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Spider

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Posts posted by Spider

  1. Favorite comic: Kabuki, check it out if you haven't it's truly amazing.

     

    Favorite writer: David Mack - Kabuki is amazing and his work on Daredevil (at least parts of a hole which is what I've read) was spectacular. Mark Millar gets honorary mentions though. Warren Ellis and Garth Ennis as well.

     

    Favorite artist: This is a tough one, there are so many good ones. But I fell in love with Bryan Hitch in his Authority days, so I'll go with him.

     

    Favorite painter: David Mack - although not everything he does is painted, his stuff is always visually fantastic.

     

    Favorite colorist (as Kaftan mentioned they get way too little credit): Pamela Rambo - look at the earlier issues of Preacher, then look at the later ones. That's how much a colorist means.

  2. Dunno if Spider is correct about Gun and KONG then there should be plenty of space left. Since no one seems to put PC specs on shopping sites these days cant really check.

     

    A dvd-image is a copy of a dvd made for burning purposes. I've seen images for Gun and Kong for the PS2 and X-box at 1.25 GB. If you burn those to a DVD they should be playable on any (modded) console. I'd provide links, but those would point to illegal material.

     

    The best I can do is this!

     

    That points to the NFO for a so called scene release. It doesn't point to where you can find such stuff nor does the site contain any links to illegal material. So I hope that's ok with the mdoerators, if not I apologize.

     

    Anyway, that states that the image for Gun (X-box version) was released in 26 rar files that were each 50 mb large. That totals 1300 mb. And no, the fact that they are compressed doesn't mean the file will be larger when uncompressed because files on the dvd use such a high compression to start with.

     

    I have no idea how much space Gun takes up on a PC harddrive though since I don't want to buy a game that takes 6-10 hours to complete. But I can give another example.

     

    Civ 4 has images that are 1.3 GB large. On my harddrive it takes up roughly 2.4GB. I'm guessing Gun would be similar.

     

    In my experience it's still fairly rare that games take up more than 3 GB on a harddrive, but they're definitely getting larger.

  3. You mean they only take up 1.5 GB of space on the DVD ?

     

    If your refering to the PC version what is the unpacked size ?

     

    I was referring to the PC DVD, but PS2 and X-box DVD images are about the same size. With a little research I found versions spanning from 1.1GB to 2.9GB although the smaller versions are much more numerous.

     

    (that was for Gun, but a qucik check confirmes that Kong is about the same size)

     

    And yes, that means they only take up 1.5GB on the DVD.

  4. However Gun and KONG are on the 360 and if they are already running into space issues (enchant arm ran out of space already) then that dosnt bode at all well. Who knows, maybe you will be able to finish Jade Empire II in three hours  :)

     

    Gun's or Kong's length is hardly due to space issues on the DVD though. DVD-images of those games are roughly 1.5 GB large, so there would be lot's of room on the DVD for more content.

  5. The short game thread reminded me of the most difficult game I ever played (because it got into adventure games, not because the game was short):

     

    The first Discworld. Some of the puzzles were so far out there it was almost impossible to get them straight. Like one where you had to go back in time, put a frog in your mouth (although the frog did jump out of your mouth at the start of the game) so a butterfly would change it's position. Said Butterfly would then flap it's wings causing it to rain in the future (or present depending on how you view things) in another part of town so a person's robes would get wet. He would then hang them to dry so you could steal them.

     

    And that's a puzzle we solved (I played it with a friend who at the time had read more Pratchett than I had, without his knowledge I think I'd have gotten stuck much, much sooner).

     

    I don't recall what it was that finally broke us down, but in the end we just couldn't finish it (I remember how far we got, just not what we had to do afterwards). I think we were 2/3s through. Some time (year/s) later I went back to the game with the help of a walkthrough and finished it, shaking my head at how extremely bizarre all the puzzles that came after were.

  6. Well, one major one I encountered was that several quests became unfinishable because everything in my haven turned into a couch. Computer, chairs, table, lamps, etc. Other than that mostly horrible graphics glitches like the screen going all wavy and crazy colored around the beach and stuff like that. A lot of the crazy buggy games people complain about, I don't even notice the bugs, this one I did. I didn't really notice any of the bugs in ToEE.

     

    Thanks for the insight.

     

    I usually don't notice minor bugs either, if it doesn't crash the game or break a quest I'm not terribly observant. I experienced nothing like what you described in Bloodlines but instead had my share of bugs in ToEE (like the mosters spawning inside walls bug for instance).

     

    It just goes to show that your mileage may vary. And how hopeless it must be working in QA for PC RPGs.

  7. BL was a fun game. But, it was likely the only game that could challenge TOEE and the ES series as the buggiest games I ever played.

     

    Seriously, can someone give me some examples of all these bugs you keep mentioning. Because I really don't get it. It wasn't like FO2 that kept crashing for me so much it was unplayable without a patch. Or like Kotor1 that I had to some serious juggling with settings just to get it to start. Or the dreaded memory leak in Torment. And ToEE is in a league of it's own.

     

    I only had one bug that really affected gameplay and that was the crash I mentioned earlier (that was a real showstopper had it not been for the workaround with the console people posted on some forums).

  8. I wonder who was responsible for casting and directing of the voice actors. The game had the best voice acting of any game I've ever played  :cool:

     

    Margaret Tang, he says so in the Q&A.

     

    Unfortunately, it came too late to save them.

     

    Or, apparently, too soon. According to the Q&A development was cut short when WW announced they were ending the WoD. I guess that means funding was cut short as well putting Troika in a bad position, especially when they didn't get FO3.

     

    They didn't quite get it right. It was the buggiest game I've ever played. Even after the patch. It was also too combat heavy. I really don't understand why all the games based on the WoD are so combat heavy, when in the manual they tell you the game isn't about combat.

     

    You haven't played ToEE, have you? Although I must say I feel kinda lucky when it comes to Bloodlines, I hardly encountered any bugs at all. I had the archeologist crash (and that was a pretty severe bug) and some minor bug with not getting money after a quest. That's it, at least as far as I could tell (there's the occasional spelling error as well of course).

     

    True, there were some performance issues with the game, but for me that was merely a matter of having a computer that wasn't up to specs. With my current one I haven't had those problems either.

     

    Edit: The game was only combat heavy during the end game. Up until that it had about the same as other RPGs (depending on your character build). And the end part of the game was, according to the Q&A, undeveloped due to the pushed release date. Up until that point the game is excellent, afterwards it's quite mediocre.

  9. Wikipedia.org:

     

    The Latin phrase would originally have been pronounced something like ['de.ʊs ex 'ma:kʰɪ.na:], in other words with machina stressed on the first syllable, and with the ch similar to an English k, but English-speaking people may be influenced by the modern English machine ([mə'ʃi:n]), resulting in a mixed pronunciation.
  10. I definatly agree with Hades right here, maybe once it does hit the bargain bin it will be worth buying, playing, and then selling again once i have completed it, but i definatly wont buy it at full price if it only has gameplay of about 6 hours. :thumbsup:

     

    The whole idea of a western shooter does sound very enticing though :ermm:.

     

    It's the main story that is about six hours. There are apparently plenty of sidemissions as well. If you're a completionist I guess it'll be more, but it looks like a rental to me.

  11. I rather think it opens up a lot of fun roleplaying. But combat hasn't been a great focus for me when gaming for the last 10 years or so.

     

    The most interesting way to deal with the dragon though is to curse her or something so that she would be stuck in her human form. That would provide for interesting roleplaying (not to mention the foundation of an entire campaign).

  12. And they were in such a shape due to piracy and low sales of previous games...

     

    Is there any proof to back this up? Bad finances can have many different reasons such as bad management or games that flop.

     

    The thing is people who pirate games are interested in the same type of games as the general public, so if a game is pirated a lot it's pretty likely that it'll sell a lot as well.

     

    And why was there economic instability in the first place...? Could be due to reduced sales, which in their place was caused by increased piracy?

     

    Hardly reduced sales since sales are still on the rise in the gaming industry. Expenses increasing more rapidly than the sales is more likely.

  13. :rolleyes: Why? One label can't just "raise prices", because competing recording labels will profit from that. Prices usually stay at their "natural" level, if not taking into account other factors, like inflation.

     

    This is simply not true. The major music companies have created a standard when it comes to prices on CDs. If one raises the price, they all do. Through monopoly market economy is disabled.

     

    Minor music companies usually have very different pricing of their products.

  14. Im developing a RPG rules system and Im laborating with the idea of having a highly realistic damage system without the abstraction of a HP system. When a someone is hit/shot/exposed to gas/stabbed etc. they simply roll a dice to determine the extent of the injury. the scale goes all the way up to major organ damage, such a damage in the head hitbox will result in instantaneous death.

     

    This sounds a lot like Swedish fantasy RPG Eon. It has very realistic combat and even a small injury is dangerous due to the risk of being infected. And it takes a long time to heal.

     

    The drawback of such rules is that they make combat very slow paced. Fights take a very long time. But if it's realism you want I think that's the price you have to pay.

     

    I've played Eon a lot and think it's a pretty good system.

  15. Anyway; the answer to Role-player:

    In MW the hit etc. depends on skill, while with Vampire it is like DX. A reticle getting smaller, and thus requiring player skill, not PC skill.

     

    Just to clarify since I really haven't played Morrowind that much:

     

    Does your skill in marksmanship (or whatever it's called) decide whether or not you actually hit in Morrowind? I was under the impression that if you physically connected you hit (thus the manual dodge from sword swings). But like I said I haven't played it that much.

  16. It's already out on the PC.

     

    As for replayability and such, according to the Gamespot review, I doubt there's much. It's kinda open, but the reviewer felt that the non-story mission quickly became repetetive and nothing that kept you playing after you finished the campaign. It got a score of 7.4 if anyone cares.

     

    Don't know if there's any multiplayer.

  17. 2) A console game typically has onlya few buttons, compared with the scads of buttons on my PC keyboard. Surely this means the console will never have as complex games?

     

    I'm not sure I agree with this. True, there are more keys on a keyboard, but how many do games typically use? PS2 games frequently use all buttons (which is 8, plus two analogue sticks, plus the arrow buttons). PC games typically use the mouse, movement keys and only a couple more.

     

    Also, the more complex PC games tend to favor the mouse over the keyboard. Keyboard shortcuts are there, but they are hardly needed. I can play Civ 4 without ever touching the keyboard (although I do use the enter and space keys).

     

    Personally I think the main difference between PC and Consoles come from the mouse. The ability to move a pointer from one end of the screen to another in one swift movement allows for a lot more flexibility.

  18. Vampire: Bloodlines...

     

    VtM: Bloodlines is no more a shooter than Morrowind is. Personally I'd classify neither as a shooter, but that's just me.

     

    (haven't played DX so I have no opinion on that)

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