srulz
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Strangely I've found upscaled Gorecci Street to be easier than upscaled Digsite drake fight. Just food up, sneak from below and put your main char (brute) & Xoti (monk) beside the wizard & Eder (swashie) beside the archer, and you'll win the fight even with no hirelings and full AI control. Digsite drake fight on the other hand, I have been banging my head against the wall to solve it, even giving up on the game for several days due to it. Of course the easy answer is to get a Druid hireling and just spam Charm Beast. But I don't want to split pull or hire customs or be forced to play a Druid MC, so only yesterday I've finally finished it and it felt so, so good.
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OK, I've managed to reproduce your problem, and I've managed to find a workaround. What you need to do is, as soon as you've finished the Oracle fight, and go back to Temple of Revelation: 1. Tayn & Llengrath will immediately talk to you. 2. Just go through the conversation as normal, until Llengrath asks you "What do you plan to do next?". 3. The very 1st option now should be "I found the arcane device etc", choose that. 4. Then proceed with the keeping. 5. Now all the parts should be combined properly, and you'll get your Mythic ingredient. You must follow above steps exactly. If you speak to Llengrath later as shown in your picture above, the "combining" trigger seems to be bugged out and didn't happen.
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I've just reached this part, and remembered this thread. Basically you have to choose to keep them when you finished the quest, and you'll get the Godseed as an ingredient. I've done it with Llengrath and be able to enchant an item to Mythic just fine. Remember, you have to enchant an item to Legendary first, before you can enchant to Mythic (for free). So including the BB, you'll be able to enchant 2 of your items to Mythic without fighting any of the megabosses, CC: @Wormerine, @Ivanfyodorovich
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Maura's Grasping Belt is another +1. BTW, you may also get +3 Engagement slot from Barbarian's Barbaric Shout, and +1 from Thick Skinned. So a Barbarian/Unbroken would probably have the highest possible engagement slot, and not limited to a shield. On how many numbers are enough? It's highly dependent. Bear in mind that unless you build your tank with really low Res/Con, and/or uses Stealth to ensure enemies focused on him, the enemy AI will engage intelligently and ignore him in most cases for other juicier targets. Even when already engaged they will use all the mobility stuff like Escape etc appropriately.
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Finally tested it. As expected (?) Cruel Blades does not proc ghost blades when killing stuff with Driving Roar. However, the upgraded Blade Feast does proc the ghost blades with Driving Roar kill! Is it a bug due to the dev overlooking the new enchantment, or a feature because the enchanted version should be better than the old version? You decide
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Hey @Boeroer. I've been reading through some old threads, and I saw this quote from you (from August 2018): "Espirs is one of the best weapons in the game for me: it's Ghost Blades proc on kill - and it doesn't matter how you kill the enemy - DoT, AoE, whatever. You don't need to kill with the Blade but can also do it with a spell - as long as you are holding the blade. That also means that the Ghost Blades will proc more Ghost Blades if they kill something." Is this valid as of the latest patch? Unfortunately I'm going to be away from my pc for some time to test this.
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@Wotcha: I am familiar with the concept of stat stick, however what I'm looking more is general proccing stuff. There are multiple items in the wiki which states specifically "do x with Great Sword attacks" or "hits with this weapon do y" for example, however when you use another weapon which is not that specific, it still doesn't proc unfortunately. Another example is "give 10% action speed" buff. From here you would assume that it's a general speed-up, but unfortunately it only work with attacks using that specific weapon (not even the other weapon if you dual wield). However, stuff like Rust's does work with mainhand weapon, for example. These inconsistencies are the reason why I ask the community if they found any item which actually functions as expected. @Elric Galad: well, the question is more general since I'm going to build a proper nuker someday, like Evoker or Ascendant or something, so that's why I want to know the general gearing up of casters. @Boeroer: that's good to know, thanks. Any other items you noticed?
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From my understanding, all the summons should have a "default AI script", but can someone kindly explain where do I access this in the game files & how to modify accordinhgly please? Basically I want to make it so that the chanter's ancient weapons would automatically spam their special abilities after summoned.
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Actual immunities should just be removed from the game and replaced with very high AR. Piercing is the major offender since immunity to it is so prevalent compared to other damage types.