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Spider

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Posts posted by Spider

  1. On the first book, yes. If you buy The Two Towers, "Sagan om Ringen" is nowhere to be found.

     

    I'm sure you're right when it comes to collected editions though, haven't payed attention to those.

     

    And I agree with common conversation, but that's only because "Sagan om Ringen" is a much better name than "H

  2. How large of a map is the demo? And how far in time do you get to play?

     

    My problems only appear on large or huge maps and only in the later stages (1500+). Except for that problem (which is fixed with older drivers) it runs flawlessly on my rig with all settings maxed out, so I don't find the release to be extremely buggy, although it's kinda annoying to have to use older drivers. Especialy when the driver that worked the best with Civ IV caused another game to not work (Thief 3).

     

    Other's have had worse bugs though, but it's certainly not as buggy as say ToEE.

  3. Would I have to restart my game if I use any of these mods?I'm not that far in but I don't really want to do the beginning again.

     

    Not necessarilly. It depends on the mod. Usually a mod mentions if a new game is required.

     

    But if you install mods without starting a new game you always run the risk of something not working properly (although to be honest, that risk exists when you restart as well).

  4. True, but whatever ending path you choose there will quite a bit of combat regardless.

     

    Quite a lot of enemies at any rate. You don't HAVE to actually fight most of them, stealth gets you very far if that's your game (it doesn't even ahve to be Obfuscate, in fact in some places ordinary stealth actually works better). But yeah, there is much fighting.

     

    But the fighting leading up to the bosses isn't exactly difficult, so in regards to what character builds can do what it doesn't really count.

     

    One in particular is when you face the Sheriff's second form, the Chiropteran Behemoth, because he flies around most of the time and you need a firearm to hit him while he's up there. I could always turn the searchlights to him so he'd be blinded and fall down, then mow him down with melee attacks, but the searchlights seemed to have a 'recharging' period so back it was to the Lassiter Killmatic or Colt Anaconda.

     

     

    Here is where the FPS reflexes come in. On my first playthrough I tried going after the beast with firearms, but I'd never hit it while it was in the air, and when it was on the ground I had a nice gardening tool for it. To be honest though, my inability to hit it had more to do with my underwhelming computer than my own ability (although I will admit I'm not the best when it comes to hitting moving objects).

     

  5. More or less yeah.

     

    EDIT:  This is in response to Atriedes post. 

     

    The problem isn't that the melee weapons aren't capable of killing the last two bosses, but that you will have to switch on Godmode to do it successfully, because otherwise, dead.

     

    I have a very different experience. Maybe Gangrel's suck in the end fights (haven't played one), but I beat the game with a brawl-based Brujah. Using only my fists I took them both down.

     

    Although I don't know how it'd work without Celerity though.

     

    Besides, one can always side with the prince to get away from one fight and the boss you'll have to fight in that case can be mellowed a little with a flamethrower (about 50% or so of the health with two full clips).

     

    All in all I find that melee-based characters have the easiest time in the boss fights. But maybe that depends on how well developed your FPS-reflex are (mine = not so much).

  6. Edit: Yeah, it's kinda easy, but the game was never really hard to begin with and the mods don't really change the encounters which are intented to make the player think a bit.

     

    If you think the game is too easy, try tactics. It really ups the difficulty although some parts of it are stupid hard (but it probably requires ToB so I guess that's out).

     

    As for ease-of-use it really doesn't make the game much easier for the most part. Just removes a lot of hassle. Like having arrows taking up a lot of inventory space.

  7. Re-reading Kaftan's comment, it seems like the English word for Force has been co-opted into Swedish as a specific noun (powerplant / ergonomic expression of mass at ann acceleration), and so the translation is skewed.

     

    Actually I'm a little confused at this statement from Kaftan. At the least the power-plant part. There is a Swedish word that is a direct translation of force (kraft) and while it would sound a little corny to a Swedish ear, I'm sure the original force sounds just as corny to english-native ears.

  8. What skills you want all depend on your playstyle. All are useful in their own way. Well, maybe not subterfuge and appearance, but the others are.

     

    I might get by without more ram then :p I think I'm currently at 512 :o

     

    I wouldn't advice it. I've heard from multiple sources that performance really improves with 1GB. It's still enjoyable on a sub par computer, my first playthrough was on a laptop with a dated graphics card and 512mb ram and I liked it. But there were horrendous loading times and a lot of graphics lag.

     

    On my current setup the game ran much better but since this is a different computer it's hard for me to say what caused the biggest improvement.

  9. I heard good and bad things about the first one

     

    Just to clarify (in case you were unaware), Fable: TLC is not a sequel. It's the same game as Fable but with some added content. A couple of hours or so I'd guess.

     

    As for your question I do believe it's out for the X-box and know it's out for the PC.

  10. - Some of the new systems like uhhh...Securom something or StarForce something, are apparently starting to work much better (at least getting impatient people to buy games)

     

    The question is if the impatient people are actually getting the games or simply just don't play them instead.

     

    And in regards to StarForce, I know of several people who refuse to buy any game that uses that paticular protection because it messed up their computer. Not only made the game unplayable (which is more common) but actually stopped things from working.

  11. The music industry actually made some headway in getting paid for music downloads by slapping injunctions on various sites, issuing subpoenas for customer data such as their servers, etc, and randoming going after some of those customers to prove that they could.  I'm too lazy to look up legal analysis of all those cases, but it seems to me that they threatened to report customers of illegal download sites to their servers.  In a nutshell, it became too costly and too dangerous to continue to host illegal music  downloads for most folks, so they all went to the bargaining table. 

     

    I have no idea where you get your information, but clearly you and I occupy different internets.

     

    First, the availability of pirated music on the web has not lessened in any way shape or form. There are more people downloading (and thus usually also sharing) than there has ever been. Some sites and programs are shut down, but more pop up to take their place. The industry closed Napster and along came Kazaa. Kazaa is on the decline and along comes BitTorrent and so on and so forth. The efforts of the music industry hasn't really accomplished anything. Given how much they spend on copy protections and lawyers, it's entirely possible that it has actually cost them more than they lose on piracy in the first place.

     

    Second, the reason the music industry started getting paid for music downloaded from the web is because they started selling music on the web. A lot of people who download music do so because they like having their music in digitalized form. And when a legal alternative came along a lot of people started using it. The fact that more pirates are inclined to buy music online than nonpirates. Imo the main thing the music industry has done wrong was to not start something along the lines of iTunes when music downloading started to become popular. Had they done so the internet landscape could have been a very different place. Instead they chose to fight in order to preserve their archaic business model.

  12. I have both a PC and an X-Box, and if a game comes out for both, I always buy it for my X-Box.

     

    Although to be fair, if a game comes out at the same time on a console and the PC, the PC version is nine times out of ten a port of the console version. Games designed for a console control scheme usually feels awkward on the PC and vice versa.

     

    This is not a way to say either is superior, I have nothing against consoles, just pointing out tha games designed for a gamepad play better with a gamepad.

     

    (of course, if you have a gamepad for the PC this becomes moot)

  13. For me the problem is much larger in sci fi RPGs (and to some defree contemporary ones).

     

    In fantasy it's non-existant for me and in sci fi stuff using some english phrases here and there makes a lot of sense given that people do that in everyday life at this age.

     

    However, I think the main problem is one of familiarity. To us English is a little more exotic, the words sound cooler. It has nothing to do with them actually being cooler, it's just that to our ears they sound that way. Much like the way Norwegians describe the Swedish language as being melodic in nature, something I don't think many Swedes will agree with.

  14. The hilarious and perfectly spot-on Malk dialogue was a million times more significant--at least, if you've had the pleasure of playing Thief 3's Shalebridge Cradle, which dwarfs all other scary levels ever, even the ones in the excellent Silent Hill series. But I digress.

     

    I haven't played Thief 3 so I wouldn't know. But I'm just not that impressed with the Malk-dialogue. It's fun at first (and the stop sign and anchorman dialogues are hilarious) but after a while the novelty wears off. Besides, it's hardly groundbreaking, it's very much the same as the stupid dialogues present in Fallout 1&2 and Arcanum.

     

    (The malk-dialogue was well written and great fun though, I'm not disputing that)

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