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Everything posted by Constentin Lévine
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The dragon trashed can crit, it is vs reflex and you can increase the acc of this chant with "melee acc bonus stuff". Not every chants are melee but this one is. Actually for the test (in the picture) the Wrong Place interrupt have triggered with "At the sound of his voice" chant, but the source doesnt really matter! The thunder rolled and other push effects can be useful to make the enemies dispersed (>2m)
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In the previous topic about the Least Unstable Coil, I listed every spells that work to get every inspirations from the Least Unstable Coil. I didnt speak a lot about Martial Abilities. With multi-hits weapons, like Xefa Empirical Explication, each projectile (and bounce) count as an empowered attack and AoE weapons are similar ; anyway that usualy trigger one (or two) inspirations. But it is possible with at less two abilities to get every bonuses with these weapons : Shared Flame and Eliminating Blow. These two abilities trigger on hit an effect that is considered as a "new" ability-on-hit. Also, Monk are, like often, privileged. Torment Reach/Raised Torment with AoE melee weapon trigger the effect (the cone attack) behind each enemies in the AoE. That count as a "new" ability-on-hit also and proc 1 inspirations per target in the AoE. Whispers of the Wind trigger an attack after each enemies (the invisibility), that trigger the Least unstable Coil each time. But, with every other abilites (Confounding Blow, Arterial Strike, Mule Kick, etc) they normaly dont trigger more than 1 or 2 inspirations, empowering them whit a Monk with Swift Flurry / Heartbeat Drumming can proc a lot of inspirations : The attacks from SF/HbD are also empowered in this case, even if they dont apply the effect of the empowered ability . That work particularly fine with some weapons listed in the topic related to Swift Flurry weapons : swift flurry attacks are also empowered Some related topics : Least Unstable Coil : https://forums.obsidian.net/topic/126433-list-of-abilities-ans-spells-triggering-the-least-unstable-coil/ Swift Flurry weapons : https://forums.obsidian.net/topic/129242-swift-flurry-divine-weapons/
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Woh I just discovered something that match perfectely with Mohora & Swift Flurry : Here, my monk have empowered a random weapon ability (I say random because that work clearly with everyone). Because of Mohora, there was a lot of Swift Flurry and HbD proc. And as you can see, every SF/HbD proc are also Empowered! Here, there was 29 Least Unstable Coil proc. Of course, SF/HbD dont affect the target with the ability effect, and Red Flag neither, but SF/HbD scale with PL. I will make a separated post with a link towards this topic.
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No, but chain crit with Red Flag can trigger a chain with Sungrazer that can trigger Meteoric many time, and Extinction eventually if Sungrazer or Meteoric kill with a crit. So while confused, with some skelies around, that can be mad maybe! Also I will try with a scepter (with the modal) in main hand, to see what can happen.
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I dont think so : Mercy Strike allow 0recovery on Stalker's Patience crit (not on Red Flying or Mohora chain), and even used on main hand, SF attacks have already no recovery (this enchantment skip the current recovery). Even Scordeo's Edge with Double Strike or Tempest are useless because their effect will fade by an Red Flying-SF attack (these effect have a duration and are clerared on graze hit or crit). Only Blade Cascade can be useful when Scordeo's Edge is in main hand.
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Maybe, like sais @Boeroer, that depend of our game installation : for mine I'm using, for testing purpose, the Unity Console for PoE2, and my game crash easily when another program is running (like Steam, so I launch the game without it). Maybe that is the reason for my game tendancy to dont tolerate some too high chain of calculation.
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This is right, creature's name is hard to find. For example, I tried the other time to spawn a frost rathun to steal his unique spell (Freezing Bolt, a PL7 minor version of Missile Salvo mixed up to Ninagauth's shadowflame) but the command LAX03_CRE_Rathun_Frostcaller dont work (from LAX03_CHA_CRE_Rathun_Frostcaller). In other hand, I tried, again for steal the Animated Weapon PL1 spell form the Luminary Vithrack with this LAX03_CRE_Vithrack_Luminary (from LAX03_CHA_CRE_Vithrack_Luminary) and that worked. I mean I was able to make the Luminary Vithrack spawn, not to steal the spell !
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I already know the trick but with imported sup. scordeo (I try different think about stackable effects). With two equipped Scordeo' Edge, you can get two different effects (only different upgrade can stack, the second same weapon dont trigger a same effect at all). With two Scordeo's Edge n different weapon set, you can stack a same effect, they are not ilsted together in the list.This is also true for some debuffs, like Artezzo's cane, dualwielded with Humble and Haughty, or Retentless (Willbreaker) in two weapon slot (this is why that work with phantoms). About Dominated, that dont work at all with Debonaire. I dont know why the game didnt crash, but for sure with Mohora in offhand the game is surest.
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Blunt Rock and Impacting are only status effects (not attack), and the 2 AoE are, well, AoE. Melee attack determinate an engagement radius and is the attack is unarmed. AoE attack determinete the area size of the attack. Ranged attack determinate the kind ant number of projectile for the attack. (maybe a melee attack at distance like Sunlance stop the target like an engagement does I dont know). Other melee attack that can be nice is the reliatation and the interrupt of Magran's Blessing. Concussive and Fracture (Skullcrusher) are melee attack, Oppressive Fear, Battered Mind, Staggering Force, Fortune's Folly (but cant crit), debauchery, Capture (and upgrades), offensive parry, Death and Taxe (and upgrades), Sweep you off your Feet (cant crit), Bring Low, Undying Flame, Wrong Place*, Cacophony, Encroached Frost and Colossal are the other melee attacks from weapons (+the list from the topic). *In the new topic Swift Flurry with spells
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Following the topic about Swift Flurry divine weapons, I found another magic trick. With this set of weapon, it is possible to proc a deadly crit chain at distance and with spells : Main hand : Mohora Tanga (Red Flag Flying) off hand : Azure Blade (Wrong place, Wrong Time) About the trick, Wrong Place, Wrong Time interrupt on hit (25% chance) with everything since their is at less 3 allies within 2m and if the target is further than 2m of their allies. It is also a melee attack and it is vs Fortitude (and benefit from the +10acc from the enchantment, restricted to Azure Blade attacks). There is also 25% chance to cause another Wrong Place attack on Wrong Place hit. When this effect crit, there is 33% chance to proc Swift Flurry (and 25% chance to proc HbD) and then a Mohora Tanga attack on the target(s), no matter their distance. Then, Mohora can also crit and proc in cascade Red Flag Flying (melee), that can proc a Mohora Tanga attack with Swift Flurry/HbD. The blue line is the distance between Birta (in red on the screenshot) and my Chanter-Monk. Birta has been hit by a chant, that have proc Wrong Place, Wrong Time >> Swift Flurry/HbD (main hand attack, Mohora) >> Red Flag Flying deadly chain>> more over than 930 damage. That can be really efficient with some pulsing spells (venombloom : 3rolls per pulse ; 2venombloom : 6 rolls per 3s) and with many enemies dispersed. This is a Effort-Like trick involving Swift Flurry instead of Avenging Storm (Hemorrhaging dont trigger Swift Flurry since even if it is a Melee attack from a weapon, that can crit (but the afflictions can, they are only status effects and not an attack by themselves). * Without Red Flag chain and other Mohora exploits, Azure Blade is a good weapon for MC Monk-caster, adding to the spells a possible main hand attack , so, many possibilities that make the monk part of pure caster build a more interesting presence. Of course, Wrong Place, like Red Flag Flying, proc Avenging Storm, and effects from gloves (melee weapon hit or crit effects), or also Enervating Blow, Spell Disruption, etc. From spells, if the Wrong Place Attack crit, that can refound a phrase for Skald (this is why I tested the synergy with a chanter-monk).
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Yes, both weapons with the full attack gain +20acc, but the Red Flag Flying attack dont. I tried with, in main hand, Frostfall ! Encroached Frost (10% chance to frozen enemy on crit) work only on Frostfall attack, and Dispersed Suffering is a Frostfall Attack. Encroaching Frost is also a melee weapon attack (not Dispersed Suffering as AoE). Because Dispersed Suffering proc often with SF/Red Flag crit-chain, it is not rare that the enemies around began Frozen. When this last effect crit, Swift Flurry can proc, That mean Swift Flurry in AoE (of course really random AoE but it is fun). Here, the 3 enemies in the Swift Flurry list are not in my character range, they have been crit by Dispersed Suffering (vs will) and then by Encroached Frost (vs fortitude, melee), and again then, Swift Flurry (Frostfall), twice for birta and the Rauatai, and 3 times for the musician!
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My best try with debonaire (and a cipher in the party with Ringleader) was multiclassed with Priest of Woedica (the powerful Writ are not foe only, and even if that break the charm, Barb of Condemnation / Divine Mark work very well since the malus is not a separate roll). Only for the main attack, I dont think Red Flag will benefit from FoD.
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I'm agree with you, debonaire are weird by concept : you have to use in first the charm ability (or whispers of treason) to get +50acc on your next hit (not graze) against him, and that's it, the charm effect is removed. Ok you can crit with pure DoT spells o the target, but some need you to be confused (Cleansing Flame) and most of affliction are also foe only. Assassin are great because the whole chain benefit from Assassinate acc bonus while invisible, even without Vanishing Strike. The Red Flag Flying proc on any Mohora crit, from abilities (swift flurry is an ability, like WotW) and auto-attack.
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If you attack with only Mohora Tanga as single weapon, you can see in the log that many time the chain is broken by hit or graze from Red Flag. But since the triggered Mohora SF/HbD attack can also chain crit, the list is not over on the combat log. My guess is when so much chain proc without any issue for the game , it simply shut down. For the moment my game didnt crash when dual wielding Mohora (in offhand), for this reason I think.
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Yes, or rather have Hauani get an immunity to destroy attack? I think because the effect of Disintegrate is basically different than the others : that trigger not on kill like Essence Interrupter or on hit vs Near Death like some others, but on unconsious (that dont come from the attacker but from the target). I spoke about Essence Interrupter to "demonstrate" the possibility to stack different Destroy effects.
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I tried in the past a Paladin-Druid for this reason, and I used the Shea's War Staff as weapon (the Frightened Attack from Venombloom is melee and Combat Casting give concentration on scoring melee crit, with a 15% hit-to-crit chance from Channeled Strike). Of course I didnt use skelies (multiclassed paladin). I named this paladin "submulticlass" a Fleuriste (florist). Sadly other druid spells and paladin goodies dont really synergize but as tank this character was good (+20defl. from the Staff modal, Deep Faith etc) and other allies in the venombloom range was protected by Purge of Toxins /Liberating Exhortation. Because he was a source of damage for enemies, they always came at range, to take more damage from Inspired Beacon, and Inspired Triumph proc often with this paladin. Brilliant with this character was fun, for spamming Venombloom (5 or 6 proc per 3s)! Edit : If there was not so many poison immune in the game, then a whole party of Paladin-floral-druid should be very funny.
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This is the difference between acc and Fortitude you have to look (Red Flag crit). If an enemy have 120 fort. and your acc is 120, then the crit chain , if happen, should be short. So with debuffs (FF >-10, might aff. from a weapon >-10, Devotion for the Faithful (stack with might aff. from weapon only) >-8) lets say 92 fort. Devotion for the Faithful also hit you, so you have 130acc. Here, your chain-crit have env. 0% chance to crash the game, and even with Entropy, it is still viable. Dualwield Mohorain offhand is a good solution, whatever the classe used : each Swift Flurry attack can cause a Red Flag crit chain when in Mohora is in main hand/solo handed. But in the case of Votary, because you can have only +12acc as active and +5 as passive (aware), it is more easy to chain crit low-fortitude enemies without shutdown the game, than a cipher/wizard/ranger Monk can do. But even without any buff, for any classes, it is important to not have +100acc vs the enemy fortitude. Then, if you attack everyone excepted the weakest enemies, even with good acc it is nice. I had some fright with my "well-prepared" rogue-monk because even if I attacked only the enemies with average-good fort., a weak Pirate have missed my character and triggered a full attack .. Fortunately the chain-crit only cause a lag. But my point is to not attacking anyone with solo/dual Mohora set, to keep the control on the situation. So in my concern, I m using this weapon only on "full-dps" character, contrarly to a tanky one that I dont really take attention, I carefully strike and move (Flagelant Path is free when cancelled before the attack on impact).