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Uhhoh

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Everything posted by Uhhoh

  1. For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong. With the latest patch, can you recreate the history from scratch and see if it is still not working? There were some issues with the history maker SI so any histories made prior to the patch builds still have the old variable data in it. That fixed it, thanks a million! Can't wait to play.
  2. For me I have the opposite problem. I created a custom-world for Eder with him being in the Night Market, but the game is treating as though he went to visit his parents in Aedyr. He has a night-market amulet but the dialog is wrong.
  3. It should all be fixed in the next patch. If story and choices matters to people I advice them to refrain from playing until that patch What I'm saying is with this beta patch it's still bugged out for me, so what are the chances it'll be fixed in the live version unless something has changed from the beta patch to the live version. Yeah, I'm hoping they get that sorted out. I'm in the same boat.
  4. For me, the custom world-state variant of Eder is still bugged. I have him selected to be part of the Night Market, but the game is treating him as though he went to visit his parents in Aedyr. He does have the Night Market amulet though, so I'm not sure if the entire character quest is bugged or just dialog.
  5. So, I'm not sure if this is a glitch or intended, but for me I have a bug with Eder wherein my custom world-state choices aren't working. So, I choose to have him be part of the Night-Market, but the dialog is treating it as though I never did his quest at all. I don't know if this is a bug or if Eder is simply holding out on the fact he works for a secret Eothasian organization and its part of the story. I'd definitely like to know whether or not this is a glitch before I continue any further and potentially have to restart.
  6. Is there a work around if you had him join the Night Market, but then in game its treating like I didn't complete his quest?
  7. So I've unfortunately been having some problems with the custom-built / imported world states and was curious about the pre-made options. I don't really mind small inconsistencies between my first game and the second, but some of the major things would be important to know. Is there anyway to view the specific things that each pre-made world state effect? I.E. is there a way to see prior to starting the game how the Benevolent Soul state has the companion and main quest outcomes set, or is that not possible?
  8. Is there a similar solution but in reverse? To make the dialog trigger for Eder still following Eothas?
  9. As to avoid the current issues regarding the imports, I decided to create a custom and manual world-state using the in-game options. Unfortunately such came to no avail, as it seems my choices regarding Eder still isn't working. I selected that he have his faith restored in Eothas and join the Night Market, and indeed he does have an amulet pertaining to said organization. However, the dialog is treating it as though he fled to Aedyr to find his parents; the ending you'd get if you ignored his quest entirely. Is there a solution to this issue? Is it just this single line of dialog, or is his quest bugged out? I appreciate any help you can provide.
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