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Spider

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  1. I see your point, but I think you're trying to interpret AC too literally. (ie I wear heavy metal armor; therefore I am less easy to hit.  WHich of course doesn't make sense).

     

    snip

     

     

    Edit: That's what I get for taking a long time to write my post (phone call and such). When I started writing this, it was as a reply to the above post and no other posts had been made. So sorry for only repeating what Sawyer already said.

     

    I have no problems with abstractions. They just have to make sense, and the armor system in FO doesn't.

     

    Since I'm not familiar with GURPS, I am going to assume that the concept of AC is more or less ripped from AD&D. There both a characters agility and armor rating improves that characters AC, and it makes a lot more sense. AC represents how difficult it is to score a wounding blow rather than just to hit, which means a miss can be either a swing in the air or a blow that connected but was blocked by armor.

     

    I'm not advocating AD&D's AC system by any means (it certainly has a lot of flaws), but it does make a great deal more sense than the one in Fallout.

     

    The whole thing is that Fallout already has a way of showcasing armors damage stopping capacity (which is what armors effect on AC reflects in D&D) and that is it's DT/DR value. So if AC in no way accounts for that, where does the bonus to AC come from?

     

    I have no problems with seeing AC as a characters ability to avoid getting hit. The action point bonus and the perks make perfect sense. But the armor doesn't. Again, how does wearing a bunch of metal make me harder to hit?

     

    If Fallout would have a AC + DT/DR system where AC (which would then be horribly named) would be ruled by the characters ability to avoid getting hit and armor would actually carry with it a penalty to that AC, then I would have really liked it. And it's logical. Armor makes me easier to hit, but less likely to take damage when someone hits me.

     

    Professional athletes don't compete in jeans and loafers; they competer in clothing designed for the specific event because it gives them an edge. Same for armor, and that edge is what is abstracted in the AC numbers provide by armor.

     

    I thought the edge that armor was supposed to give you was DT/DR. If I put on a plate mail armor, everyone who takes a swing at me will hit me. But if they're swinging with their fists, they'll damage themselves more than me. And that's where the edge armor gives you in combat comes from. It does not increas your mobility. Some armor may not hamper my mobility, but that's about it.

  2. EVerything in a computer game, ever stat, number, figure, is a representation of something, an abstraction of what occurs in the real world.  I always think of AC as your ability to dode, evade, anticiptate, deflect an attack.  In FO the leather armor was combat combat clothing that allowed you freedom of movement, camouflage, etc, whereas the metal armor gave you some deflection at the expense of freedom etc.  I thought it made perfect sense as an abstraction.  This of course coming in a game where I could get shot in the face by a rocket launcher and still get up afterwards

     

    Yes, and I can relate to how the leather armor would give me higher AC than the metal armor with this representation. My question is why does donning the metal armor make me harder to hit compared to wearing no armor at all? 40lbs of metal makes me more mobile?

     

    If wearing armor would decrease my AC compared to being unarmored, I would love the system, but that's not how it is.

  3. I wouldn't have been opposed to tweaking some of the armor stats, esecially the PA, but I thought the concept of AC (% chance to miss completely) combined with DT and DR was outstanding. 

     

    I disagree. I think it makes no sense at all, actually. The DT/DR is supposed to show how armor stops incoming force from hurting you. If you're hit by something and it doesn't damage you, that means the armor completely blocked it.

     

    So what exactly does the AC represent? The in game effect is that I'm harder to hit in the first place, not harder to damage. So how do I get harder to hit by carrying around 40lbs of metal exactly? Doesn't that in fact make me easier to hit (there is more of me and I can't move as freely), but harder to damage?

     

    AC makes a little more sense in a game like D&D where the increase in AC represents the armor's damage stopping qualities as well as your own ability to not get hit. I don't think it's a very good concept there either, but at least in such a system I can understand it.

  4. but there aren't as many women in the workforce and there certainly aren't nearly as many with the proper education.

     

    This is true, at least in the US. I'm not sure how high the percentage of women in the workforce is in Sweden, but I do know that there are more women seeking higher education (college and beyond) than there are men.

     

    but what's the percentage of women with the proper qualifications, particularly education?

     

    my point is that while it is true women are 50+% of the population, the are NOT 50+% of the pool available, and capable, of running a company.  certainly there is a disparity, but not nearly as bad as these numbers indicate.

     

    taks

     

    You're absolutely right. The disparity is not as great as those numbers may indicate. But that is part of the problem. The question is why aren't there as many qualified women? Again, it is a matter of perception. Western society still encourages men more to seek leadership roles than it does women. This is what I feel needs to change.

     

    The second part of the problem is that women still get fewer breaks than men do. This also needs to change.

     

    Er, I thought the topic of discussion was the Norweigian Law.  How did it get switched to a debate about gender discrimination in America?  *scratches head*

     

    That actually wasn't my intention and I'm sorry for not being clearer about this. What I set out to do was to illustrate that things aren't as good on this front as a lot of people are willing to believe in the Western part of the world. I used the US as an example because it dominates Western culture and because I knew where to find the numbers. It was never intended as a slight on the US specifically.

     

    BTW, most companies do indeed have male AND female "maternity" leave, in compliance with the Family Leave Act (I think that's what it was entitled).  Smaller companies with few employees are exempt, but for the most part both parents are entitled to take a certain amount of family leave, maternity and otherwise.

     

    I still don't see what that has to do with Norway's intent to force a quota system into both the public and private sectors.

     

    I was responding to a post saying that the Norwegian quota would never even be something to consider unless men got paternity leave. I merely pointed out that men do get that.

     

    Note that I am not 100% for the Norwegian law, but I can understand where it's coming from. And I feel people that are just brushing it off as unneeded (I'm not saying you're doing this, btw) are missing something. Similar laws have been discussed in Sweden, but has not been implemented as far as I know.

     

    The problem is that the corporate world exists partially outside the democratic one that governs a country like Norway. The people clearly consider men and women equally capable, something the gender spread of those voted into parliament shows with that spread being 50/50 roughly (I don't have the exact numbers of Norway, but they aren't that far off from the Swedish ones). The problem with companies is that they're not ruled by a democratic process, they are ruled by old men. And old men tend to prefer other old men, or slightly younger men, when they promote people.

     

    So when the make-up of the corporate world doesn't reflect the views of the public, something needs to be done. What the best way to do this is, I do not know, but at least the Norwegians are doing something.

     

    I think that the most qualified for any position, regardless of gender (or race, but that's another issue), should get that position, but as it currently works, men that are less qualified than women still get jobs they shouldn't have. The opposite is quite rare (outside of affirmative actions, which can have this effect at times).

     

    Maybe it'll sort itself out in another 50 years, but I don't think it has the right to take that long. Women my age deserve the same shot as I would get and they deserve it now.

  5. Hmmm, wasn't the level cap for BG, with TotSC, 8-9 (10 for a thief)? ... Also, kinda wondering how many of those 60 hours were spent tromping through (mostly) empty maps.

     

    Don't get me wrong, I enjoyed BG as well, and I can't remember how many hours it took me to complete. It was quite a few, cuz I tromped through all those empty areas myself.

     

    With TotSC yes. I was referring to without when I wrote 60 hours though. It's possible I exaggerated the amount of time it took me to play through it, it was a long time ago (since I played it the first time, these days I do it significantly faster, partially due to Tutu).

     

    And yes, a lot of the time consisted of empty maps. Or at least mostly empty, there was always some encounter.

     

    Except that I found that I hit the level cap long before I hit the endgame.  It's easy to be a low level campaign when you artificially restrict the player.  Odd that Hades doesn't seem to mind that bending of the rules though.

     

    But they broke it with BG2, and especially TOB, when levels started getting handed out (and phat lewt) like they were going out of style.

     

    This is true and this could have been handled differently. I usually reach the cap before entering Baldur's Gate so I know what you mean. This is more a problem with having so many sidequests though.

     

    Although I never really had a problem with the level cap.

  6. Oh my god, yes--the CRADLE. If Bloodlines' hotel scared you, you won't live through Thief 3's Cradle. Not for the faint of heart.

     

    I've had this discussion before, but I was totally underwhelmed with the Cradle. It wasn't at all scary and I thought it was one of the least fun levels in Thief III. I will say it was very athmospheric though and that gives it bonus points.

  7. The reason women are generally paid less than men is because they take more days off statistically and men don't take maternity leave. 

     

    Give all men paternity leave and I'll start feeling more sympathy for the cause.

     

    In Sweden men has the same right to paternity leave as women do maternity leave. A family divides up their days any way they chose between the parents, although the man is required to use a certain percentage (not sure what it is though). I wouldn't be surprised if there is something similar in place in Norway.

     

    Now then, to the issue at hand. Women make up 52% percent of the poulation and with the proper education they are every bit as qualified as men to run a large corporation. So how many women are present in the boards of large companies? Not all that many. I don't have any numbers for total board presence, but I do have it for the top position.

     

    From fortune.com:

     

    "Even with Carly's departure from Hewlett-Packard, there are more female FORTUNE 500 CEOs this year than there were last year. A total of 19 FORTUNE 1000 corporations have women in the top job, including Anne Mulcahy at Xerox. "

     

    19! Out of one thousand. Or in other words, 1.9%.

     

    Does this mean that for every one qualified woman there are 49 equally qualified men? Or could it be that companies in our world are biased in favor of men over women?

     

    And leaving the world of corporations for a while, how may women senators are there in the US? 15-17 (when I checked this there were some names that to me felt male that I could have been mistaken about, I checked most but one or two may have slipped by me).

     

    In the US congress it's slightly better with 70 of 435 being women.

     

    Oh, and how many female presidents have the US had? How many female candidates? Female Vice Presidents?

     

    (btw, the corresponding political numbers for Sweden would be 208 of 395 in our legislative branch are female which is roughly 52.5%. We're a lot worse when it comes to corporations)

     

    According to these numbers, one of two things are true. Either women in general are incompetent when it comes to leadership or they are vastly underrepresented in leading positions. Since I don't believe women are any less capable than men, you may see where I'm getting with this.

     

    I don't agree 100% with the Norwegian law, but I don't totally disagree either. I would prefer if the best person was hired for the job, but since there are so many cases where a man gets hired over an equally (or more so) qualified woman I do think something needs to be done.

     

    Quotation may not be the best way, but at least it's a way to change the public perception. And the public perception needs to be changed. Our culture holds men in much too high regard, especially middle aged men.

     

    If anyone has any better ideas how to increase the female presence in companies and I'm all ears.

  8. 1) Baldur's gate's progression was pretty quick :)

     

    2) Your ability to detect sarcasm is nothing short of amazing :)

     

    Detecting sarcasm is a tricky thing to do when it's just written words. So sorry for missing that.

     

    And the level progression in BG was anything but quick. I think it took me something like 60 hours to complete (it's been a long time) and throughout that my character gained something like 8 levels.

     

    Add another 20 or so hours for the expansion and 1-2 levels for that.

     

    Unless you were being sarcastic again.

    :p

  9. That's unrealistic to want.

     

    Troika tried the module thing... and Troika is dead now.

     

    Yeah, cause the slow level progression in Baldur's Gate really hurt Bioware... Troika didn't die because you only hit level 10 in ToEE, in fact I think that was one of the better parts of that game.

     

    So yeah, I'm with Hades on this. I'm not a great fan of gaining levels everytime I turn around either.

     

    My reason for this is because I want gaining levels to be something special. I love the feeling you get when you play a game for hours and hours and then suddenly there is that level you've been waiting for. I also like the option of playing the same character through expansions or sequels. Yes, exactly like Baldur's Gate.

     

    The BG series simply worked very well for me. I had my character that I got to keep playing through four campaigns and when I hit the epic levels in the end I liked it because I felt that I deserved it.

     

    I'm not saying I think every game should have a slow level progression, but I don't think every game should reach epic levels either. There is room for both, only right now there are many more high level games out there. The only low level game released in recent years was ToEE and that was crap (but again, not due to the low level cap).

  10. Every hero that becomes available to you will have an introduction vignette, rendered in a Jack Kirby style.

     

    Nitpick mode: Not every hero, just those introduced to you through the storyline. There are a few additional ones that don't have a vignette.

     

    Anyway, they are both great games. RPGs they are not, but still great fun. It helps if you like superhero comics of course, even more so if you're familiar with the comics they pay tribute to.

     

    If you're interested, here is a review I once wrote for the sequel. Most of it is true for the original game as well (apart from the story comments I think).

  11. This from rottentomatoes.com:

     

    "Uwe Boll is such a bad director that it must be intentional."

    -- Peter Hartlaub, SAN FRANCISCO CHRONICLE

     

    Edit: These are also pretty funny.

     

    "How fitting that director Uwe Boll (House of the Dead) would choose a vampire flick as his latest project - the man has a career that, despite the horror he continually inflicts on innocent moviegoers, simply will not die."

    -- Elizabeth Weitzman, NEW YORK DAILY NEWS

     

     

    "'You don't know the meaning of pain!' our heroine hisses at one point. Oh, honey, believe us, we do."

    -- Stephen Whitty, NEWARK STAR-LEDGER

     

    Edit again: I went to IMDB and these are the movies Uwe Boll is currently working on (as a director):

     

    # Fear Effect (2008) (announced)

    # Postal (2007) (announced)

    # Far Cry (2006) (announced)

    # Hunter: The Reckoning (2007) (pre-production)

    # In the Name of the King: A Dungeon Siege Tale (2006) (post-production)

     

    See a trend?

  12. I think a point that is being overlooked in the current discussion is that not every game should strive for maximum immersion.

     

    In some games, like a multiplayer FPS, the game is more about beating the crap out of your opponents than immersing yourself in the gameworld. Therefor it is obviously important to have information like health and ammo readily available at all times, because even a fraction of a second may be the difference between dominating or being a pile of goo.

     

    But in single player games like MSG or even the single player campaign of FEAR (or RPGs) immersion is something to strive for. In such games integrating the interface into the gameworld could very well be a good thing if done right. Not every idea is going to work for every game, because all games are different.

  13. Is this game actually worth playing by the way? I have seen very mixed reviews and opinions.

     

    Ignoring the game glithes and preformance issue, is the core gameplay/quests/story/characters somthing even remotely worth looking into?

     

    It depends on your priorities. The combat is somewhat lackluster and there are quite a few areas in the game that are only occupied by hostile creatures. Stealth is still an option though, so a lot of the combat can be avoided.

     

    Personally I thought the combat was kinda fun (at least once my combat skills were decent enough) but it's definitely the weakest part of the game.

     

    The rest, on the other hand, is amazing. The atmosphere is phantastic, the writing is very good and the game has the best set of quests I've seen in any RPG.

     

    There are loads of interesting characters and the fact that they're all voice acted really adds to the previously mentioned atmosphere.

     

    In my opinion it's the best RPG in a long, long time and definitely the best game Troika made.

  14. Plus you gain an altered aura around you, I think it has black lines in it. Other vampires will know what you did.

     

    If the other vampire has high enough Auspex (I believe you get Aura Sight at 2, but I'm not sure) and if you don't have high enough Obfuscate (the aura masking ability of Obfuscate is a higher level though, 4-6 not sure which)

  15. 13th gen aren't thin bloods if I recall correctly. A character created by the VtM rules that doesn't spend points in the Generation background is gen 13 by default and they still suffer the curse (and gets the powers) fully.

     

    Thin Bloods are generation 14 and higher. I think there are rules to play one in the book Time of Thin Bloods (or something like that). Thin Bloods didn't really appear in the VtM mythos (at least not in a prominent fashion) until that book was released.

     

    Also, while Thin Bloods can't generally embrace (their blood isn't strong enough) it has been known to happen. There have been mentions of gen 15 and even 16 Thin Bloods.

     

    As for the effect of lower generation, what it does is give you a larger blood pool and the ability to raise your powers higher. A normal vampire (generation 13 through :blink: can only have 5 points in a discipline or skill while a third generation can go as far as 10 points.

  16. First instinct is WoD since I'm a fan of the setting and an even bigger fan of the ruleset. But since we already have a few of those, I think I'd go with Shadowrun.

     

    Although I definitely second Hades Cyperpunk 2020 suggestion. Hell, make it Cyperpunk 2020 with the Night's Edge add-ons and both Hades and Gabs will be happy.

     

    (for those who don't know, Night's Edge is a CP 2020 setting that is sort of mixes the original setting with WoD. Made by a third party but I think with official sanction, at least they have the CP2020 logo on the books)

  17. If you don't mind playing slightly older games then you might want to take a look into the Heroes of Might and Magic series and Jagged Alliance 2.

     

    Or, if you want a game similar to JA2 but more recent, you could try Silent Storm and it's expansion SS: Sentinels. Especially the expansion campaign is one of the best squad based games I've played.

     

    In the same series is also Hammer & Sickle, but I haven't played that yet.

     

    Other than that I can just agree with everyone suggesting Civ4. It's a true masterpiece.

  18. How can a culture be overrated anyway? Appreciation of culture is purely based on taste. If I find the japanese culture utterly fascinating, then that's because something in it clicks with who I am. If lots of people in the west feel the same way, then it becomes popular.

     

    So if japanese culture gets a lot of exposure in the west, it's because a lot of people in the west find it interesting. How is that overrating?

     

    Just because you may not like it, doesn't mean others don't have the right to.

     

    Oh, and this:

     

    For instance, i happen to be a great admirer of the arts and i find the orient to be severly lacking compared to our own. If i start examining Japan and it's culture, do you think i'm going to find a Caravaggio, a Goethe or a Brahms anywhere?

     

    What this statement is implying is that artistic geniuses can only come from the west. Again, just because japanese art is not something you like, why can't there be artists that are equally brilliant in their own way. Not everyone think that Picasso is a genius for instance.

     

    And finally, about their views on women. I agree a lot is left to be desired here, but we aren't that much better in the west. We also have a certain reverence for older men. How many female presidents have USA had? Hell, how many members of it's senate are females? 15. (I may have missed one or two if some names I felt were male actually weren't, but no more than that)

     

    Here is the list.

     

    Or even better, how many Fortune 500 companies have a female CEO? I actually can't answer for the top 500, but I got this from fortune.com:

     

    "Even with Carly's departure from Hewlett-Packard, there are more female FORTUNE 500 CEOs this year than there were last year. A total of 19 FORTUNE 1000 corporations have women in the top job, including Anne Mulcahy at Xerox. "

     

    19! Out of one thousand. That is 1.9%.

     

    We can also do a comparison of wages between men and women, but unfortunately I don't know where to get access for that data. I have a strong suspicion what the answer will be, but no way to confirm it.

     

    The point is, before we start criticizing how other cultures view women, we should clean up our own act first. We have come a long way, but we're nowhere near where we should be. Stones and glass houses and all that.

  19. Gyax always created modules with little story, because he wanted the DM to flesh out the story and so everyone could have a different experience playing the same module. Troika failed at being a good DM by going by the book and creating a game with no story.

     

    I think you give Gygax too much credit. His modules didn't have stories because that'd get in the wat of the monster-killing.

    :-

     

    That's only half in jest. I have a book written by Gygax called Role-Playing Mastery and it's scary reading indeed.

  20. Anyone who hasnt noticed the fact that the japanese often moan or grunt instead of speaking in their cartoons, cant have been paying attention. The state rings evidence #1 The second episode of TRANSFORMERS:ARMADA in which there is a long sequence where the children encounter "Meggatronu!" in which they moan "Ooooaah?" and he grunts "Hrrnnn" for several minutes.

     

    Isn't Transformers: Armada an American production though? I haven't seen the cartoon so I'm not sure about that one, but the comic (which I believe came first) was made by Dreamwave Comics.

     

    The cartoon could be made by a Japanese studio though I guess.

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