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Everything posted by Tosho
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Hmm... I'm doing that and they just follow me after the cast and the bomb hits nothing because they have left the zone. I eventually escape but they don't get hurt. If the Bomb does hit something luckily, it auto breaks my stealth and those who did follow me retarget me. Perhaps I need more stealth skill. I have like 8. However, Empowered Fireball, Malignant Cloud, Chill Fog, etc. + Arkamay's Brilliant Departure (or multi-class Rogue Invis abilities) seems to work very good though. For the AOE DOTS, damage continues to tick and things die while out of combat the whole time lol. Super cheese and super safe. Probably better than my Cheese Priest and can be done at a much lower level. Withdraw scrolls for the rare emergencies. Some Invis/Stealth mechanics certainly need to be looked at and added to this list.
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lol yeah it appears sneak and invis abilities allow many game breaking combos like this. Even with Priest and holy storm/cleansing flame + withdraw and/or shadowing beyond(Skaen) if you screw your stealth up for a guaranteed escape. Death's Door and/or Death's Door Cloak for even more shenanigans. I was thinking of a build to cheese Assassin sneak attack 1 enemy at a time and reset combat, but it actually works more conveniently with fire and forget AOE spell classes. Delayed Fireball allows to move back before it explodes so caster won't be detected by enemies. It's an exploit which allows to kill any group of enemies "outside" of combat. Mage can just nuke them and sneak out before explosion, repeat until targets took enough damage and die. What skill do you use to sneak out? I been trying this on my Wizard and they just detect me after the cast is done and run away from the empowered fireball.
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lol yeah it appears sneak and invis abilities allow many game breaking combos like this. Even with Priest and holy storm/cleansing flame + withdraw and/or shadowing beyond(Skaen) if you screw your stealth up for a guaranteed escape. Death's Door and/or Death's Door Cloak for even more shenanigans. I was thinking of a build to cheese Assassin sneak attack 1 enemy at a time and reset combat, but it actually works more conveniently with fire and forget AOE spell classes.
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So I been trying single class priest, at level 13 you become kinda nuts and can solo easily. Just cast an empowered Storm of Holy Fire (like a lesser Meteor Storm, but still crazy for lvl 13) or Cleansing Flame (very high dmg) out of stealth at max range, then hit Withdraw or Shadowed Beyond (Skean) on yourself as soon as the cast is done.There you go, everyone in the room resets while taking ~100 dmg every few second lol. If you want you can hit Death's Door after that cast instead, so you can cast a Priest Summon (which aren't half bad) and then do Withdraw. Or another AOE DoT (The T8 Symbols are nice dmg.)
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I dunno man I can do similar (if not far more) damage, only those builds are nigh immortal and can endlessly spam their resources. Or they are 6-8 pets that do more dps overall while I sit in a corner and sip tea and take 0 dmg. Or Missiles/Meteors that do 1000+ damage while I'm far far tankier than Ranger. Or killing every mob while I'm invisible. I'm not saying Ranger is bad. It just doesn't appear to belong on this list. IMO Pet and Shadowed Hunters need a buff. Agreed. That's what we are pointing out. That they are fine and not OP like many other classes.
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Rangers absolutely don't need a buff. People keep saying the class is weak so I'm running PotD with single-ranger as my main. I'm just sitting in place spamming Evasive fire to get rid of all level 10 - 16 contents. Use 47k Cp rifle. Boss is an enemy mage? Mark. Empower Accurate Shot. Bam. Over 200 crit damage, dead in one shot. Spam evasive fire some more. It's so OP to the point I sometime forget to control the mages because I was killing everything too fast. I'm waiting to see Post-level 16 come to fruition now. Buff, shoot, Evasive to the backline, use the pet line-prone to knock everything down, swap to double saber and just AoE spin everything to death. Laugh if you crit and the Gatebreaker perma knock down everything. Can't every class do that type of damage? I think what sets OP stuff apart is in the first post, like being immortal/tanky/endless resources/etc. Not every class can deal both ranged and melee damage on-and-off while also CCing which is Ranger new selling point in PoE II. Most of the other choices are pure melee or pure caster. It also helps Evasive fire is a positioning tool so I am able to destroy mid game by getting into Serafen range, make him cast Empowered Amplified wave on me then Evasive fire right into the enemy team for a giant explosion. So much synergy because mobility moves that deal damage are never bad when they are spammable in every possible game. And the immortal/endless resource etc are problem caused by enemies not having means to deal with buffs. PoE 1 also suffered from this issue and it's why the game become ezmodo on PotD once you are able to CC-immune, Defense scroll + devotion buff every fight to guarantee you will win all the dice roll while throwing CC in between. PoE II is still the same thing. Nerfing isn't the answer. Giving the enemies tool to fight players is the proper answer. Can you solo with that build?
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1. For Rogue Gambit might be a bit much and at lvl 16, with decent hit/crit it is guarantee return 4 resources so you can spam it. Very high dmg attack too. Maybe you can test it a bit and see if it qualifies for your list. Then again it's the only reason to Single Class Rogue. But you can say the same about Meteor, Salvo, Inner Death, and Great Maelstrom for those respective classes. 2. Invisibility Solo in general allows you to reset fights. So kill a mob, go invis, run out of range to get out of combat, spam restealth, keep doing that 1 by 1 each mob (if you even need to with gambit and smoke cloud 1 shot spam). Could potentially be absolutely broken for future POTD achievements. Mayhaps they will strengthen POTD AI for that solo invis/stealth.
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Rangers absolutely don't need a buff. People keep saying the class is weak so I'm running PotD with single-ranger as my main. I'm just sitting in place spamming Evasive fire to get rid of all level 10 - 16 contents. Use 47k Cp rifle. Boss is an enemy mage? Mark. Empower Accurate Shot. Bam. Over 200 crit damage, dead in one shot. Spam evasive fire some more. It's so OP to the point I sometime forget to control the mages because I was killing everything too fast. I'm waiting to see Post-level 16 come to fruition now. Buff, shoot, Evasive to the backline, use the pet line-prone to knock everything down, swap to double saber and just AoE spin everything to death. Laugh if you crit and the Gatebreaker perma knock down everything. I think what sets OP stuff apart is in the first post, like being immortal/tanky, endless resources, god pets, 1000+dmg, rank9 Screen Clears, etc. Ranger is good, just not OP like most other classes can get except for Priest.
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Caed Nua blade
Tosho replied to Queeg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It hits a single target twice. It is OP. -
Per level modding
Tosho replied to nightcobra's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Is there a way to increase spells per encounter? -
Wizards...butchered.
Tosho replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Also I get that Mage classes in CRPGS (like BG2) typically "suck" at the start and become the most OP by the end (lol Meteor Storm). That's true here too. But this game makes them suck a little bit TOO much compared to other CPRGS of old. Never was my BG2 Sorc or Mage this pathetic at the start compared to my POEII Wizard. And it certainly didn't last until level 7-9 like Wizard sadly does. The issue is the "off" levels were you don't get a new resource charge and your new rank is sitting at "1" charge for a few levels. Fix this. -
Wizards...butchered.
Tosho replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Shoulda been 3 casts per level, until you get lvl 9 (Single Class) Wizard is a huge chore to play. -
Yes. I'm currently doing a Great Sword Crusader, and there are like 5 unique GSs so it's nice and fun (POTD SOLO). I have this sword https://www.reddit.com/r/projecteternity/comments/8i8ws5/spoiler_reforged_whispers_of_yenwood_blade_of_the/ It seems to hit twice on special attacks such as FoD, and in a AOE frontal cone. It's quite amazing.