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Achilles

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Everything posted by Achilles

  1. I finally got around to seeing The Green Knight a few nights ago. Great film! Reminded me a bit of The Fountain. Bummed that I didn’t make more of an effort to see it in theaters
  2. Started my 2nd playthrough last night. Cloaks have been behaving thus far. Won’t know about wings for a bit. Hoping the next patch will start to address broken feats, items, abilities a little more aggressively. The visual stuff sucks, but is an annoying more than anything else.
  3. So far as I could tell, there was a bit of a hold over from KM; x number of forts unlocks a bastion, y number of bastions unlocks a fortress. If memory serves, I think I had three bastions and one fortress at the end of act 3
  4. Looks like today's patch may help with your issue
  5. Starting to think they're going to release Items That Function as Described as a DLC
  6. First real encounter with performance issues; frame rate took a severe nosedive in the final area of act 3. Used nvidia control panel to cap frames at 30 and seems to have resolved things. Might try slowly bumping that number up until I find out precisely where things go off the rails. Rumor has it there's more of this in act 4 as well
  7. Sorry to hear you're running into so many issue. Not sure which of us is the exception, but crusade management was pretty pain free for me. Upgraded soulshear first and wasn't sure why the crusade quest didn't upgrade. Apparently there's a hidden requirement that the first artifact you find (crest of the fallen knight) is the one that you have to upgrade in order to satisfy the quest. Going into act IV with *many* relics not upgraded simply because I didn't have enough time to get them all. Will have to pay closer attention next time, but I think there were a couple of items that may have been stuck in upgrade loops (sent to artisans multiple times and got the quest again rather than the actual item). More than once upgrade options had descriptions missing so you have to guess at what you're going to get.
  8. Leadership = crusade adventures against demon armies Logistics = buildings in captured forts/Drezen (need to build everywhere, all the time to max out in Act 3) Diplomacy = ??? (this is either bugged, broken, or tied to something ridiculous like XP because I always had a ton more of this than I needed) Military = Not 100% sure on this one either, but I was able to max it out without trying As for the timers, each defeated fort or army adds to the timer, so the only way you'd ever be at risk is if you held off on fighting or ignored the mechanic altogether. I went after available units very aggressively and kept all three banners in the green pretty much the entirety of acts 2 and 3. One probably does need to be careful taking forts in Act 2 since they won't get access to more until Act 3, but after Drezen it felt like a non issue. All this to say the banner/timer mechanic exists to keep people from ignoring the crusade mechanic, not discourage them from participating. In fact, I had to ask Galfrey to cool her heels in my war room so that I could finish off a handful of stragglers before heading to the Fane. Regarding your question, so far as I could tell, the random armies do count toward the timer, but more importantly they count toward the leadership metric As for companion quests, it felt like a couple of them came a bit later than I remember in the beta, but all of them came
  9. Leadership appears to be tied to defeating demon armies and taking strongholds on the world map. I just barely hit the prerequisite for level V after taking out every demon army available in act 3 (plus all the ones that pop up every few days)
  10. It's victim blaming at the root, with religion as the delivery mechanism. Again, my 2 cents
  11. While the religious aspect is an easy target (because it's usually the reason they provide), I think the actual root-cause is "just-world" thinking It's not about the child, it's about forcing mom to live with the consequences of her actions. I don't actually care whether she makes it or not, I just want to see her sleeping in the bed she made. It's been my experience that this explains a lot of "conservative" behavior
  12. Depending on where you are in the game, you might not have the option yet
  13. Late to the party, but just got around to seeing Wind River (2017). Checked it out because I really liked Hell or High Water (2016) which was written by the same guy. Definitely worth checking out if your tastes skew toward darker fare.
  14. It's been my experience that most games of this type are relatively harder at earlier levels when characters don't have a lot of tools at their disposal. As the game progresses and characters level up, they become more powerful and the game feels a bit easier. In Wrath, vanilla encounters have the potential (depending on your build) to become yawn-fests because mythic stuff will make your party almost god-like. Final thought here: it feels like they actually toned down some of more difficult encounters in the first act. My 2 cents.
  15. Yes and no. Options are available to the player based upon choices they make during the story. First two levels are generic mythic levels, but upon reaching the third, you must pick a single path (the game won't allow you to advance until you do).
  16. Without giving anything away, I'll say that neither should stop a player from building a character around either element
  17. Yep Again, vanilla encounters are going to feel dumb, but you'll definitely need to bring the cheddar for the optional stuff.
  18. Warpriest still has limited (and crappy) blessing options, but it looks like they finally got around to fixing the Champion of the Faith archetype so that character level counted as BAB level for bonus feats. I think I'm too smitten with the merged spellbook that clerics get to ever go back now, but it's nice to know this is now a viable option if I ever want to give it a try.
  19. Double post, but new topic: Looks like there are some new feats and mythic abilities in the production version. I wish there were more of the latter, but the couple I see look like potential game changers.
  20. Don't need an editor. You can open the archive file, and edit the party.json to give yourself as much XP as you'd like. Works for Mythic levels (1-10) too EDIT: I stand corrected. It appears they changed how mythic level information is stored since I last played EDIT 2: Nevermind. You can still edit it. Once you find, "Experience" in the json, add a , to the end of the line, then add a new line with "MythicExperience": and a number (1-10). Save and add the json back to the archive. Close the archive, reload the save and experiment with mythic levels to your heart's content
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