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Everything posted by Constentin Lévine
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That is working like you suspect, with a lot of weapon sets very potent for the ability. As melee weapon for these kind of attack (full-attack-in-AoE) I personally like Frostfall as melee weapon (the +20% hostile effect duration AoE -Dispersed Suffering- trigger with any weapon kill, and Encroaching Frost (10% chance to freeze for 4s on crit) work on any Frostfall attack (including Dispersed Suffering).
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Only the attack on the target that have proc the echoe, not the whole symbol ! But for other AoE spells like Fireball, the full fireball is repeated. By the way, a Priest of Magran - Evoker have 30% (Evocation), 10% (Echoes of Faith) and 5% (Vithrack) chance to repeat the wizard'spells from the Priest tree. With the Ray of Fire, only the proc on target is repeated (in reality the beam is launched twice), the flame shield cause 2 reliatations, and Torrent of Flame is launched twice (or more if the repeated spell is echoed too?) My Seraphen-Test (with the 100% chance to echo cipher's spells prolonged) have not chain-spell but maybe I didnt try the good spell! Edit : With 100% chance to echo spells, Amplified Wave proc 4 times ( Vague Amplifiée in the combat log). I dont know why for the moment. Mind Lance proc only 2 times, so no chain-spell casting with %chance to echo in any case.
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No, it is because Ondra's Wrath doesnt bouce with Driving Flight, but Brackish Arc does. You can see in the gif some enemies far away that the attack proc being afflicted several time by the Brackish Arc effect. In addition to Avenging Storm (to convert the affliction into damage), that cause a great amount of Lightning. But yes, Ondra's Wrath is great too!
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The combinason between Citazl's Lance and Taste of the Hunt is very nice for a Sorcerer: In first, the AoE from the weapon hit also the main target (Main Pierce damage in first line and AoE crush damage in third line, same target), and in second the 57.8 damage over 20s from Taste of the Hunt is in reality 24 damage per 3s tick for 20s (I dont know why). With Brilliant (because you have to "spam" it), Conjure Familiar can trigger all the 5 passives, so +3 for all stats + minor bonuses + 1PL. Also, the Lance of the Midwood Stag is a good weapon for Sorcerer, because of Lord of the Forest (+2PL under Form of the Delemgan) ; otherwise the Chromatic Quaterstaff is also very good, with the +20 deflection vs melee modal (the malus doesnt affect spell recovery and you have a lot of them).
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(Sorry I cant post several GIF on a unique post) Auto-attack with the Xefa Empirical Explication (Matter Repulsion, Innexplicable Mass, Avenging Storm) : (These test was made with a Ranger-Monk, to try before the Mohora Tanga single target annihilation, so a Ranger Monk seems to be the best damage dealer vs single target AND very devastating vs group also.)
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There is the Vithrack Silk Slippers (5% chance to repeat spell), and for priest, Echoes of Faith (Marux Amanth, 10% chance to repeat spell). Symbols are not DoT but On pulse Attack, so that work fine fine them. In other side, DoT are not a spell per tick, only the attack roll can proc the Whale of a Wand. Beams work really nicely with Sea Story, but The Hand of Weal and Woe, if charming an enemy, will heal them ! Storm of Holy Fire (and other similar spells) work fine too, each pulse proc some spells. So if Echoes of Faith is applyed, it is not the whole spell that is casted again, but the missile, of course.
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In the same way some effects from weapon are Melee and proc Swift Flurry, some others are Ranged and proc Driving Flight. Even if the most of weapon effects work fine with the Ring of the Marksman, Strategic Shot (Scordeo's Edge) or Sharpshooter's passive, they are not ranged in reality. Like in the other topic, I list here only the 100% chance to proc a Truly Ranged Effect : Thundercrack Pistol : Overload (paralize on crit) vs fortitude : Conductive Blast (not the upgrade)vs reflex, 1/rest Xefa's Empirical Explication : Matter Repulsion (knocked back on crit, vs fortitude : Inexplicable Mass ( Knock prone on crit), vs fortitude Spearcaster : Forceful Impact (50% chance to knockback and daze on hit), vs fortitude : Arcane Bolt (15% chance to cast Minoletta's missiles on crit), ; Pinning ( 20% chance to immobilize on hit), vs fortitude : Skewer (multiple target bolt) 2/rest, vs defl. & fortitude for immoilized and pushed Watershaper Focus : Brackish Arc ( Sicken on crit) vs fortitude There are some others like with smaller chance or specific target like A whale of a Wand (Beast Imagined, Sea Stories, Woven Waves (5% chance for each effect to proc), Keybreaker Scepter (Revelation, frighten kith on crit), The Eye of Wael (Illusive Spell, 5% chance to cast a random spell on hit, Shrouded Strike, 10% chance to random affliction on target on crit),Amaliorra (Bend the Will & Break the Will on crit vs kith or wilder, Claim the Will & Claim the Husk abilities), Dragon's Dowry (Serpent's Rage ability), The Weyc Wand (Muddling Bolts, 25% chance to confuse target on crit), Windsong (Loose the Wind, 30% chance to deal freeze damage on crit), Aaminaa's Legacy (precison Impact and the upgrade), Amira's Wing (Forceful Gust, 5% chance to interrupt and knock prone on hit), Veilpiercer (Disruptive Arrow ability), and Rod of the Deep Hunter (Crashing Surf Ability). More funny, there is also Preparing the Offering (ability from Sanguine Greatsword), Ball Lightning (Lord Darryn Voulge) and Necrotic Heart (and upgrade) from Voidwheel ! Also, The Pain Persits (not Instruments of Pain) is Ranged Weapon, and fists bounces (but dont trigger Swift Flurry anymore). All these effects are Ranged - Weapon, so they trigger Avenging Storm and bounce with Diving Flight, but also profit to some bonuses like Marksman (Ranger) and Shootist ( Alcina's Tricorn)*. More clearly, Conductive Blast is really devastating with a ranger (especially with Avenging Storm, each hit from the ability cause 1 lightning and bounce with a lightning, an each hit and bounce can crit, causing Overload that cause one lightning and bounce with another lightning, and can also crit causing a new Overload (an new lightning) and bounce (with a lightning) etc. Xefa Empirical Explication can, with Driving Flight and Avenging Storm, create a lightning "cone", and with Whirling Strike and really good acc, it is like a Lightning Show. Of course, it is not the "explosion" that Hand Mortar make, but it is valuable : 4*2 bullets that can trigger 2 effects per bullet on crit that bounce and can create 2 new effects on crit that bouce etc with one lightning for each proc and bounce. The Watershaper Focus is also really great because of the modal, the +1 bounce, Driving Flight and so the 3 AoE that can proc some crit that trigger Backish Arc that bounce and can also crit, causing a new layer of Backish Arc, that bounce etc. Of course, witout Avenging Storm, that is not really impressive, but with it, that look like one of the most powerful weapon for ranger. * : about Shootist from Alcina Tricorn, that work also for most of the spells, and with the combinason of Sky Dragon Wurm (+3acc for >4m target), Boras (+5acc with Spells), Sagani Ressentiment (+2acc for >4m target), the wearer gain +15acc with spells. In this case of the wearer is the ranger, +15acc with weapon (+10 above + ring of the Marksman) and +15acc with Avenging Storm.
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This is an unique crit from Mohora Tanga with a SC Assassin with Boltcatchers : 226 additional shock damages. The enemy dont have 2 afflictions here, but Deathblow is applied otherwise. Boltcatchers is superior than Hylea's Talon for melee Chain-Crit purpose, also for Effort (than can crit). With the Ajamuut's Stalcking Cloak and Vanishing Strike, the target is stunned as long the chain crit continue. With Entropy, that can be as long the invisibility stay.
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The corrosive attack is melee but I dont know if the Draining Touch is "weapon". However, the weakened affliction is not melee, meaning no chain-crir in this side! The push effect is also not melee, in other case the SF combo could be the most funny thing for a Sage, and I will have done a mod that rename the weapon to Llengrath's Warding Lol Staff! Sadly that doesnt work. Maybe it is because it is an ability. Is Carnage may working only on auto-attack?
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That increase the Pen from 11 to 12, +1 Harpooning +2 from thunderous Blow >15, +50% crit > 22.5 instead of 21 without passive. That is for the first melee crit, after that, since SF & HbD are abilities they scale with PL for acc and pen. At level 20, multiclassed, HbD have +3 Pen and +12acc. For swift Flurry, there is a double-scaling : Level : Ability and PL : Monk. This last give the +0.5pen /PL and +1acc/PL. So, at level 20, multiclassed, SF have +2.5 pen (+1.5 Monk, +1 ability) and +10Acc (+6 Monk +4ability). But of course this is Red Flag Flying that need to crit, and need to get ACC. But the damages come from SF/HbD. I dont know how many ACC can be stacked with Extendable Buffs like Scordeo's Edge (+20) or Serpent's Crown (+10) for Red flag Flying.
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I think the spear can easily chain-crit because of Accurate (+5acc) and One-handed (+12) dance of death (+12) + eventually some other buffs. It is pretty good, compared to the Sanguine Greatsword (-15 /spear) which can also chain-cit, but accuracy have increasing returns. This spear is really devastating.
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Following the topic about Saru-Sichr and his melee weapon effect (the DoT roll) that proc Swift Flurry and Heartbeat Drumming , I did some research and found some other weapons with similar effects. I mention here only the weapons with a 100% chance to trigger the effect (some like Bardatto's Luxury have only 10% chance) : Mohora Tanga (Red Flag Flying on crit) this effect can trigger by itself an other but same effect that can crit (and chain crit). The whole on-crit list is maybe concerned (so not Crushing Yokes and Poison Dipped). Sanguine Great Sword (Weeping Wounds on crit) Distraho (Menace on crit but not Nimbus of Dread (that proc Avenging Storm on big AoE on crit that said)) Wicked Beast (Bad Dog and Hounding (+10acc) on crit) Ball and Chain (Crushing Yokes on hit, Shackless and Subjugation on crit) Saru-Sichr (Poison Dipped and upgrades on touch) Effort (Hemorrhaging on crit but from all sources, of course)* All these effect trigger Avenging Storm by the way. That work particulary fine with solo handing Mohora Tanga , as you can see : and The first Combat Log is from an attack with a monk (Swift Flurry and HbD proc more than 82 time, dealing more than 4000 damages). The second Combat log is from a SC Druid with Entropy and Avenging Storm (with one melee crit). Another exemple with the Sanguine Greatsword : Nevertheless, it is easy to make an endless chain (Mohora Tanga one handed) if the accuracy is around the fatal +100 vs fortitude. In this case, the game crash. Even at 80 or 90 acc surrounding the enemy fortitude, the game can crash but only if Mohora Tanga is in first Hand : even if the Red Flag crit chain is over with a graze or hit in the list, every crit from Red Flag have a chance to proc another Red Flag crit chain. The game can also crash immediately. Mohora Tanga in offhand is a good way to have a powerful character without the crash risk (at the condition to not have +100acc/enemy fortitude) : a bouncing ranged weapon in main hand can do a lot of damage to a lot of enemy on many swift flurry proc from Red Flag Flying. Also, in main hand, Frotfall can proc some Swift Flurry attack in AoE (see page 5 of comments), or the Keeper of the Flame can trigger his burn AoE on each Swift Flurry proc. * For the tests, I used a Transcendant to get +20acc from Borrowed Instinct (so +12 one handed +5 accurate +20 B. Instincts for Mohora Tanga). I am also level 20 and enemies are level 16 I think (in any case under my level). Edit : all these effects are vs Fortitude ; all of them trigger melee weapon abilities from Gloves (Storm Blows proc a lot of time, dealing hundred of damages with a Berserker not monk), also Enervating Blow, Interrupting Blow and Spell Disruption. They profit from the Berseker 30% hit to crit for melee weapons, the +3acc from pet (Chloe, Frau Nils, Nikky, Blinky (+5acc for the party with melee weapons)) or crit conversion (Pes, Sheba), and maybe some other stuffs. Debonaire-monk can chain-crit an enemy , more details in page 4 of comments. *: Hemorrhaging doesnt proc Swift Flurry since the attack itself cant crit (but the afflictions can). This is why Hemorrhaging work with the Hylea's Talon (on melee hit) but not with Boltcatcher (on melee crit).