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Darth Mortis

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Everything posted by Darth Mortis

  1. There would be pleanty of problems, from what the restoration team have said I get the impression that most of the missing planet only exists in storyboard or general outline form and not all of the diolog was recorded for the planet anyway. This is why the restoration team decided not to try and put then planet back.
  2. The code for the containment cells should be on one of the first command droids you run into on the yacht, the very first one I think. Might be an idea to walk back to the start and make sure you didn't forget to pick it up.
  3. You're friend was lying; There is no Captain Antillies, and no one of that name you can get quests off in either KOTOR game. You can't buy any ships in the game, the only one you get is the Ebon Hawk, which you can't change. I'd also add that Super Star Destroyers are from the SW films, which are set 4000 years after the KOTOR games-so even if you could by a new ship you'd have to wait 4000 years before they started to build an SSD you could buy. There is no such thing as a trade licence, unless your friend is talking about a mod. There is nothing even remotely like one in either game. The Lightsabre parts can be found on all the planets, but where you get them varies. Only the first part is given before you leave Telos. The others are normally given as quest rewards, but who gives them to you depends on how many you have when you find/talk to/kill/do a quest for. There is a list on here somewhere that gives you the locations of all the parts, I just can't find it at the moment.
  4. Someone else was asking the samething, I think that some versions of Vista run the game better than others. The other thread is here. Hope it helps. PS; I think that if any of the mods are reading this it might be a good idea to have a sticky thread titled 'Running KOTOR on Vista' so we can put all the information we get on this in one place. Something tells me that this is not the last question we're going to get on this.
  5. I have to agree with the above, writing KOTOR 3 so that it caters for every possible outcome in the last two games would take....well forever. We'd still be waiting on things five years from now. I don't mind assuming that a LS Revan or Exile would always pick the LS/DS choises in the first two games to some degree. I think they managed to do that rather well in KOTOR 2, sure you can take Carths comments (and/or Bastila, if you pick Revan as male) as a sign of a relationship. Then again you could also just see their comments as being made by people who are worried about a friend. The writers have to decide on which acts a LS or DS Revan and Exile would have done to simplify the story. Just take a look back over the comments in this (and the 21 prior) thread and see how difficult it has been for anyone to write a possible story for KOTOR 3 without someone else comming along and ripping it apart.....
  6. Evil could be considered theft (Stealing anything, which would include killing which is a type of theft) for no reason other than you can. Meaning that your survival or someone elses does not require such a course of action. Good could be considered providing someone with something (An item, idea or just help) without any requirement to do so for any reason. Of course there are shades of grey between these two extremes. Killing someone is widely considered an evil act, unless its to save a life or during wars when it can be praised. Providing help to someone can sometimes be for nothing more than the satisfaction at having provided such help. What defines good and evil is context, and a lot of that context comes from what you consider good and evil to start with. Jedi, for example, would consider killing someone when you are angry as an evil (or maybe that should be wrong) act. Even if you didn't kill them because you were angry but because you had no choice. Sith on the other hand would consider sparing someones life as bad (or maybe that should be good) act, even if you didn't spare their life because you didn't want them dead but because you believe they might be helpful at some point down the line. Such a definition would mean that very few Jedi or Sith could be considered truely good or evil-Anakin didn't become Darth Vader because he wanted to destroy the Jedi, but because he wanted to save his wife. It could be argued that Obi-Wan helped Luke at least in part because in doing so he was helping himself undo some of his mistakes with Anakin.
  7. I think the comandment was 'Thou shall always kill Emo's'. Would explain why Anakin decided to kill Palpatine in such a way that he himself would be killed-'Oh God! I was a total Emo...Time to die'
  8. You just highlight the blacked out areas-hold down the left mouse button and drag it across the post.
  9. Ok, the answers to the test are; In Fairness some of those questions are a lot easier to answer if you've played the first game.
  10. LA released Tie fighter as part of a collection which included X-Wing and X-Wing vs Tie Fighter. However I seem to recall people having problems playing the game. You have been warned.
  11. There are three things that are known about the prophecy; The chosen one would be born of the force-This means that Luke can't be the chosen one, his parents were known. Anakin on the other hand doen't seem to have a father according to his mother. The chosen one would destroy the Sith-Note that the prophecy only says that the Sith would be destroyed, not the dark side of the force. Someone doesn't have to be a Sith Lord to use the Dark side of the force. The chosen one would bring balance to the force. The Last two are the parts the Jedi got wrong less because the misread them than because they stopped thinking. 1000 years before EP's 1, 2 and 3 the Jedi believed that the Sith had been destroyed (they hadn't, they just went into hiding). Because of this the Jedi had nothing to define what 'evil', meaning the dark side, really meant and hence nothing to define what 'good' meant either. All they had was the memory of what the Sith had been like. Over time this meant that they strayed further from what they should have been like-consider what the Jedi's response to finding out that Palpatine was the Sith Lord was. Instead of looking for evidence, taking this to the senate or just going public they went off to arrest him on their own. They were also talking about taking over the Republic afterwards. Put another way they decided that the 'good' course of action would be to depose the ellected leader of the Republic and take over themselves. While it could be argued that this wasn't an evil act in itself it is interesting in that they never considered any other course of action-would the Sepatratists have continued to fight had they known that Sidious was Palpitine? Probably not. And this has what to do with the chosen one? Well, good and evil are by themselves meaningless. To gain meaning they have to have something to measure against and the only thing you can use to give good meaning is evil and vice-versa. For a 1000 years the Jedi thought that the Sith were gone, as such all they had to measure themselves against was the memory of the Sith. And memory tends to fade over time. What was happening to the Jedi was that without something to define their actions as good or evil they were starting to drift. By the time of the Clone wars the Jedi were no longer as good as they would have liked to think, they were considering actions that while not evil they were not really in keeping with what the Jedi were meant to be. (In fact you could argue that something like that happened to the Jedi during Revan's time). They were sliding towards a position where, in many ways, they would have been just as bad as the Sith ever where if not worse. They were letting the ends justify the means-Getting rid of Sidious and ending the war was a noble goal, but planning on removing him from office by force and taking over the Republic themselves was exactly what the Sith had been trying to do for millenia. Or in otherwords the force was becoming unbalanced because the Jedi were no longer truely good, or well on their way to becoming something else. The Jedi don't seem to have realised this was happening to them, nor do they seem to have considered that balancing the force might have involved not only destroying the Sith but also the Jedi. By destroying the Jedi order Anakin removed one imbalance in the force. Destroying the Sith decades later removed the second imbalance. By doing both Anakin did bring balance to the force by effectivly hitting the reset switch. The new Jedi (and of course new dark Jedi) now had to stand back and redefine exactly what they were and what they stood for.
  12. Look here. There are a number of common glitches in the game, this deals with most of them.
  13. Hannar was intended to be a trainable jedi/sith in TSL, but LA said no. Thats why there are loads of hints that Hannar is force sensitive from Mira.
  14. You are quite correct,
  15. Thats what I said, but GL now says Wookiees can't be Jedi/Sith.....maybe Chewie has a dark secret....his grandmother was an Irish Setter....
  16. That was mentioned before, apparently Wookiees can't be Jedi or Sith. Thats why Hannar in TSL isn't a potential Jedi.
  17. They probably intended there to be a cut scene or something going on there, but it was cut and they forgot to alter losing your party.
  18. The prophecy read that the chosen one would destroy the Sith. The Jedi misread that to mean that he/she would be a great Jedi master. It never occured to them that the chosen one might become a Sith Lord and destroy the Sith from the inside. Anikin didn't just kill Sidious, but he also killed Vader in the process so by that measure he lived up to the prophecy. Of course the part of the prophecy about lasting peace does come across as being just plain wrong. Even after the Empire came to power there was still fighting-the Rebellion was around before the clone wars ended, and that civil war lasted for another 15 or so years after Yavin....then there was the next war etc etc. If that is what the prophecy considers 'peace' I wouldn't want to be around during a time of war....
  19. Indeed. However I get the feeling that LA recieved a few burnt fingers from KOTOR 2-they rushed the release of the game which lead to numerous bugs, a huge amount of cut content and lots of complaints. No surprise that even knowing KOTOR 3 would make money they want to take their time making it so the same thing doesn't happen. I'm also guessing that they want more time to take a look at all the new platforms that have come on the market since KOTOR 2 and decide which ones they will release the game on. I don't have a date, but I'm guessing that it will be a summer or Fall release.
  20. Malacore had the potential to be great. Unfortunatly like the game as a whole it was crippled by the quick release. The Star Forge gave you a sense of things moving to a climax, and when you finished there was a sense of satisfaction at having finished the game. Malacore had a good start, and quickly went down hill. While there was a sense of things moving towards a climax, quite frankly it never arrived. Instead of having a feeling of satisfaction at finishing the game you think "That was It!?". Compared together the Star Forge is a level you can do again and still have the same sense of having finished. Malacore is a level that you have very little motivation to do again, if anything the sense of disapointment is even greater the second time around. And that, my friends, is why the Star Forge is by far the better ending.
  21. LucasArts only statement on KOTOR 3 is that they haven't forgotten it. Thats it, period. As far as anyone knows the game isn't even in development, let alone has a release date. At this point it seems that the earliest it would be out is 2008, assuming that they start work this year and there has been nothing to show that they have any intention of doing that.
  22. Using Interdictors might not have been the best example to use, such technology doesn't seem to exist in the KOTOR era. I was only using them to indicate that using such ships to pull civilian ships out of hyperspace to inspect them implies that they tend to travel along fixed routes. Agreed, and it would explain why there are smugglers and pirates in the SW universe. However it should be remembered that smuggling is a high risk-high profit venture so they might be more willing to take the chance that they will run into trouble off the routes, and hence beyond any hope of rescue. Smugglers also seem to be more interested in moving small amounts of high value cargo-consider that the Ebon Hawk is a smugglers ship and seems to have bugger all cargo space. Everything else is placed aside for increasing the size of the engains. Smuggler ships seem, as a result, to be built for high speed, and since the speed of the ship denotes how close you can get to a gravity well before being pulled back to normal space this would allow them to cut corners (or rather systems) and take more direct routes. (Of course having said this I do have to point out that is does seem strange that civilians would have faster ships than the military...). There would also be systems where there simply are no alternate routes, either because the area around it has not been explored enough and could contain a neutron star or blackhole which isn't giving off anything that would help to detect it. Or because there are a number of other stars close by which limits navigation. Not exactly, sometimes I'm not clear when I post. The well documented routes would be used because it would be faster to calculate a hyperspace jump, and because it could be assumed take the most direct route between systems. Ships would take routes that keep them as close to inhabited, or at least habitable, systems just in case the hyperdrive decides to fail at some point. That way you know that there is a good chance someone will pick up a distress call. While it would be possible to navigate around without running into gravity wells, you first have to know where they are. One of the reasons why there are routes is because you know exactly what happens to be in the way, off the routes things become less clear and there are things that could create a gravity well but which are very hard to detect. A black hole would be a prime example, unless it is drawing in matter and emmiting radiation it would to totaly invisiable until you run into it. Going off the Rogue squadron books it seems that hyperspace navigation goes like this; Enter your starting and ending locations into the computer. The computer looks at the navigation charts, these charts show all the gravity wells that have been mapped between the two locations. and their strength. The computer compares the speed your ship will be traveling in hyperspace with the strength of the gravity wells that are in the way. It will also, no doubt, factor in systems you want to avoid-say an enemy stronghold-and a route that would allow you to call for help if something goes wrong. The computer gives a flight path, not just in hyperspace but also in normal space. You fly along this line at a set speed until the timer tells you to activate the hyperdrive. A few minutes before you reach your destination the computer sounds a warning, when it counts down you deactivate the hyperdrive, bringing your ship back into normal space close to your destination. The principals behind this should be exactly the same through out the Starwars eras. The only things that would have any effect on the routes would be; Speed of the ship (s)-it could be assumed that the film era ships are faster and could get closer to gravity wells without getting dragged into normal space. This would allow them to bypass some systems and take more direct routes than ships could manage 4000 years before. It would in any case be very strange if hyperdrive speed hadn't increase in 4000 years. Exploration-Some areas of the galaxy would have been better mapped in the film eras than 4000 years before. This could be ships going out and having a look to see if there is anything between two locations, or most likley observations taken from nearby systems to see if there is anything to show that there might be an unknown gravity field in the area. The power of the navigation computers would be largely irrelivent. More powerful computers would be able to make the calculations faster, they might even be slightly more accurate and allow ships to take routes slightly closer to a star which would decrease the distance travelled. And they could most likely calculate multiple jumps-A-B, B-C, C-D etc at the same time. But they wouldn't alter the basic principals of navigation.
  23. The website for the third game would be "Knights of the Old Republic 3 *Insert name title of game here*"
  24. Your welcome, I'm happy I was able to help
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