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31 ExcellentAbout Dialekktik
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The naked rat-person that is your profile-pic makes me VERY angry. This is an absolutely idiotic choice. Having nude pics was idiotic to begin with, but having a profile-pic surprise-flash you when you're visiting the forum is orders of magnitude worse.
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Please replay Pillars 1. Apart from the 2 Avellone-companions no companion has more than 5 3 minutes of dialoge and and 1 shallow quest. While I really dislike the Deadfire-companions on a character-level, they certainly don't have less content than the ones from P1. Which doesn't mean it's much either.
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In Defense of the Story
Dialekktik replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Maybe a forum isn't the best place for you if you think that someone disagreeing and wanting to argue with you about your "own perspective" is "antagonistic". -
In Defense of the Story
Dialekktik replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Yes your point is that we should just ignore flaws instead of criticizing them because there are other games with the same flaw. -
In Defense of the Story
Dialekktik replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Wait, didn't you want to defend the story? I didn't mind Breath of the Wild's story. It basically allowed you to do things at your own pace. Yes and so does minecraft, nonexistent things can't get in the way of anything. -
In Defense of the Story
Dialekktik replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Wait, didn't you want to defend the story? -
Maybe i missed it because of bugs, but i couldn't find any romance in the game. I tried to romance Xioti, flirted with her and eventually got the fade to black, but that's not a romance, that's the prelude for a romance. After that i got the "We need to break up"-dialogue-option and an ending-card that referenced the supposed relationship and that's it. Even the last companion-dialoge after entering Ukaizo didn't acknowledged it in any way. Maybe I'm in the minority here, but to me a romance-option should include some level of doing things together, like the small dates in the Citadel-DLC from ME3, or at least some talking with each other. And since both of these options would just be a little additional writing and not some elaborate cutscene anyway, i really can't reconcile it's current implementation with Josh's wording on doing them right or not at all.
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In all seriousness, though, the scene that comes to mind when I think of the over-display of violence in Witcher 3 is when you kill that one monster for a contract and cut his head of. There is absolutely no need for that whatsoever. It doesn't impact the plot, the character in question is defined entirely by being killed, etc. It's just an excuse to have a bunch of violence and cut of heads, IMHO.