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Constentin Lévine

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Everything posted by Constentin Lévine

  1. Following the topic about Saru-Sichr and his melee weapon effect (the DoT roll) that proc Swift Flurry and Heartbeat Drumming , I did some research and found some other weapons with similar effects. I mention here only the weapons with a 100% chance to trigger the effect (some like Bardatto's Luxury have only 10% chance) : Mohora Tanga (Red Flag Flying on crit) this effect can trigger by itself an other but same effect that can crit (and chain crit). The whole on-crit list is maybe concerned (so not Crushing Yokes and Poison Dipped). Sanguine Great Sword (Weeping Wounds on crit) Distraho (Menace on crit but not Nimbus of Dread (that proc Avenging Storm on big AoE on crit that said)) Wicked Beast (Bad Dog and Hounding (+10acc) on crit) Ball and Chain (Crushing Yokes on hit, Shackless and Subjugation on crit) Saru-Sichr (Poison Dipped and upgrades on touch) Effort (Hemorrhaging on crit but from all sources, of course)* All these effect trigger Avenging Storm by the way. That work particulary fine with solo handing Mohora Tanga , as you can see : and The first Combat Log is from an attack with a monk (Swift Flurry and HbD proc more than 82 time, dealing more than 4000 damages). The second Combat log is from a SC Druid with Entropy and Avenging Storm (with one melee crit). Another exemple with the Sanguine Greatsword : Nevertheless, it is easy to make an endless chain (Mohora Tanga one handed) if the accuracy is around the fatal +100 vs fortitude. In this case, the game crash. Even at 80 or 90 acc surrounding the enemy fortitude, the game can crash but only if Mohora Tanga is in first Hand : even if the Red Flag crit chain is over with a graze or hit in the list, every crit from Red Flag have a chance to proc another Red Flag crit chain. The game can also crash immediately. Mohora Tanga in offhand is a good way to have a powerful character without the crash risk (at the condition to not have +100acc/enemy fortitude) : a bouncing ranged weapon in main hand can do a lot of damage to a lot of enemy on many swift flurry proc from Red Flag Flying. Also, in main hand, Frotfall can proc some Swift Flurry attack in AoE (see page 5 of comments), or the Keeper of the Flame can trigger his burn AoE on each Swift Flurry proc. * For the tests, I used a Transcendant to get +20acc from Borrowed Instinct (so +12 one handed +5 accurate +20 B. Instincts for Mohora Tanga). I am also level 20 and enemies are level 16 I think (in any case under my level). Edit : all these effects are vs Fortitude ; all of them trigger melee weapon abilities from Gloves (Storm Blows proc a lot of time, dealing hundred of damages with a Berserker not monk), also Enervating Blow, Interrupting Blow and Spell Disruption. They profit from the Berseker 30% hit to crit for melee weapons, the +3acc from pet (Chloe, Frau Nils, Nikky, Blinky (+5acc for the party with melee weapons)) or crit conversion (Pes, Sheba), and maybe some other stuffs. Debonaire-monk can chain-crit an enemy , more details in page 4 of comments. *: Hemorrhaging doesnt proc Swift Flurry since the attack itself cant crit (but the afflictions can). This is why Hemorrhaging work with the Hylea's Talon (on melee hit) but not with Boltcatcher (on melee crit).
  2. Like @Boeroersaid, nope, the DoT itself is a status effect not a weapon attack. Only the roll is a melee weapon attack. But with a chanter (old siec) or the barbarian totem, because every instances tick on hit, that can be nice!
  3. Or Loki (+15% AoE) because the self damages are not very much stronger than the Robust healing from Savage Defiance!
  4. Personally I like the Voulge+Avenging Storm, the Lightning Carnage is really strong! Too bad the weapon last quality upgrade is only Superb. But Saru Sichr is very powerful, like a wedding between Sun and Moon (two hit rolls) and Battle axe (modal / poison dipped), with a powerful 2 damage type (crush) with a modal that match perfectly with Barbarian and poison dipped (vs fortitude).
  5. That make sense since this is not the tick themself which trigger the lightning but the DoT roll, maybe I didnt look enought!
  6. About Sacred Immolation (and upgrades) you can simply reduce the self damage to 1 or 2 ticks by an IA script : with the Outworm Buckler as second weapon set shield, switching over and over between set 1 and set 2 (via the AI or manually, when the game is paused) will dramatically reduce hostile effects duration.
  7. I'm thinking like you about this point : the same effect from different sources are not stacking together but like for Willbreaker, cause two (or more) effects with the same name. I tried Effort with a monk (only with Effort attacks) and that also trigger SF/HbD, but only if there is a cascade of Hemorraging effect with the melee crit. So not for spells because the weapon is not involved.
  8. About SC cipher, for the "focus purpose", from the level 19 with shared nightmare there is a lot of possibility at distance : Mortars, Frostseeker, Amira's Wing (the 3 spells generate focus like Thunderous Report), and this : https://forums.obsidian.net/topic/128831-class-build-the-high-dispersed-tide/ . Barbarians and rogues are more versatiles, depending of your playstyle.
  9. Yes, it is the same thing than Effort do, so I dont know about Skald or Swift Flurry concordence to poison dipped itself. It is really strong for Stormspeaker or SC druid, but also for others with the helm or scrolls! I'm going to try the synergy with some gloves
  10. Saru-Sichr is already knew as a great weapon because of the DoT : every instance trigger on a new apply of the DoT, that mean at less on graze. But the effect is a melee weapon effect, the DoT roll cause the Mage Slayer 's Spell Disruption on apply, so 100%chance to fail with spells with two strikes. Also, each new instance proc a lightning from Avenging Storm, as you can see in the combat log below. This is the first strike i made on Birta (l. 6), followed by the first DoT apply (l.5), then HbD (l4), new DoT (l3), Swift Flurry (l2) and the last graze from DoT (l1). And Avenging Storm proc 6 times. I tried also vs a cre_dummy, to see the effect more later, and when there is 10 ticks already active, a new hit cause 12 lightnings. Etc. Edit : the multiple Avenging Storm proc from SF/HbD , but twice because of the DoT rolls. Of course that doesnt work against poison immune enemies, but it is really strong.
  11. An other weapon that could interess you is Wohai Poraga : the damages are small but this is the only weapon that proc Carnage multiple time in the AoE. The +3 additional target attack is treated as Weapon where the other AoE are -spell like- effect. So against multiple enemies (4 I mean), everyone take 1 attack + 3carnages. In the case of HoF, each target trigger the +3enemies attack and 4* carnage. That can be a good alternative to Lord Darryn's Voulge - Avenging Storm. Sun and Moon also trigger 2 carnages, but the base damage is /2 compared to Wohai Poraga.
  12. The Wild Mind subclass is hard to play because of the lack of control Seraphen have with their effects. But some effects, like 100% chance to echo (cipher's spells only), or +5 cipher PL, are really advantageous, and they are listed as beneficial effects (3s base for each). Out of fight, they also trigger (with Ectopsychic Echo repeatedly for example) and can be extented with SoF. In fight, with SoT, but carrefuly because the the Invisibilty on hit is also a beneficial effect. In this screenshot below, my Wild Mind (not Seraphen) Cipher have some effects prolonged with a priest during a fight. Other possibility with Seraphen is to confuse him out of fight (Fugue Spore with Calmo Curse is the technic I use) then cast with him some hostile spells on allies, to trigger on them all the tiers-3 inspirations and extend them with SoF. That is also possible without confused with Psychovampiric Shield on ally or self. That can take a bit of time, but it is a good and cheesy use of Seraphen .
  13. On top, with an empowered Aveging Storm while Corrupting Beauty is active, you can swith to Sasha's smitar and then refound phrases every 3s without attacking with weapons! At the condition to stay at enemies range of course.
  14. I try for give you an overview of HoF + Darryn's Voulge + Avenging Storm, this is pretty devastating. For my concern, I dont really understand why HoF cost 4 rage and Whirling Strike 3 bonds, but this combination is really powerful.
  15. In regular way, Carnage dont proc Avenging Storm : it is not a weapon attack. But there is one weapon that can make an effect (static charge) using abilities that use the weapon as component. Lord Darryn's Voulge cause Static Charge on carnage, and it is a weapon feature. Every enemies in the Carnage area take the stacking effect / lightning damage on crit, even on top a disoriented weapon effect on crit for the Barbarian upgrade. With Avenging Storm, that mean a Lightning Carnage. Of course, there are some weapon like Amra, Keeper of the Flame, Mortars, Citzal's Spirit Lance etc causing in AoE Avenging Storm, but for the Darryn's Voulge, that is different : Each time Static charge is applied, one lightning proc. For each 10 shock damage/ stack on crit, one lightning proc. Also for the disoriented effect. That mean, again, Lightning Carnage.
  16. That concern the damage taken, so a fire version of Cauldron Shard. I think you can get a descent returned healing from fire damage you dealt with Magran's Favor : 15% of fire damage dealt by the weapon is returned to health, and you can add some fire lash to the attack. 15% from the weapon + 20% from Flame of Devotion, + 15% with a chanter in the party (Aefyllath chant) and maybe some others lash. I never try this thing. The burn AoE attack triggered on kill and maybe the DoT-on-crit should return some health too. They stack but not additionally (one after the other). In first, the Resolve malus on hostile effects is applied, then the others but I dont know the order. You cant reach -100% I mean.
  17. And about Corrupting Beauty, like Heartbeat (20% damage done by the weapon returned to healing over time), they are not cleared when combat end, and can be extended over and over with SoF. The funny part is the effect is still active while unconscious, like Avenging Storm. My dead wizard in the middle of the battlefield have kill some enemies
  18. Blightheart last upgrade, according to the wiki description : Nearby enemies will become Distracted after killing an enemy with the weapon for 20.0 sec But it is not really true. In the fact, Corrupting Beauty give an Aura (1.5m base radius) to the wearer that cause Distracted for 20s every 3s (pulse). Because the attack is from the weapon, that proc in the AoE Avenging Storm each 3s. As beneficial effect (15s base), that can be extended, and on top the effect is not cleared when switching to another weapon set.
  19. You get the bonus when hit (enemies attack or Pollen Patch for example) and the pen bonus is universally applied to any attack.
  20. The battle axe Slayer's Claw is also a good option, you can upgrade the strong inspiration from Frenzy to tenacious in a first time, then Energized when re-switching to Slayer's Claw. On top, the upgrade Stelager's Rage, giving at max +3pen, is not limited to the Slayer's Claw attack, but everything. So, to Spirit Storm, Dazing Shoot, or spells (via arcana for SC barbarian). The effect stack with other pen bonuses, to at less penetrate, at better overpen (+30% damage). Because Bleeding Cut, contrarely to Carnage, take into account all the attack (including might bonus etc) that can make a little difference. Because battle axes deal slash damage, a backup weapon set can be useful for you : Morning Star deal crush/pierce damage, have a modal that low the fortitude by 25 on hit (not stackable) and Saru Sichr's DoT work at the same way that Bleeding Cut do : on hit, all the instance are applied.
  21. Other new find : Stelgaer's Rage (+1 pen on hit for 8s, stack 3 times, upgrade for barbarian) is universal and stack with other Pen bonuses.
  22. You can protect your Barbarian vs Charm with the Harmony ring, weared by himself or another character. For confusion, switching for Modwyr clear the effect, and you can back to your primary weapon set. Food can also prevent Intellect afflictions. By the way @Boeroerthat work also with the chant Old Siec, but without the healing green numbers ! In the combat log, you can see that Old Siec return some health on DoT Tick. In fact, Bleeding Cut (and other stackable DoT) apply every instance in progress on a new apply (so on hit), like a big lash increased on each attack. This is very strong. An other really quick and funny spammable ability is Spirit Storm (0.6s cast, 0.0 recovery). With skellies around you, you can refound rage, and the freeze AoE is not bad! I like HoF with Wohai Pogara, but it is not super effective as like Driving Roar or Dazing Shout.
  23. Only when the dance begin! I mean the +10% freeze damage is only applied once on scoring an attack, then disappears. But with per 1s things like Pollen Patch or multiple Moon's Light in the same time, the wearer can attack with the lash and during recovery, get another lash effect for the next attack.
  24. Winter's Touch bonus (+10% freeze damage with weapon attack) proc on hit or crit. Most of friendly spells have to hit for giving their effect, but without hit roll. However, that is counted as an hit. So, with the Pollen Patch by exemple, every 1s every ally in the range take an hit, triggering the Winter's Touch lash if the ally (or the druid) is wearing the Horns of the Auroch. For the SC druid himself, this is nice for a second lash when spiritshifted. In the same kind of idea, Hand of Weal and Woe trigger also each second the effect. But the beam last for only 10s. Multiple pulsing spells in the taste of Moonwell or Consecrated Ground work very well too. Of course, Healing over Time effects doesnt work .
  25. You are guessing right, Might and universal damage modifiers affect both effects. Sneak Attack, Bckstab, and other weapon damage mult. dont affect the DoT however.
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