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Constentin Lévine

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Everything posted by Constentin Lévine

  1. The weapon effect like Wounding (Lacerating, Maiming, mortal Wounds) are not a separate roll, and dont benefit twice from SA/DB/Backstab! But it take into account every weapon damage bonuses including Lashes (Soul Annihilation excepted) in the %. Like Soul Whip, Draining, Battle axe modal etc. and Wounding Shot. But these 4 weapon effects are not applied again when already on the enemy (you need to wait the effect fade to reapply it), contrarly to Wound Shot or Boar attack, etc. So graze are a double penalty when applying the DoT.
  2. The animation is not changed, the enemy only stay knocked down for the duration! The weird thing about knocked-up effects is that Tornado have no duration (simple prone effect) whereas the "jump" is higher than other vertical launch attacks (15m).
  3. 8 or 9 with my streetfighter stag, for the CP version! Does that mean scoring crit with SC Stag proc 2 AoE ?
  4. There are some Knocked Down effects with an extendable duration (unlike Prone), with no Resistance or Immunity to counter them. Their duration increase with Int, PL, Ability Level (for them from items), Enfeebled and Dispersed Suffering, and are reduced by enemy Resolve. Mule Kick (1.5s) Fighter Skyward Kick (1.5s) Monk No Quarter (2s) Rakhan Field Boots (as beneficial effect on enemy) Run Through (4s) Whisper of the Endless Path (as beneficial effect on enemy) Hounding (5s) Wicked Beast Also, their is an effect from a weapon that is Hard CC without Resistance, but it is very special : Pukestabber's Debauchry inflict on crit (33%chance) to Kith or Wilder a "false" stunning effect that is not an Hostile Effect! So that is not alterate by the enemy Resolve, and can be extended by a confused Priest (Salvation of Time). Because of the race restriction, it is not always useful, but some bosses are Kith or Wilder (like Sigilmaster Auranic). Birta do not hold alcohol.
  5. Not from Streetfighter passive, but from Backstab and Sneak Attack. Voidwheel's Necrotic Lance is a Ranged Weapon Attack (bounce with Driving Flight).
  6. So, True Love Kiss doesnt work with Melee things (Backstab, Deatblows etc). Maybe the fluctuation you get was from Human Spirit? For Xoti's Sickles, with rogue MC it is possible to reach 27 (28 for Druid-Rogue) Religion. The damage bonus is +74% (+76% at 28 religion) : This is a bigger thing than Great Sword modal + Two Handed Weapon (+30 and +15%) for these effects!
  7. On top, I suggest to you to pick Skyward Kick : the Knocked down effect is vs Fortitude (-10 with Enfeebled) and the duration (1.5s) scale with PL and Int + 50% enfeebled.
  8. Oh I will try this too (Swift Flurry & TotH and True love Kiss) ! Run Through from WotEP work also : Actually, I was trying the CC part (to make a topic about it)but I found also the formula of the DoT damage!
  9. That work also with Soul Annihilation. Also, some DoT from weapon work also with Backstab : Red Flag Flying, Poison Dipped, Hounding and Wounding (the same DoT that work with Swift Flurry) : I striked (crit) with Taste of the Hunt on a Mahora Tanga attack, and the tick damages was : 13 (Red Flag)- 30 (TotH). Then I turned to invisible (<2m to the target), and the ticks became : 19 (Red Flag) - 46 (TotH).
  10. In first, with regular form, casting the ability from the weapon trigger his their animation ; then directely, spiritshifting trigger the Wildstrike (Frenzy) that work on any weapon attack. Of course, Thunderous Report or Wilting Wind couls be devastating with it, but there is a short amount of recovery time after some weapon abilities that dont allow an instant spiritshifting. I will try however with these instant abilities.
  11. Some weapon's effects or abilities last for a while, like Grave Calling's Chillfog or Thundercrack Pistol's Conductive Blast / Storm Rune. The spiritshift Lash and on-kill AoE (for Wildstrike Frenzy) is applied to these attacks, and can make the Wildstrike Frenzy very devastating! It is particulary efficient (and deadly) with the BPM version of Wildstrike Frenzy, triggering on crit instead of on kill. This is an incomplete list of the weapon's abilities that work with Wildstrike : Declared Guilty (AoE on any kill while under the Scale of Justice effect) (Oathbreaker's End) Ball Lightning (Lord Darryn's Voulge) Calling Grave (Grave Calling) Crashing Surf (Overwhelming Wave) (Rod of the Deep Hunter) Revelating Missiles (The Weyc's Wand) Conductive Blast / Storm Rune (Thundercrack Pistol) Hylean Squall (Amira's Wing)
  12. I didint know this trick! Can you import the grimoire after? Or maybe I misunderstood the sentence : by spell book, do you mean grimoire or the abilities//spells list of the character?
  13. You loose 25% damage and duration (and the acc and pen bonus on the attack) from PL in contrast to a MC druid. I edited the post : the % of weapon damage done from Wounding Shot do not benefit from the bonuses by itself. Strike the bell (for one-handed weapon) is not alterate too. Two-Handed Style bonus is applied, and my Streetfighter-Druid with 15might and all of the bonuses from the list active give 53 damage per 3s with Taste of the Hunt! The Stag spiritshift 's carnage work also with this rule (deathblows, etc), because it is an abilitie (per combat) before the CP transformation into "passive" (per crit).
  14. I'm actually going to do more test, because unlike DoT that concern % of damage applied. Maybe I will modifie the post. Yes like for taste of the Hunt, I didnt really understood why the damage was so different that the description said! Maybe a recruted Rogue-Wizard (minor imprit, citzal 'slance or WotEP) is the solution!
  15. Following this thread from @Okkes about the damage of Soul Annihilation There are some DoT from abilities with the same graduate damage calculation : Taste of the Hunt Wounding Shot Arterial Strike Gouging Strike Toxic Strike Strike & Ring the Bell Their damages are dynamically affected by : PL Might Weapon quality enchantment Sneak attack, Deathblow, Streetfighter passive, Backstab (unmodded) Soul Whip (and upgrades) Fighter weapon spe Great Sword modal Two-Handed passive universal damage bonuses (human spirit, Inspired Beacon, etc) like every DoT That mean, with Taste of the Hunt from a Druid-Rogue with WotEP, every enemies take a Damage over Time that scale when the striker active the modal and being invisible, for example. Afflicting them with 2 afflictions unlock Deathblow for the current effect also. With some numbers, for Arterial Strike (on a friendly target to see the damage directly) : 5.5 damages (when I striked) >> 6.7 (I active the Great Sword modal) >> 9.7 (stealth, Backstab) Switching to another weapon seems to remove the Quality enchantment bonus to the DoT, but this last go back when re-switching to the initial weapon. Toxic Strike's first DoT seems affected, but also by PEN. The Stag's Carnage (with CP and unmodded) also profit from these bonuses. Taste of the Hunt weapon attack profit from Spirit of Decay +1pen. In other hand, Soul Annihilation doesnt profit from Penetrating Vision (+1pen with cipher's spells) but only from Hammering Thoughts (+1pen with weapon).
  16. Afflictions from weapon also stack with everything (in the same way that Echoing Horror do), I found that is a good usage of stacking rules knowledge to use it, dont you?
  17. "DurationType":"OneHitUse" on the se_eventoncrit that is linked to the: se_addmortification, that have : "UseDurationTime","Duration":1,"MaxStackQuantity":0,"ApplicationBehavior":"DontApplyIfAlreadyApplied" So you cant refound more than 2 mortifications. The nice thing with Rogue is, when a combat is ending, if you use Shadow Step but dont consume the Paralyse Attack, at the next encounter you can start with it!
  18. When the staff strike with burn attack, the ring of Focused apply +10acc, but not 1pen with Scion of Flame. The debuff is cool for fire attack in general because that stack with everything. About the Magran Leaping Flame, the 20s status effect on enemies is not a DoT but a fire pulse around them, like Spark of the Soul on enemies! I dont know if someone have already try to cast SotS on enemies while confused, but I did and it is crazy ; here it is the regular way the attack work! There is also another spell that can be stealed from other Rathuns (icy ones from SSS) : Freezing Bolt , evocation, freeze, PL7. Here, the salva (AoE) pulse every 0.1s for 0.3s with 20Int. It is less efficient than Magran Leaping Flame and SSS is accessible later than Urnox.
  19. I dont know, I like the idea of Unique Spell for bosses (even if the rathuns are not bosses). The best should be to can learn it after defeating them, like a reward.
  20. The difficulty with Neriscyrlas is his high will that make debuff hard to hit. But she is not resistant vs Con affliction, so with a way to Enfeebling her, the siphon dont regenerate her . The Veilpiercer is a good way to reduce his buffs, or Glacierbane if you crit her. Neriscyrlas is a vessel and if you have Amaliorra, the +10 acc and +20% damage bonus work on any attack. The Charms of Bones can also help (+5acc vs vessel).
  21. With a SC Wizard, you can get some good spells during the encounter vs Urnox ! You can steal with Major Grimoire Imprint 3 spells from the Rathun Flamecaller : The first, Magran Leaping Flame, is a PL6 evocation version of Firebug with 2 bounces (+ PL) that cause in AoE (1.5m) burn damage (10-16 vs reflex) per 3s for 20s. Bouncing primary attack is vs deflection and Interrupt on hit ; The second, Magran's Shield, is a PL6 evocation version of Flame Shield that cause to remove Might, Con or Dex (hazard) inspiration to the attacker. That can be casted on allie. The third, Blazing Staff, is a PL5 version of Concelhault's Draining Staff with Crush/Fire damage and cause -4 burn AR on hit (not-stackable). Can be summoned out of fight. For them they dont know how to keep permanently these spells, it is simple : with a grimoire that contain Major Grimoire Imprint (not learned by the wizard on level), steal the spell then switch to another grimoire give the spell for ever.
  22. By the way I find a pretty nice trick for SC Druid, I will post that in other day!
  23. As SC Stormspeaker chanter, Tekehu have acces to The Ranga (Avenging Storm), and with some equipments he become the most eloquent chanter. 🗲 Tekehu 🗲 Stats of Tekehu : 12-10-14-10-17-15 The equipment needed : Acina's Tricorn (+5acc with ranged attack, work for most of the spells including AS) Footprint's of Ahu Taka (+2dex, +10% healing done) Ring of the Marksman (+4acc to corrupted Beauty) Kuaru's Price (+1per & +1int) Firethrower's Gloves (+2dex ) The Giftbearer's Cloth (especially with an imported Sasha's sabre to get 2 Sabres) Torc of the Falcon's Eyes (+2per) Least Unstable Coil Blightheart Sasha's Singing Scimitar (Encore & Shocking Prelude(universal lash) ) & The Weyc's Wand Sasha's Singing Scimitar (imported, Refreshing Finale) Robes of the Weyc * In first time, killing an enemy with Blightheart trigger Corrupted Beauty in AoE around Tekehu, that can be prolonged, and because it is not restricted to combat that can be cheesed with Strand of Favor to a permanent effect. Once Corrupted Beauty is active, empowering The Ranga with the second weapon set cause to Tekehu to have, when there is at less 1 enemy at melee range (Corrupted Beauty is 1.8m radius), every 3s: The Ranga in AoE (corrupted Beauty), then : Brilliant for allies in AoE (Robe of the Weyc) Current recovery skipped (The Weyc's Wand) Refreshed +3PL (The Weyc's Wand) New Chant (Robe of the Weyc) +7 phrases (Encore) +14% action speed bonus and universal shock lash (applied to the ranga) (shocking prelude) tier- 3 inspiration(s) refreshed (depending of how many enemy are at range), then : AoE interrupt (corrupted Beauty & the Ranga, Chants, when crit) and Tekehu Stats are now : 17-15-24-18-23-20 , with +5acc (tricorn) and +4acc (3PL and brilliant) for most of spells and +9acc for Corrupted Beauty. With Each kill Fed His Fury (+5 to Might, resolve and constitution, stack with the Lesat Unstable Coil inspirations) the stats are : 22-20-24-18-23-25. That mean every 3s, Tekehu can cast His Heart Did Fill for long fight, or everything else (including The Ranga when his duration is almost over, and the spell is still Empowered). Once per combat, switching to the third set (Sasha's Scimitar with Refreshing Finale) for a Corrupted Beauty pulse allow to use Tekehu as Lord of the Storm in any fight. * Boras as Watcher Pet help a lot (+5acc with spells for party). Immunities provided by Captain's Banquet prevent interrupt and the loosing of PL, ect. Ocean's Song at Tikawara transform The Ranga into Interrupting Attack (at less on graze). The potion of Spacial Alacrity work, like Alcina's Tricorn, for most of spells and compensate Dex and Per. Of course the Weyc's items and the Least unstable Coil are great with a lot of characters (SC Druid or SC Priest on the top of the list for me) but to get 7phrases per 3s for a chanter is really strong.
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