearance. I think, it should have some effect, at least, add 1 Mig, 1 Dex, or any other bonus to make it worth wearing not just for the cool look. Does anybody agree? Is it possible to contact developers on the topic?
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Well, I just had a hope there would be something unique, specifically for the Blood Mage, and the Robe looks so nice Anyway, it's the best wiz subclass, especially if you multiclass and micromanage your spells. I just want to try it with other multiclasses, Paladin, Rogue, Fighter (Tactician?, not sure) Although, Furyshaper feels veeery good
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Blood Mage and Arcane Archer would be a good synergy, if AA had some more decent debuffs, so you spend more bond on the spells as ranger, but use less health as Blood mage. But there are no really good spells Arcane Archer could offer for the BM till 19th level Pull of Eora. Web only, perhaps. If you like Arcane Archer, it's better to try it single or Multiclass any Rogue/Steel Garrote. Both these guys benefit from afflicted targets, damage and selfheal from damage. Your Arcane Archer has Imbue Web, which including your increased ACC can easily immobilize any enemy and get that bonus. Plus Steel Garrote as a Paladin has Scion of Flame, which can increase your fireball PEN.
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Yeah this would work. I thought about trying something like that later. I have no experience playing solo, everything I write is about party gameplay 1. I would prefer stats like: Perception>Intelligence>Might/Dexter. Even more dex than might to reload quickly 2. If the enemy Deflection is low use the Red Hand, the DPS is higher. 3. Have a chanter in your party with Ila chant on, wear Acina's Tricorn and Maia's Robe(do not remember exact name) to reload faster. 4. If you use arquebus passive, it gives extra ACC, 15, as I remember, it negates the ACC bonus of the Zealous Aura, also it does not give you PEN bonus. 5. I would use Imbue web to afflict everybody and heal from damage. Good luck
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The problem is that the Blood Mage looses Empower as penalty, so he can't progress with the robe from the Forgotten Sanctum Don't you think, that it shouldn't be like this? Edit, as I see the robe is meant to make you use empower, so the robe is practically useless ofr the Blood mage, That's a bit unfair
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v4.0.0 is now available on the Beta Branch
Gregorovich replied to Cdiaz's question in Patch Beta Bugs and Support
Thank you -
v4.0.0 is now available on the Beta Branch
Gregorovich replied to Cdiaz's question in Patch Beta Bugs and Support
Hello, I have a question. I've downloaded beta patch for the first time and, so will the patch automatically download instead of the beta one or I have to change my steam settings? -
Can't say about the amplified wave, I have not checked. If the spell is AoE, like priest healing spells, Devotions for the faithful, Moon well, etc. and the ward is in the area, it is applied anyway. If you use single-target friend abilities on the ward, it depends, for example, Lay on Hands - no, Withdraw - yes
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Cipher and furyshaper is a great combo, I took BM, because I wanted to try wiz/barb new subclasses specifically and I used cipher on my recent playthrough. The Iron will and all the cipher's debuffs is a nice choice as well. I have not tested, but as I remember Empty soul work with cipher spells only. And Blood Mage/Furyshaper, guy who got madness from his past life and sacrifices his blood for power, well that's all around crazy combo too
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About Barbarian new subclass Furyshaper. It has been mentioned, but has not been discussed much. Generally it's one I really liked. Not overpowered, but it interesting, especially for Barb. Berserk used to be the only subclass I played much. Corpse Eater and Mage-Slayer... Actually, I can't say, these guys are bad, at least for me. The problem, as for me, is in the fact they are created for a relatively small numbers of encounters, where you face the guys you can eat or the ones, who uses spells, but in front of the boss you stay mainly with all your drawbacks. So i decided to try a Furyshaper/Blood Mage. My character is 12th level. So few things, I've noticed: 1) Wards of the Furyshaper are squishy, that's true, but AI does not seem to pay much attention to them. Ward is usually attacked when located in a narrow path, so the melee enemy can't reach you without destroying the ward, or AoE, which is obvious. Especially, if this is the Frenzy ward, because he does not target enemies. 2) Frenzy bonus from is applied to your barb and summed with the Frenzy ability. As I am playing warlock and use spells to increase Dex - that makes my Red Hand look like an assault rifle with a chanter in my party. The low-level spells are spammed with the speed of light. Also you buff 3) Fear ward is a great CC option. It works almost like Ryngrim's Enervating Visage (sorry if misspelled) Differences: Cons: Does NOT apply Wickened affliction, does not move with your character plus squishy - difficult to use in melee. As the Fear ward targets enemies - chances that it's going to be targeted by enemies are bigger. The ACC of the ward might not be affected by your character's bonuses and artifacts, as it is a summon. Pros: Radius is bigger, easy to cover your whole party, including priest, druid and all your friends. Base duration of the Visage - 15 sec. Fear ward - 30 sec. Makes your Barb a CC anyway 4) Furyshaper is one of the best Barb subclasses if you love shooting, like me, as it is easier to deal with wards, if you're not on the frontline, which encourages to use ranged weapons plus Fear ward is a nice protection from rogues. 5) Fear Ward + Wizards's Chill Fog, Slicken, Web, Pull of Eora - everybody's debuffed and controlled! But it is more about the class combo. 6) At the moment, protecting the ward is not so difficult/ After some time you feel how to position it safely and correctly. 7) The ward has base defenses as -15, yes minus 15. But it is increased with your char's level, as well as ACC and health. Anyway it is not usually destroyed by oneshot. 8 ) The ward can be healed by all the druid an priest spells. It is immune to Poison, Disease, Intellect and Resolve afflictions, as i noticed. Not sure of Perception. 9) If the ward is destroyed - you lose 1 PL for the encounter. You can summon another one, but if it is destroyed, you have - 2 PL. But if you do not use damage-spells, when multiclassed, with a spellcaster, 1-2 PL lost is not a big deal. 10) You can have only one ward, as it is one summon, so one summon per hero only. It's already been mentioned before. 11) Also you have +10 ACC against spirits and -15 Will. That does not change the game much, but having Bull's will, Svef, Captain's Banquet is a good point. Well, I also want to ask everybody, who used Furyshaper. I feel it lacks one more ward at 5-7 PLs and it would be a nice thing to add one. For example, Ward of Might which has aura, that adds 15% crush damage, or Ward of Fire, or Storm, well, I think you see, what I mean. That wouldn't be OP or gamebreaking, but a potent tactical option. What do you think?
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Well, Arcane Archer could be a good synergy with any rogue, as applying high-ACC debuffs, first of all Imbue Web, ensures you attack an enemie with an affliction plus CC. Another good synergy is Steel Garrote. I have not tested if the healing bonus is applied to the ranged damage, does anybody know that? If yes, oh yeah, easy self-heal. But considering multiclasses, wizard, especially the Blood one still seems a better option due to greater amount of low-level debuffs. Pull of Eora is 10th level for multi-wizard, and 19th for the Archer Edit: I am talking about multiclasses only now, as the the single Arcane Archer seems to be an interesting option
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v4.0.0 is now available on the Beta Branch
Gregorovich replied to Cdiaz's question in Patch Beta Bugs and Support
It depends more on your preferences, and what is your aim, I mean what you want to get from the game. I agree that having a mega-loot from a boss is satisfactory, but not necessary individually for me, as I have more pleasure from killing the boss, so the loot is more like an addition. Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard. -
You're right, I just wanted to check a few things for myself quickly, I usually don't use monks. It would also be possible to use Barring death's door. Still I'm not sure if the stacking of the damage works as it is intended to be. The drawbacks are that the Forbidden Fist will be more powerful on higher levels, while staying careful lower till you get the equipment and abilities, and that you won't be able to use other monk wound-requiring abilities often as their cost is increased too. Just not sure if the Forbidden fist worth it in such case. It just needs to be played more, perhaps
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Don't know if someone talked about that, sorry, if yes. I've done some testing on the Forbidden Fist: 1) Mortification of the soul works and gives you 2 wounds as usual. 2) Forbidden Fist ability is at range of your own fist attack. It does NOT depend on the any weapon equipped 3) The range of the Forbidden Fist is affected with Instruments of pain 4) Damage of the Forbidden Fist (ability) seems to be affected with all the Cursed states present. That means if you are cursed 1 time - 25% damage bonus, 2 times - 50%, 3 times - 75% 5)Every Cursed state apply Raw DoT on the Monk. To curse or not to curse - that is the question: Having 3 curses at once my Monk (multi with Pal 19th level) take 54 damage! Thats's too much. Has anybody checked that and how is it calculated? Every Forbidden Fist strike applies Cursed and prolongs the previous one. So if you use 3 Forbidden Fists you will have 3 status effects - Cursed each marked as X3, that means you have 3x3=9 DoTs simultaneously? I can't imagine how I get 54 damage other way... That's a suicide. Or you should never use more than 2 Forbidden Fists. Is this a bug or what?
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Well, one of my strange and crazy ideas about Arcane Archer (AA). Again To balance the subclass: change nothing of present, but add 2 imbue spells: Imbue: Fog (Chill Fog) Imbue: Light (Expose Vulnerabilities) (or other debuffs, but not illusions) In such way AA is lower in DPS than other Rangers or Rogues and still unable to nuke spells as Wizard. But he is now a great debuffer! You have Chill fog with 10-15 bonus ACC, and if you have the ice helmet from BoW it's 20-25! You could blind everything in the distance of your bow! As well as put Expose Vulnerabilities on a boss So we have rebalance, new purpose for the subclass and new opportunities for multiclass. Oh, where is the mod for this
