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Constentin Lévine

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Everything posted by Constentin Lévine

  1. Actually you can do this exploit when you charm an ally (combat) , then switch his weapon to Modwyr (combat clear) and restart the "manip" again and again -- but it is reaaally teadious.
  2. Actually there is 2 things that are really abused (and only useful for the Ultimate), conducting the character to a +∞ power curve, in despite of the challenge, the fun and the strategy : Temporal Cocoon and Tears of saint Makawo, since their stun debuff is a separate hostile effect than the untargetable effect, which is beneficial. There are more a god mode than cheese, as you can read here : https://forums.obsidian.net/topic/126492-temporal-cocoon-the-godlike-spell/ https://forums.obsidian.net/topic/126180-class-build-beyond-the-veil/ (ok that require SoT- strand of Favor to be effective but without these possibility, SoT is not so punitive for the gameplay)
  3. While shifted, you have naturally not access to your weapon's sets and your armor' goodies ; if you make Shifter not allowed to wear armor and weapon at all (so they should be nude when not -shifted) that can justify the infinite duration of the spiritshift. What do you think?
  4. Once you have access to Wall of Draining, the 3s could be increased a lot. I'm going to take a look if the bous effect is always here after switching off the weapon, maybe that can give some perspective to your idea. Edit : Then, as intended, you can use the Seeker's Fang to proc the engagment immunity, and prolonge the effect with Wall of Draining, an change the weapon to another set and you keep the bonus effect. After combat end, the effect is still active and you can prolonge them with Strand of Favor trick forever.
  5. Actually, with the Footsteps of the Beast (boots), this enchantment is basically a permantent immunity to engagment, this is very nice. With the icy beam Ninagauth's Bitter Mooring it is also very good. This is Squid's Grasp that have an immunity to flanking, not Seeker's Fang, and as a wizard, escape to the enemies by a simple move is good -and enemies are very slow while hobbled. This echantment seem designed to be a melee wizard (or at less at middle range), to use weapons or melee spells (beams, jolting touch, draining touch etc).
  6. About robust inspiration from Nature's Balm (pl3), does that give more health per tick than robust from Lay of Hands (pl1) ?
  7. I'm agree with that, especially in contrast to SC druid -- and paladin as support / melee defensive character is not really the better way to make a good offensive caster in my opinion ; just tried to find something resounding like a synergy.
  8. Paladin/druid can cast Venombloom with Spell Shaping around himself with the poison imunity from Righteous Soul and Inspired Beacon on top of some engagement / some PL from Spine of Thicket Green. With Courageous or an interrupt immunity, he can be a melee aggro caster, with the help of the party to get some bonuses to deflection. Actually find a useless character is not easy, depending of their subclasses but also of the party composition.
  9. A ranger / mage slayer with Frostseeker is very good in practice! My first character I made was a Beguiler / Priest of Wael and I had the impression to loose the better of each of their subclass parts.
  10. I obtain the same result (180%) with Red Flag chain (with an hidden assassin for a long crit chain). But also with some other bonus like the grotto mask DoT, etc. I expected over than the Monk Inner Death boost but +180% with other goodies from assassinate and deathblow give a full attack at already 200 damages with Mohora-Modwyr.
  11. oh ! Does that mean if you crit with Mohora Taga (example Debonaire + 100% crit vs Charmed with Gambit in chain crit), the red flag loop cause a evil tons of stacks for the damage bonus?
  12. That is the regular behavior : when 2 same weapons are equipped (in the same set) and when both have a same enchantment only the first weapon trigger the enchantment. So you cant get +4 fire PL with 2 Sun and Moon ; but you can have Adaptive and Strategic Shot with an unique set.
  13. Also, to max arcana can be useful and a good source of damage (and heal) ; take care to have some layers of concentration before casting the spell to not loose your scroll by an interrupt..
  14. It is thematic and match very well with the Charm of Bones, for the AoE size of Putrid Stench and the Wicked Briar attacks vs skellies.
  15. The most powerful set for Tekehu is, in my opinion, SC Stormspeaker Of course there is many way to build him without the inconvenient to be overpowered, and druid / chanter doesnt require a lot of micro-mangement to be efficient, but Tekehu is the only one to have access to The Ranga and, in this sens, is really interesting. So this is a overvitamined version of this particularity exploited in this topic.
  16. Retribution trigger on Damaged case, not on hit.. Ironskin work on hit and should be fade quickly with Pollen Patch for example. Maybe it is possible to trigger a lot of damaging things (if I can speak like that) with the Rekvu's Scorched Cloak inside a wall of Flame, or a ray of Flame, and also with an immunity to the poison inside a Malignant Cloud or a Venombloom area, but it is not sure.
  17. The effect of avenging storm (not the bolts) is an attack against yourself, like most of self cast buff.. Moonwell or Consecrated Ground make on yourself a roll per 3sec, Pollen Patch per 0.3s. That work very well with the freeze lash of the corn of the Auroch, or the ring of clenched muscles, but also some other stuffs like : Regrowing (Fleshmender), you are going to loose the AR bonus on each hit from buff, No Fool, I, Gipon Prudensco, you gain the bonus very fast with pollen patch for exemple, Dug In, Wahai Pogara (the speed bonus), and Entropy Shield from the Chromoprismatic staff (the damage reduction). And maybe also some other things from dlc..
  18. Effort & Avenging Storm is devastating and SC druid is insane with this trick -- but also Mage Slayer / chanter (troubadour with Brisk Recitation) since chant apply the bolt from Avenging Storm ((from the Cacophony of Heaven or the Scroll) and also Spell Disruption, from Mage Slayer weapon's hit (only with Effort). Carnage cant crit, then cant apply the Hemorrhaging loop, but an interesting thing about Avenging Storm is you can stack 2 kinds of them : item enchantment stack with spell from scroll or druid.
  19. Depending of what do you expect from your MC, you can take many directions with your two choices : a cipher (psion or beguiler) / priest of Woedica as "Deceptionist" should be great, the woedica's unique spells complete very well the afflictions a cipher can give. In other hand, cipher can also help a lot the party, with some echo spells to increase the protecting potential of priest (all of them). Then, as a inspiration dealer, Mystic work very well too. These way to play doesnt require Might to be decisive, where a Cipher Priest of Berath can be a good damage dealer with this stat. For Universalist, again, you can dirige your MC in a healer-buffer side of these classes, or looking for more versatility with a combinason of what do you like, since there is significantly less Passives to get at leveling. Then within MinMaxing stats, you can have a very solid build. In my concern, for Mystic, it is important to have an idea of where do you want to go with the character, because it is easy to loose yourself in this deck of many things these classes can be, and so you can have some regrets however the re-leveling option at the tavern. With universalist you take a lesser risk. If that can help you to make your choice..
  20. They only proc on Acolyte's Frostbite attacks, nothing else, but Frostfall can be a good thing : Dispersed Suffering work on any kill, and this attack (vs will) is a Frostfall attack however, Encroaching Frost enchantment (chance to freeze on crit) work on any Frostfall attack, including Dispersed Suffering. Also, you can find a mod to unlock the Tekehu's druid subclass with the foe-only frost spells. Of course you are enable to choose the spiritshift as you want in this case..
  21. With a cipher and Time Parasite, you can stack another -25% action time malus, and the cherry on the cake should be to sing Thick Grew their Tongues (+ Eld Nary eventually), since every interrupt will add a malus to the action speed. Of course, switching the Thundercrack pistol in loop is turning the cake for the cherry to a cheesecake, but the regular use of the slowing enchantment (i mean without fast switching) is also a good malus for the armored enemies.
  22. This is an old topic that give you all the unlearnable spells, beside that most of grimoires have a subclass flavour, it is a good ay to categorize them.
  23. Of course they do, but the coast is more relevant in most of fight for 1 Pull of Eora or 1 Confusion spell. I like Dimensional Shift as imprited spell (with Major Grimoire Imprint trick).
  24. Most of the transmutation spells are very impactful : Sliken, arduous delay of motion, Pull of Eora, Ninagauth's Bitter mooring (especially if you have a FF monk in the party), Arcane Dampener, Call to Slumber etc. Dimensional shift is pretty well too, but the coast of 1 ressource make the spell rarely used in my concern. However with a wizard who have access to transmutation, illusion and conjuration, you can have a lot of possibility.
  25. I tried with Thundercrack pistol mini-maelstrom ability, that refound focus too, and benefite from rogue's passives like deathblow. And, of course, with Chilling Grave. The +12acc wasnt applied -- i dont know for the crit convertion. Indeed i didnt find in the gamedata file the +12acc bonus, but the crit conversion is applied to weapon as source with no specific range. These abilities work when the source is notified as None. Red Flag etc work fine as weapon like a regular weapon attack. For 2 handed is another thing : the code say twohandedweapon, and no just weapon. The sanguine Greatsword have Weeping Woods that work like Red Flag but I dont know if the bonus is applied, since the bonus to the DoT damages is not transparent.
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